- check_circle GUI
- check_circle Items
- check_circle Misc
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/// Official Page ///
InventorySense UI
v1.6
Consistent - Bedrock-ish - Intuitive
Recommended:
[ 1.20 -> 1.20.4 ]
Legacy version for Minecraft 1.8 available.
At the bottom of the page, scroll down!
The preview images on this page may be oudated!
Read the update logs to see what's new!
v1.6
Consistent - Bedrock-ish - Intuitive
Recommended:
[ 1.20 -> 1.20.4 ]
Legacy version for Minecraft 1.8 available.
At the bottom of the page, scroll down!
The preview images on this page may be oudated!
Read the update logs to see what's new!
Now hosted on GitHub!
That means you can get direct access to the files of the resource pack,
collaborate, send issues, and easy access to older versions.
And for me is easier to distribute changes and updates.
Check the repository!
Contributors:
levblob
That means you can get direct access to the files of the resource pack,
collaborate, send issues, and easy access to older versions.
And for me is easier to distribute changes and updates.
Check the repository!
Contributors:
levblob
Give a fresh look to Minecraft!
InventorySense UI tries to make the inventory slots more intuitive and consistent with other container textures, like chests, crafting tables, furnaces, etc.
Also, this texture pack will try to imitate the Minecraft: Bedrock Edition style, changing ALL the buttons to a more plain texture, and a green hover color, but always keeping up the classic vanilla style to make it much more "familar" to Java Edition.
Philosophy
TL;DR changes made to the UI.
Every container texture must be consistent among themselves. Because of this, every slot will have a unique "style" that represents "where is" the item in some kind.
- Hotbar
First, a small touch to the hotbar slot: now they have numbers...
This will be useful for those who change the hotbar with the keyboard.
And because of that, all the inventory slots who belongs to the hotbar will have the same style.
Every transparent slot belongs to the rest of your inventory.
The black slots belongs to the armor.
And the shield slot will have the same style as the hotbar in first person.
- Block containers
Also, every slot who belongs to a block, it will have a different representative texture:
In crafting containers, the slot of the manufactured item always will be the larger one:
And a little detail to the hopper: there's an arrow. It indicates the order of the items that the hopper will manipulate:
- Text input
Every text input must be black, and if it is for search, it will have a magnifying glass next to it:
- Buttons
All the buttons (almost) have the same style of Minecraft: Bedrock Edition. Grey, and green at hover. You will know when something is a button.
The colors was picked directly from Bedrock Edition, but the grey was darkened a little, to be able to see the text in Java Edition.
- Recipe book (+1.12)
And looking for the recipe book, it has a new cleaner UI, the search zone is much more defined, and a green color, matching the book color:
- Villager interface
There's a new interface to the new villagers. With a chat bubble meaning that they are talking, and some details to the experience bar.
- Unsatisfying pixel details
My curse is that I'm too perfectionist, and I discover some issues with a few misaligned slots...
So... I fixed it...
- Aim cross
The aim cross now it's a little smaller, and without the pixel of the center:
- Hotbar
First, a small touch to the hotbar slot: now they have numbers...
This will be useful for those who change the hotbar with the keyboard.
And because of that, all the inventory slots who belongs to the hotbar will have the same style.
Every transparent slot belongs to the rest of your inventory.
The black slots belongs to the armor.
And the shield slot will have the same style as the hotbar in first person.
- Block containers
Also, every slot who belongs to a block, it will have a different representative texture:
In crafting containers, the slot of the manufactured item always will be the larger one:
And a little detail to the hopper: there's an arrow. It indicates the order of the items that the hopper will manipulate:
- Text input
Every text input must be black, and if it is for search, it will have a magnifying glass next to it:
- Buttons
All the buttons (almost) have the same style of Minecraft: Bedrock Edition. Grey, and green at hover. You will know when something is a button.
The colors was picked directly from Bedrock Edition, but the grey was darkened a little, to be able to see the text in Java Edition.
- Recipe book (+1.12)
And looking for the recipe book, it has a new cleaner UI, the search zone is much more defined, and a green color, matching the book color:
- Villager interface
There's a new interface to the new villagers. With a chat bubble meaning that they are talking, and some details to the experience bar.
- Unsatisfying pixel details
My curse is that I'm too perfectionist, and I discover some issues with a few misaligned slots...
So... I fixed it...
- Aim cross
The aim cross now it's a little smaller, and without the pixel of the center:
Installation
Open the downloaded .zip file and drag and drop the "InventorySense-X.X" folder (where X.X means the version number, for example 1.5) inside your "resourcepacks" folder.
Some optional features requires OptiFine!
Download it here: https://optifine.net/downloads
InventorySense Legacy (for Minecraft 1.8)
License
Progress | 100% complete |
Game Version | Minecraft 1.20.4 |
Resolution | 16x |
Tags |
13 Update Logs
Version 1.6 : by moxwel 04/22/2024 7:41:47 pmApr 22nd
Thanks to levblob for contributing this version!
- Updated 'pack_format'. Now compatible with MC 1.20 through 1.20.4.
- Updated smithing table container to fit 1.20's smithing changes. (levblob)
Pre-1.20 smithing container was left as 'legacy_smithing.png'.
- Updated Realms textures. (levblob)
- Added 'sprites' directory for 1.20+ support. (levblob)
- Added empty item slots textures. (levblob)
- Added textures for sliders. (levblob)
- Added textures for experimental 1.21 containers (crafter). (levblob)
- Changed color of "Recipe Unlocked" toast notification.
- Changed color of effects in inventory.
- Changed color of bundle slots.
- Updated 'pack_format'. Now compatible with MC 1.20 through 1.20.4.
- Updated smithing table container to fit 1.20's smithing changes. (levblob)
Pre-1.20 smithing container was left as 'legacy_smithing.png'.
- Updated Realms textures. (levblob)
- Added 'sprites' directory for 1.20+ support. (levblob)
- Added empty item slots textures. (levblob)
- Added textures for sliders. (levblob)
- Added textures for experimental 1.21 containers (crafter). (levblob)
- Changed color of "Recipe Unlocked" toast notification.
- Changed color of effects in inventory.
- Changed color of bundle slots.
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As for the inventory indicators — couldn't roman numerals work just as well, and be more legible? It'x just I,V and X which should render well in a 4x3 typeface (I, II, III, IV, V, VI, VII, VIII, IX).
(In fact, if you're willing to give the source inventory background image I can whip that up real quick for demonstration.)
Edit: If 4x3 isn't working out, romnums can squish down to 3x3, and it would allow for X to be perfectly square (because'it's five pixels in an X pattern):
You idiot! 8 and 9 are swapped!
Hmm... I'm not sure what exactly are you referring of. If possible, please show me a capture where the issue is.
Assuming that you are referring the numbers of the hotbar. I don't think most people are familiar with the roman numerals; besides, from the 7, the roman numerals would be somewhat invasive and it would be less visible assuming that there will be items and blocks on it.
There's no plan to change it.
Anyway, the images for this Social interactions box you're looking for in .minecraft/versions/1.16.4/1.16.4.jar, at assets/minecraft/textures/gui/social_iinteractions.png. It is quite likely the Resource Pack Workbench service you used didn't have this interface available at the time of initial creation. I cannot be arsed to open Minecraft atm, gonna hit hay soon and don't feel like being social on another Minecraft server for the sake of capturing this interface element in 1.16.4.
Maybe if you don't bother to see it yourself tomorrow I'll send over some images in private. But yeah, a 1.16.4 hotfix would be appreciated if you can scrape together the willpower to conjure it.
Got the texture you are mentioning, although, how can i trigger that GUI? You know a method? Because I've never seen it before.
EDIT: Nvm, already found out how to trigger that gui, soon I'll update this pack with the fix.
I know nothing about your life, nor will I make any assumptions, I am just curious when you're going to get that social interaction dialogue spiffed up. Surely I am not the only curious one.