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Optifine's required, in case you didn't read the title.
I have tried to edit the iron golem texture and model while still remaining in the vanilla style. Hope you like it :)
This texture pack adds these features:
Shader I used in some of the screenshots: Vanilla Plus Shader by RRe36
I have tried to edit the iron golem texture and model while still remaining in the vanilla style. Hope you like it :)
This texture pack adds these features:
- Iron golems have biome variants that change the color of their vines.
- The iron golem mob model has been slightly changed to make the vines look more 3D, make the golem have a thicker unibrow, make the golem's head more detailed, curve the body of the golem better, add detail to the golem's shoulders, and make the legs look better.
- Renaming a carved pumpkin to "Golem Skull" makes the worn item look like the head of an iron golem skull. This feature works well in combination with Vanilla Tweaks' "No Pumpkin Overlay".
- Poppies have a new 3D item model that matches the block.
- Iron golems have a unique damage texture that makes the eyes red, adds scars, and removes parts of the limbs to improve the golem's damaged textures.
Shader I used in some of the screenshots: Vanilla Plus Shader by RRe36
Credit | Minecraft for original textures |
Progress | 100% complete |
Game Version | Minecraft 1.21 |
Resolution | 16x |
Tags |
1 Update Logs
The Dynamic Damage Update : by misterperson22 05/24/2025 12:49:13 pmMay 24th
There is now a damaged variant of the golem for when the golem gets below 50% health. The biome variancy is still preserved.
I also changed the desert variant to have sand instead of flowers to keep consistency with the snowy iron golem.
Damaged golem:

I also changed the desert variant to have sand instead of flowers to keep consistency with the snowy iron golem.
Damaged golem:


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