- check_circle Armor
- check_circle Art
- check_circle Environment
- check_circle Font
- check_circle GUI
- check_circle Items
- check_circle Misc
- check_circle Mobs
- check_circle Particles
- check_circle Terrain
- check_circle Audio
- check_circle Models
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I've always liked the default look of minecraft, but I've had one issue with it, it doesn't feel alive, textures repeats constantly and many items doesn't make any sense and so on. So I set out to create a pack that should be able to immerse yourself into the game as much as possible (for a pixel game that usually uses 16x16 pixels for blocks)
ADDONS:
Fresh Animations Compatibility Patch
Dark GUI
Night Panorama
Reimagined 3D+
Bushy Leaves Enabler
White Colormap Fix
OLD ADDONS:
Bushy Leaves Disabler (this is now a standard feature after v1.21)
UNOFFICIAL ADDONS:
Emissive Ores
Dark Mode GUI
BEDROCK PORTS:
Furnaces Reimagined
Armorstands Reimagined
Bees Reimagined
Creepers Reimagined
Join the "Reimagined" Discord here and come & chat!
The pack at the moment is far from done, and my final vision for this game is literal dozens if not hundreds of mob and block variants, while also animating them! But also in general just improving all of my personal problems I have with the default textures.
What the pack will offer you is a bunch of new fluid animations like these:
Buckets

Furnaces

Jack o Lanterns

Torches

But the animations are just the beginning of what this pack offers and is planned to offer, since it's very far from even being called finished with what my vision for this pack is.
The pack randomizes mobs, textures, some have literal hundreds of variants atm with their different stone shading! It fixes dozens of inconsistencies in minecraft, like forgotten textures that never got updated to textures that uses completely different colormaps/color palettes when they are the same material!
The gui have made remade, now the recipe book is an actual book!
Fire now finally have consistent textures with their campfire counterparts, particles have been fixed to match also their counter parts like flames and lava.
Paintings have been improved, we've got the old 1.12 menu finally back, reworked sounds, and oh so much more! and much more planned!
It is recommended to play on the US English language, since I've renamed and modified a few text colors and names, some of which affect the gui!
OPTIFINE MAY BE REQUIRED FOR CERTAIN FEATURES TO WORK!
CREDITS
Finally I'd like give huge thanks to un_roman for being super kind and offering to make the creeper, icons and colormap reimagined texts for the pack!
And RickyMemester for letting me borrow a few of his original ore texture variants which I've previously used in my older "Randomize It" pack!
Finally thanks a ton to DartCat25 for letting me borrow his shader from his "Menus - Enchanted" pack for this to work
Shout out to the amazing people whose willing to give me some money for tea via my patreon! <3
-MLG
-Ellinor
-Joshua
-Vladimeer
Download link doesn't work? Try this one instead! Cus the pack exists on curseforge to download too!
Alternate Download Link
Credit | un_roman for logo texts and Rickymemester for letting me use a few of his ore variants |
Progress | 5% complete |
Game Version | Minecraft 1.19 |
Resolution | 16x |
Tags |
66 Update Logs
v1.35 | Simplified torches, mod compatiblity, dead leaves and so on! : by Reijvi 08/06/2022 12:22:30 pmAug 6th
NEW:
-a new brewing stand model with emissives and fancier colorful potions
-simplified the torch models to be more vanilla-style friendly aswell as added some more details and animation to them
-tweaked the inventory hotbar numbers to have fancier shading
-made it so if bread is renamed to "sandwich" it turns into a yummy sandwich
-made the reimagined carpets much more performance friendly
-added 6 more deepslate brick variants
-added 6 more mossy stone brick variants
-added 6 more polished blackstone brick variants
-added 7 more end stone variants
-added mod compatiblity with the dehydration mod icons to match Reimagined's icon style
-added mod compatiblity with eating animations for reimagined's food
-fixed the search bar in the recipe book not having a red tinted text
-fixed dead leaves having a colormap tint applied to them for optifine colormap users
(The Fresh Animation compatibility addon has now also been updated to v1.4 to fix a bug with the baby chickens that appeared in the newest FA 1.7 update)
-a new brewing stand model with emissives and fancier colorful potions
-simplified the torch models to be more vanilla-style friendly aswell as added some more details and animation to them
-tweaked the inventory hotbar numbers to have fancier shading
-made it so if bread is renamed to "sandwich" it turns into a yummy sandwich
-made the reimagined carpets much more performance friendly
-added 6 more deepslate brick variants
-added 6 more mossy stone brick variants
-added 6 more polished blackstone brick variants
-added 7 more end stone variants
-added mod compatiblity with the dehydration mod icons to match Reimagined's icon style
-added mod compatiblity with eating animations for reimagined's food
-fixed the search bar in the recipe book not having a red tinted text
-fixed dead leaves having a colormap tint applied to them for optifine colormap users
(The Fresh Animation compatibility addon has now also been updated to v1.4 to fix a bug with the baby chickens that appeared in the newest FA 1.7 update)
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also great pack, i love texture packs that do random textures for mobs like this
Why do I bring this up? If you haven't guessed already, it's a suggestion to fix the Ender Dragon, the eyes will look better when facing forward anyways.
This is simply a form of convergent evolution that allows better depth perception, and brings the eyes closer to the mouth so that food can be perceived easier when trying to eat! An example of this: sharks still have side-facing eyes.
As a dragon is a large predator that requires the consumption of large amounts of food, it's unnecessary for it to have front-facing eyes, as it doesn't need to focus on a single prey - it can instead hunt many prey at once, scooping them up into its maw for consumption.
A lot of depictions of dragons also show them having the ability to exhale fire (likely from an internal gaseous or flammable chemical sac whose contents combust on combination with their saliva when ejected out of the mouth), meaning they can fly over and burn (and consequently kill) many prey at once, which also disallows the need for depth perception.
The side-facing eyes may also be advantageous for spotting predators - other dragons that may seek to fight over food or territory!