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THE FILE CONTAINS 5 TEXTURE PACKS TO CHOOSE
-FiveNightsMegaALL = All animatronic models at once (CAUTION: VERY LAGGY AND MIGHT OVERHEAT YOUR GPU; trust me it happened to me)
-FiveNightsMegaFNAF1 = Fnaf 1 animatronics
-FiveNightsMegaFNAF2 = Fnaf 2 animatronics
-FiveNightsMegaFNAF3 = Fnaf 3 animatronics
-FiveNightsMegaSL = Sister location animatronics
Only choose ONE to be activated at once
This is an optifine texture pack (means you need optifine for this to work) based on the famous franchise of "Five Night's at Freddy's", this resource pack is made for a server me and my buddy is working on but I decided to share it outside of it.
What is changed?
This texture pack changes the model of armor stands when named into your beloved animatronics from the FNAF franchise! I may also add other changes to other things like paintings, GUI, and audio in the future.
Why armor stands?
Cause you can pose them how ever you want! You can make armor stand animations with command blocks so this is a no brainer. ALSO I have made the models separate between the bodies and heads so you can move more things like jaws and switch eyes! Just summon an armor stand that has an armor stand as a passenger (an armor stand riding an armor stand), the passenger being the head, and just match the animatronic name to their head names found in the models section of this post
How to make it appear?
To make the models appear just name the armor stand correctly as shown in the models section of this post (do not write any thing inside a parenthesis), ex: "Mangle", "Withered FrJ"
How to use the separate head models?
The main head is attached to the LeftLeg X Y Z rotations of the armor stand that is riding the main one, (additional note: you need to set up a command to make the head model armor stand face the main model armor stand's direction at all times if you plan on making them rotate or move somewhere else, otherwise it will look really janky)
There is a txt file in the file called "COMMANDS" that contains all the commands to summon the animatronics correctly and be ready for posing
Models ("*" means not yet implemented and "+" means it is implemented, next to them corresponds to their separate head model names):
Where are the other animatronics?
Right now I am modeling them for a game I'm working on, and those "other" animatronics are not in the list I want to implement, BUT maybe in the future I could model every single cannon animatronic that existed mainly in the game franchise.
Copy paste problem?

Just delete this symbol anywhere you find it in the command and it should work.
"A" for Alternate texture
Some animatronics have alternate texture for a different look, best example in this version is Toy Chica, "Toy ChJ" is the normal Toy Chica head, while "Toy ChJ A" is the beak-less variant that we see in fnaf 2
How do I use the face plates?
The face plates are attached to the Arms of the head model armor stand;
RightArm
upper right plate = X axis
middle right plate = Y axis
lower right plate = Z axis
LeftArm
upper left plate = X axis
middle left plate = Y axis
lower left plate = Z axis
Some of them move diagonally and I coded it to move like that.
Bidybap's faceplates are only set on RightArm for they only have 3 face plates, X axis moves the left plate, Y axis moves the top plate, Z axis moves the right plate
Ennard only has 4 faceplates and it is moved by X axis and Z axis of both arms, Y axis will tilt the bottom plate downwards or upwards.
How do I move the Jaw?
Just rotate the RightLeg X axis!
How can I switch their eyes?
Just rotate the RightLeg Y axis of the head model armor stand that is riding the body model to switch to different eyes, some animatronics only have 2 or no other unique eyes, here is a list of the current animatronics:
4 unique eyes (90 degree intervals):
-Freddy
-Bonnie
-Chica
-Foxy
-Withered Freddy
-Toy Freddy
-Toy Bonnie
-Toy Chica
-Funtime Freddy
-Funtime Foxy
-Ballora
-Circus Baby
-Ennard
-Bidybap
-Lolbit
2 unique eyes (180 degree interval):
-Golden Freddy
-Withered Chica
-Withered Foxy
-Mangle
-Toy Foxy
-Puppet
-Bon-Bon
-Bonnet
-Minerina
no other eyes than base:
-Withered Bonnie
-Spring Trap
-Phantom Freddy
-Phantom Chica
-Phantom Foxy
-Phantom Balloon Boy
-Phantom Puppet
-Phantom Mangle
-Balloon Boy
What about the RightLeg Z axis?
They move special things only some animatronics have!
list of animatronics that is affected by the rotation:
-Withered Foxy's eyepatch
-Foxy's eyepatch
-Spring Trap's upper jaw (to reveal the man behind the slaughter)
-Ballora's eyelids
I will update this whenever I have modeled a "Set" of animatronics so about 5-6 each update.
I will also be updating texture details cause right now 'its mostly just flat colors, detailed textures updates will be named at v1.x.
Want more FNAF related stuff?
Check out the FNAFSoundsPack I made!
https://www.planetminecraft.com/texture-pack/fnafsoundspack/
note: yes it will lag the more armor stands in general you have since the file size of armor stands got increased by ALOT, so unless your computer has good specs, I suggest to not go above 60 armor stands and if you have a potato PC don't go above 30 or lower.
-FiveNightsMegaALL = All animatronic models at once (CAUTION: VERY LAGGY AND MIGHT OVERHEAT YOUR GPU; trust me it happened to me)
-FiveNightsMegaFNAF1 = Fnaf 1 animatronics
-FiveNightsMegaFNAF2 = Fnaf 2 animatronics
-FiveNightsMegaFNAF3 = Fnaf 3 animatronics
-FiveNightsMegaSL = Sister location animatronics
Only choose ONE to be activated at once
This is an optifine texture pack (means you need optifine for this to work) based on the famous franchise of "Five Night's at Freddy's", this resource pack is made for a server me and my buddy is working on but I decided to share it outside of it.
What is changed?
This texture pack changes the model of armor stands when named into your beloved animatronics from the FNAF franchise! I may also add other changes to other things like paintings, GUI, and audio in the future.
Why armor stands?
Cause you can pose them how ever you want! You can make armor stand animations with command blocks so this is a no brainer. ALSO I have made the models separate between the bodies and heads so you can move more things like jaws and switch eyes! Just summon an armor stand that has an armor stand as a passenger (an armor stand riding an armor stand), the passenger being the head, and just match the animatronic name to their head names found in the models section of this post
How to make it appear?
To make the models appear just name the armor stand correctly as shown in the models section of this post (do not write any thing inside a parenthesis), ex: "Mangle", "Withered FrJ"
How to use the separate head models?
The main head is attached to the LeftLeg X Y Z rotations of the armor stand that is riding the main one, (additional note: you need to set up a command to make the head model armor stand face the main model armor stand's direction at all times if you plan on making them rotate or move somewhere else, otherwise it will look really janky)
There is a txt file in the file called "COMMANDS" that contains all the commands to summon the animatronics correctly and be ready for posing
Models ("*" means not yet implemented and "+" means it is implemented, next to them corresponds to their separate head model names):
Body models | Head models | Summon Command |
+ Withered Freddy | Withered FrJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Withered Freddy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Withered FrJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Withered Bonnie | Withered BoJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Withered Bonnie\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Withered BoJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Withered Chica | Withered ChJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Withered Chica\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Withered ChJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Withered Foxy | Withered FoJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Withered Foxy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Withered FoJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Spring Trap | SpJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Spring Trap\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"SpJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Golden Freddy | GoJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Golden Freddy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"GoJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Freddy | FrJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Freddy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"FrJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Bonnie | BoJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Bonnie\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"BoJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Chica | ChJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Chica\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"ChJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Foxy | FoJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Foxy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"FoJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Puppet | PuJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Puppet\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"PuJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Toy Freddy | Toy FrJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Toy Freddy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Toy FrJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Toy Bonnie | Toy BoJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Toy Bonnie\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Toy BoJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Toy Chica | Toy ChJ / Toy ChJ A | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Toy Chica\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Toy ChJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Toy Foxy (fixed Mangle) | Toy FoJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Toy Foxy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Toy FoJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Mangle (broken Toy Foxy) | MaJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Mangle\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"MaJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Minerina | MiJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Minerina\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"MiJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Circus Baby | CiJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Circus Baby\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"CiJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}]} |
+ Bidybab | BiJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Bidybab\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Bij\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}]} |
+ Ballora | BaJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Ballora\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"BaJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}]} |
+ Funtime Foxy | Funtime FoJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Funtime Foxy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Funtime FoJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}]} |
+ Lolbit | LoJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Lolbit\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"LoJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}]} |
+ Funtime Freddy | Funtime FrJ/ Funtime FrJ A | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Funtime Freddy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Funtime FrJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}]} |
+ Bon-bon | BonJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Bon-bon\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"BonJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Bonnet | BetJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Bonnet\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"BetJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Ennard | EnJ/ EnJ A | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Ennard\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"EnJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}]} |
+ Phantom Mangle | Phantom MaJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Phantom Mangle\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Phantom MaJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Phantom Puppet | Phantom PuJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Phantom Puppet\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Phantom PuJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Phantom Freddy | Phantom FrJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Phantom Freddy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Phantom FrJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Phantom Foxy | Phantom FoJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Phantom Foxy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Phantom FoJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Phantom Chica | Phantom ChJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Phantom Chica\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Phantom ChJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+ Phantom Balloon Boy | Phantom BlJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Phantom Balloon Boy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Phantom BlJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
+Balloon Boy | BlJ | /summon armor_stand ~ ~1.5 ~ {CustomName:"\"Balloon Boy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[0f,0f,0f],LeftArm:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftLeg:[0f,0f,0f],Body:[0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"BlJ\"",Pose:{LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]}}]} |
Where are the other animatronics?
Right now I am modeling them for a game I'm working on, and those "other" animatronics are not in the list I want to implement, BUT maybe in the future I could model every single cannon animatronic that existed mainly in the game franchise.
Copy paste problem?

Just delete this symbol anywhere you find it in the command and it should work.
"A" for Alternate texture
Some animatronics have alternate texture for a different look, best example in this version is Toy Chica, "Toy ChJ" is the normal Toy Chica head, while "Toy ChJ A" is the beak-less variant that we see in fnaf 2
How do I use the face plates?
The face plates are attached to the Arms of the head model armor stand;
RightArm
upper right plate = X axis
middle right plate = Y axis
lower right plate = Z axis
LeftArm
upper left plate = X axis
middle left plate = Y axis
lower left plate = Z axis
Some of them move diagonally and I coded it to move like that.
Bidybap's faceplates are only set on RightArm for they only have 3 face plates, X axis moves the left plate, Y axis moves the top plate, Z axis moves the right plate
Ennard only has 4 faceplates and it is moved by X axis and Z axis of both arms, Y axis will tilt the bottom plate downwards or upwards.
How do I move the Jaw?
Just rotate the RightLeg X axis!
How can I switch their eyes?
Just rotate the RightLeg Y axis of the head model armor stand that is riding the body model to switch to different eyes, some animatronics only have 2 or no other unique eyes, here is a list of the current animatronics:
4 unique eyes (90 degree intervals):
-Freddy
-Bonnie
-Chica
-Foxy
-Withered Freddy
-Toy Freddy
-Toy Bonnie
-Toy Chica
-Funtime Freddy
-Funtime Foxy
-Ballora
-Circus Baby
-Ennard
-Bidybap
-Lolbit
2 unique eyes (180 degree interval):
-Golden Freddy
-Withered Chica
-Withered Foxy
-Mangle
-Toy Foxy
-Puppet
-Bon-Bon
-Bonnet
-Minerina
no other eyes than base:
-Withered Bonnie
-Spring Trap
-Phantom Freddy
-Phantom Chica
-Phantom Foxy
-Phantom Balloon Boy
-Phantom Puppet
-Phantom Mangle
-Balloon Boy
What about the RightLeg Z axis?
They move special things only some animatronics have!
list of animatronics that is affected by the rotation:
-Withered Foxy's eyepatch
-Foxy's eyepatch
-Spring Trap's upper jaw (to reveal the man behind the slaughter)
-Ballora's eyelids
I will update this whenever I have modeled a "Set" of animatronics so about 5-6 each update.
I will also be updating texture details cause right now 'its mostly just flat colors, detailed textures updates will be named at v1.x.
Want more FNAF related stuff?
Check out the FNAFSoundsPack I made!
https://www.planetminecraft.com/texture-pack/fnafsoundspack/
note: yes it will lag the more armor stands in general you have since the file size of armor stands got increased by ALOT, so unless your computer has good specs, I suggest to not go above 60 armor stands and if you have a potato PC don't go above 30 or lower.
Credit | All of these are based on the Five Night's at Freddy's franchise made by Scott Cawthon |
Progress | 90% complete |
Game Version | Minecraft 1.16.5 |
Resolution | 16x |
Tags |
10 Update Logs
Quick update for the copy paste problem : by ISeeGoodStuff 09/05/2021 1:24:57 amSep 5th, 2021
-added new text file in the downloaded file called "COMMANDS", which lists all the summon commands for each animatronic to properly summon them and be ready for posing.
LOAD MORE LOGS
tools/tracking
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Change the ANIMATONIC NAME into the the animatronic that you want to rotate, for the animatronic head just go to the animatronic head names lists adn use that.
Change the first number in the "Rotation" to rotate them, then do the same for the Animatronic head if you want.