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523
Hi Again,
It is time. Kyctarniq's FTB Ultimate texture pack is mature enough to go to release.
FTB has grabbed my interest. These guys are working hard to create a polished and fun game experience. I am also just enjoying making the textures for all the different mods :)
Please let me know what you think, especially and what needs more work.
The Texture Pack is too large to upload directly, so please note that it is big when you click download!
PLEASE DIAMOND IF YOU LIKE IT
Courtesy of Kabs's Texture Pack Showcase
Be sure to follow my Twitter feed to get updates on all my packs. I bet there is something you like:
It is time. Kyctarniq's FTB Ultimate texture pack is mature enough to go to release.
FTB has grabbed my interest. These guys are working hard to create a polished and fun game experience. I am also just enjoying making the textures for all the different mods :)
Please let me know what you think, especially and what needs more work.
The Texture Pack is too large to upload directly, so please note that it is big when you click download!
PLEASE DIAMOND IF YOU LIKE IT
Courtesy of Kabs's Texture Pack Showcase
Be sure to follow my Twitter feed to get updates on all my packs. I bet there is something you like:
- x16 Axel's Forgotten Lands Realistic Resource Pack
- x16 Jungle Ruins Resource Pack
- x16 KabPack Adventure Resource Pack
- x16 Lord Trilobite's Viking Resource Pack
- x32 evenTime Resource Pack
- x32 Athos Roman Resource Pack
- x32 TheVoid's AD-Reforged RPG Resource Pack
- x64 Soulscribe's RezCraft Tron Resource Pack
- x64 MrShortee's Bladecraft Cyberpunk Resource Pack
- Xaiwaker:
- x16 Swirly Resource Pack
- x32 Swirly Resource Pack
- Darklands:
- x32 Darklands Medieval Resource Pack
- x32 Darklands FTB Infinity Evolved Resource Pack
- The Doctor:
- x16 Whovian Resource Pack
- x32 Whovian Resource Pack
- x32 TARDIS 2.0 Map Whovian Resource Pack
- Kyctarniq's Photobased:
- x16 Photobased Resource Pack
- x32 PhotobasedResource Pack
- Kyctarniq's Technic:
- x32 Tekkit Classic 3.1.2
- x32 Tekkit Classic 3.1.3
- x32 Tekkit Lite 0.6.5
- x32 Tekkit 1.2.9g
- x32 Tekkit Legends 1.1.1
- Kyctarniq's FTB:
- x32 Mindcrack 1.4.7
- x32 Ultimate 1.4.7
- x32 Direwolf20 1.6.4
- FancyCraft:
- x32 Classy Resource Pack
- x64 Classy Resource Pack
- x128 Classy Resource Pack
Credit | Better Lava |
Progress | 90% complete |
Game Version | Minecraft 1.4.7 |
Resolution | 32x |
Tags |
13 Update Logs
Update #13 : by kyctarniq 08/25/2014 5:48:21 amAug 25th, 2014
K32_FTB_Ultimate_1.1.2_v9:
- better brewing stand item
- better glass pane frame
- fixed raw cod item
- fixed all random skeletons
- fixed wither skeleton
- fixed wither
- fixed wither invulnerable
- added animated brewing stand
- added animated bucket lava
- added animated water
- more Forestry Mod
- better Thermal Expansion lead ore
- better Gregtech sulfur dust
- better Gregtech small sulfur dust
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The Iridium ore gen'ed and mined looking the same is on purpose. I wanted the ore block and ore item to have the same texture just like Iron ore.
and i LOVEEE THE SWORDS i may make them more shaded.
But can i Have Permission to use some of your textures in my pack when mines finished?
i will supply FULL links to your Forum, Youtube, or PMC page and stat that i am using those specific textures:
(which ever the final chosen ones are)
i only ask this since you have already designed a VERY great sword and some very great pickaxes that WOULDNT look to shabby next to my hd vanilla verisons :D
also thank you so much for your kind help.
i look forward to when this is 1.6.4/1.5.2 (mostly 1.6 haha xD)
-sincerly Craft Kid :D
The location of textures changes drastically in the new 1.6.4 versions of the Mods and it can change between versions of the same mod (often). That is why I package my texture packs for launcher mod packs. That way the verion of each mod is fixed in a texturepack. I have not tried to create a texture pack for all versions of a mod. For 1.6.4 texture locations see my Tekkit pack or my FTB Direwolf20 pack.
Now that Forge 1.7.2 is stable, yes, mods are moving to it. I advise patience on on 1.7.2. When you see mod packs on FTB or Technic is when I recommend starting. Things like features and texture locations will be in flux and you will spend a great deal of time making changes you could avoid by waiting.
I have started 1.8 changes for my Vanilla packs but given the next snapshot will change everything I am focusing on creating Cubik models and let Cubik handle the json changes. Hope this approach works otherwise I have lost alot of work. 1.8 Forge is a long while off yet. I'll worry about that in a bit, Again, I'll keep an eye on FTB and Technic for the cues on when to start.
MATE! 400Mb is friggin' enormous. I get squirrely at 50M. Something to think about is as of Forge 1.7.2 we will be able to stack texture packs (multiple at the same time). I am planning to break out some mod supports into small addon packs. In particular for the mods that are not in a Mod Pack, like Dalek Mod and Weeping Angels.
also yeah my main question is does this work for 1.6.4 or 1.7 since ftb will be coming to 1.7 soon enough O.o since forge has been 1.7 since december :/
and 1.8 is about to come out O.o
i wanted my pack to have 1.8 3d models > https://www.youtube.com/watch?v=2p91KvZNuFE
so my texture pack has 3d models, ftb, tekkit, all texture files for alpha - 1.8 O.o my pack is at 460 Mb's O.o holy sheet LET ALOT ALOT OF THESE TEXTURES i animatied for no reason just to look cooler >.< :(