- check_circle Armor
- check_circle Art
- check_circle Environment
- check_circle Font
- check_circle GUI
- check_circle Items
- check_circle Misc
- check_circle Mobs
- check_circle Particles
- check_circle Terrain
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The Glendale pack started out back in Beta as a texture pack designed for use along with my adventure map, Glendale Island. After a lot of work and time went into the pack, perhaps more so then the map it's self, and how I started using it for general game play, I scrapped the plan of making it just for one map, and turned it into a general Minecraft texture pack.
Mod support & Addons Coming soon.
Information, sneak peeks and previews of WIP's can be found on the Minecraft Forums Topic.
1.8 Custom Mesh Support!
Uses MCPATCHER/Optifine features such as:
CTM (Connective Texture)
Fog, Trees, and water Biome tinting
Custom Lightmap
Custom Night Sky
Random Mob support
Further Information, Change logs, & Updates Can be found On the Minecraft Forums
Curse.com Minecraft Spotlight - Glendale
Big thanks to David and Toby for featuring Glendale in their Minecraft Weekly News for April 5th!
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
All textures/Mesh/Models made and images displayed unless otherwise stated may not be edited or redistributed/repacked without direct and prof of permission.
Any use of graphics/mesh's/models (once permission is granted with prof shown) must not be used in any way to make money.
Ignorance or failure to read this, and the classic 'I didn't know' will not excuse you.
Permission to use also does NOT mean permission to profit off of.
As in putting it behind an adfly/pay link once permission is given.
I have a right to retract any permission given if it violates my terms of use.
Progress | 95% complete |
Game Version | Minecraft 1.8 |
Resolution | 16x |
Tags |
7 Update Logs
3.2 MC 1.8 Ready : by TheIronBlock 09/04/2014 6:28:00 pmSep 4th, 2014
MISC
Biomes colores yet again tweaked to give more variants between a few biomes.
Blockstates to a few basic blocks edited to remove unwanted biome tinting, and block texture rotations.
ENTITIES
Female Player Alex got a nice skin.
Endermite no longer textured after the silverfish (forgot they gave it its own model)
BLOCKS
All Stained Clay have had their hues altered (some colors were just ew).
Oak planks got their contrast raised.
Acacia planks got their hue shifted faintly to a more burgendy look.
Spruce planks got lightend in hue.
Sandstone smooth, top and bottom has gotten a face lift.
Torches fully changed to a new look.
New Course Dirt Texture
Sponge has been textured for months but now can be used! :D
Daylight Detector inverted textured
New Doors all textured.
ITEMS
A white spec under the gold bars removed
3D BLOCKS
New Oak Fences *
New Netherbrick Fence *
New Quarts Pillars
New Sandstone Pillars
New Bed
New Lantern
New Sugercane
New Bookcases
New Crafting Table
New Ladder
New Cactus
New Redstone Torch
*Rest of the Fences will be done at a later date.
Biomes colores yet again tweaked to give more variants between a few biomes.
Blockstates to a few basic blocks edited to remove unwanted biome tinting, and block texture rotations.
ENTITIES
Female Player Alex got a nice skin.
Endermite no longer textured after the silverfish (forgot they gave it its own model)
BLOCKS
All Stained Clay have had their hues altered (some colors were just ew).
Oak planks got their contrast raised.
Acacia planks got their hue shifted faintly to a more burgendy look.
Spruce planks got lightend in hue.
Sandstone smooth, top and bottom has gotten a face lift.
Torches fully changed to a new look.
New Course Dirt Texture
Sponge has been textured for months but now can be used! :D
Daylight Detector inverted textured
New Doors all textured.
ITEMS
A white spec under the gold bars removed
3D BLOCKS
New Oak Fences *
New Netherbrick Fence *
New Quarts Pillars
New Sandstone Pillars
New Bed
New Lantern
New Sugercane
New Bookcases
New Crafting Table
New Ladder
New Cactus
New Redstone Torch
*Rest of the Fences will be done at a later date.
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Hope to see this pack soar high for it deserves it.
"type": "cube",
"from": [ 1, -2, 1 ],
"to": [ 2, 14, 2 ],
"faceData": {
"down": {
"uv": [ 7, 5, 9, 7 ],
"textureFacing": "down",
"cull": false
},
etc etc for rest of directions...
theres one cube for one of the reeds I have.. from and two are the block coords, the rest is all texture mapping the faces of said cube.
Theres an easy to follow tutorial on the Minecraft forums.
http://www.minecraftforum.net/topic/2406267-
I was gifted the pro version after the spotlight David and Toby did, but trying it I find it to be a buggy mess, crashes a lot and has no option to remove unused faces... so like.. you never see the inside of a block if it's against another block.. that face isn't needed, so why include it? Cubik don't let you, so thats something extra to render and can cause uneeded boggyness on your system. Plus the UV mapping is locked at 16x size, so you cant do anything bigger then 16x textures.
Diamond! :D