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This is my Dishonored themed texture pack for minecraft! Enter the steampunk world created by Arkane Studios, and add minecraft! With textures such as Sokolov paintings, Bone Charm enchantments and Elixir Potions! All the textures are custom made and are directly from Dishonored!
The bulk of things are from Dishonored 1, but since Dishonored 2 is out, more things from the sequel will be implemented. I realize some things have different versions through the games. Overseers, for example, look different in Dishonored 2. I'll keep all the existing textures, and try to rely on Dishonored 2 more than Dishonored 1 from now on.
Note: Updates for this texture pack have stopped. I know it's really annoying to have that happen, but I feel like moving on. You ARE free to use this texture pack anywhere, mix it with anything, and even pick it up and continue to update it on another post. Just make sure I get the original credit, and you're fine. The pack is COMPATIBLE with 1.13, but none of the Aquatic Update content is re-textured.
Q and A
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Q - Why are some things like enderman Whalers and Weeper zombies similar in concept to other Dishonored packs?
A - We are drawing ideas from the same game. There are bound to be similarities. But we each make our own textures.
Q - I don't get what this item is supposed to be. What is it?
A - Some items are really hard to correctly pixel draw. If you are confused, comment on this post with you question. (Pufferfish is dead river krust)
Q - Can I make a suggestion? I promise it's a good one!
A - Sure! Just comment on this post with the name of minecraft thing and dishonored thing. (Please actually know what the name of the thing is)
Q - These texture decisions don't make sense! I don't see this anywhere is Dishonored!
A - Some things, like Spiders, are nonexistent in the Dishonored universe. That means I have to go off of the game's feel to make an informed decision about how to draw it. You can look in the Update Logs for (Blue Parentheses) to explain why things happened.
I don't claim any part of Arkane's Dishonored as my own. They made all of it.
The bulk of things are from Dishonored 1, but since Dishonored 2 is out, more things from the sequel will be implemented. I realize some things have different versions through the games. Overseers, for example, look different in Dishonored 2. I'll keep all the existing textures, and try to rely on Dishonored 2 more than Dishonored 1 from now on.
Note: Updates for this texture pack have stopped. I know it's really annoying to have that happen, but I feel like moving on. You ARE free to use this texture pack anywhere, mix it with anything, and even pick it up and continue to update it on another post. Just make sure I get the original credit, and you're fine. The pack is COMPATIBLE with 1.13, but none of the Aquatic Update content is re-textured.
Q and A
-----------
Q - Why are some things like enderman Whalers and Weeper zombies similar in concept to other Dishonored packs?
A - We are drawing ideas from the same game. There are bound to be similarities. But we each make our own textures.
Q - I don't get what this item is supposed to be. What is it?
A - Some items are really hard to correctly pixel draw. If you are confused, comment on this post with you question. (Pufferfish is dead river krust)
Q - Can I make a suggestion? I promise it's a good one!
A - Sure! Just comment on this post with the name of minecraft thing and dishonored thing. (Please actually know what the name of the thing is)
Q - These texture decisions don't make sense! I don't see this anywhere is Dishonored!
A - Some things, like Spiders, are nonexistent in the Dishonored universe. That means I have to go off of the game's feel to make an informed decision about how to draw it. You can look in the Update Logs for (Blue Parentheses) to explain why things happened.
I don't claim any part of Arkane's Dishonored as my own. They made all of it.
Credit | Arcane Studios, SamSakurai for the diamond armor, xXOathKeeperXx for the Emily skin, HerpDerp125 for the Corvo skin |
Progress | 100% complete |
Game Version | Minecraft 1.13 |
Resolution | 16x |
Tags |
112 Update Logs
Update #112 : by Coriidor5 08/23/2018 9:13:48 pmAug 23rd, 2018
Removed horses entirely to make them work with 1.1.3
(I'm trying to make this 1.13 compatible by request, but I won't put in tooo much work. Redoing all the horses/donkeys is out of the question.
(I'm trying to make this 1.13 compatible by request, but I won't put in tooo much work. Redoing all the horses/donkeys is out of the question.
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Thanks for another suggestion!
Y'know, Blink?
Thanks for suggesting something!