Minecraft Texture Packs / Experimental Packs

[Jappa] Connected Sea Lanterns [1.15/1.16/1.17/1.18+]

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iloveflareon's Avatar iloveflareon
Level 59 : Grandmaster Sus
337
Connects Sea Lanterns with Optifine's CTM feature.



Current Version: 2.0 for MC 1.15/1.16/1.17/1.18+

Consider diamonding and favoriting this pack to help me out!

If you use this on 1.15, 1.16 or 1.17, it will say it is for a newer version. It will still work fine.



Requires Optifine




[Jappa] Uniform Workbenches [1.15/1.16/1.17+] Minecraft Texture Pack









Progress100% complete
Game VersionMinecraft 1.18
Resolution16x
Tags

1 Update Logs

Update #1 : by iloveflareon 02/26/2022 7:54:04 pmFeb 26th, 2022

- Revamped PMC page and file
- Updated to 1.18
- Changed a few textures

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2
02/27/2022 12:02 am
Level 42 : Master Warrior
ItIsPhantom
ItIsPhantom's Avatar
amon
3
11/23/2020 12:23 am
Level 38 : Artisan uwu
aflacc
aflacc's Avatar
This is strangely painful to look at and at the same time I can't stop using it because it looks so good
2
11/20/2020 6:57 pm
Level 46 : Master Necromancer
ToDream
ToDream's Avatar
c l e v e r
2
11/14/2020 7:47 pm
Level 15 : Journeyman Modder
SpinnerX49
SpinnerX49's Avatar
works great with 1.8.9 just have to put them in mcpatcher folder
1
11/11/2020 12:25 am
Level 1 : New Explorer
AreeceLemonfang
AreeceLemonfang's Avatar
I am going to guess, but these aren't animated, are they...? Though, they do look much better connected like that.

(WARNING: I do not own the connected diamond-block texture, so I will not be sharing it to respect the creator.)

I've been trying to figure out how to create an animated connected texture pack. I am currently trying to just add a glimmer to diamond blocks that also have a connected texture.

The folder is like this:

minecraft/optifine/ctm/diamond_block
I have a total of 47 images because I am working on 1.12.2 and am using the old method. I have a diamond_block.properties in the diamond_block file like this:

matchTiles=diamond_block.png
method=ctm
tiles=0-46

I currently only have Tile 0 with the glistening texture. Tile 0 is a 16x288pixels image with a simple white line that starts to run across the diamond block texture at frame 1 as frame 0 is the default start for Minecraft animated blocks. Would I title the .png.mcmeta as 0.png.mcmeta and then put it into the diamond_block file or does it go out of the diamond_block file into the ctm file? Also, this is the code I have inside the .png.mcmeta:

{
  "animation":{
    "interplate":true,
    "frametime":8, (or whatever number I might change it too but I was told it had to bigger than 1)
    "frames":[​0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]
  }
}

Also, please feel free to tell me if I coded something wrong as that might help me figure out why the animation might not be playing and I am getting the error block.
2
11/11/2020 11:33 am
Level 59 : Grandmaster Sus
iloveflareon
iloveflareon's Avatar
As far as I know, there is know way to animate these, so no they aren't. With the pack on, I can barely see that they arent animated and actually didnt even know they were animated in the first place until I went to make this pack...
 Also, I'm sorry, but I wouldn't be any help with making it animated, you should ask in the Optifine Discord server for that.
2
11/08/2020 9:26 am
Level 64 : High Grandmaster Kitten
Cheharka
Cheharka's Avatar
:O
2
11/08/2020 2:15 am
Level 1 : New Miner
anonpmc3078393
anonpmc3078393's Avatar
[deleted]
1
11/08/2020 10:40 am
Level 59 : Grandmaster Sus
iloveflareon
iloveflareon's Avatar
Thanks!
1
11/07/2020 8:25 pm
Level 65 : High Grandmaster Plumber
Entium
Entium's Avatar
its good and all
but no
i just don't think lanterns will ever be next to eachother
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