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Armors are very important objects in the game and that is why we always see them in the same way and with this texture pack that will change completely
Spryzeen's Knight Armor is a texture pack that gives a medieval aspect while being rude and interesting to the armors
removing the full body armor and making them appear to be divided into several parts
it looks very well with elytras, seems like it has chestplate
Bedrock port:
- Spryzeen's Knight armor (Bedrock edition)
Requirements:
- None
Progress | 100% complete |
Game Version | Minecraft 1.20 |
Resolution | 16x |
Tags |
5 Update Logs
Release 1.6 : by Spryzeen 07/03/2023 3:55:48 pmJul 3rd, 2023
Every aspect of the pack has been improvement
Added Compatibility with Minecraft 1.20
- Updated packmeta to 15 (1.20)
- Simplified pack icon
- Better textures and colors for all items and armors models
- Total leather, chainmail and netherite armor overhaul
- Added compatibility with armor trims (every armor trim has been update to be compatible with this pack)
- Some armor trims got a total overhaul
Added Compatibility with Minecraft 1.20
- Updated packmeta to 15 (1.20)
- Simplified pack icon
- Better textures and colors for all items and armors models
- Total leather, chainmail and netherite armor overhaul
- Added compatibility with armor trims (every armor trim has been update to be compatible with this pack)
- Some armor trims got a total overhaul
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However, while it looks awesome on players and armor stands which are actually displaying armor, it looks really bad when armor stands are used as statues. Mainly because of the armored vambraces (or whatever those things on the lower arms are called), because they make the armor stand hands appear too wide, and because that gap between the shoulderpads and the vambraces makes them appear too thin (which is their actual width, but it somehow works with vanilla armor). Not a complaint though, just an observation.
And also, which is my personal issue, I'm specifically using a resourcepack that deletes a few pixels from netherite helmets, namely the lower two from the nose part and the upper ones from the cheeks. And the issue is that, even if said resourcepack is placed above this one, the armor reverts back to the vanilla one. (Though, I could probably manually remove those pixels in the resourcepack myself, somehow...)
and when I mean a minimal armor, I mean less armor, not a paper thickness one
you could do like this:
chest plate: only cover shoulder and ribcage, no belly armor and gautlets
boots and pants: do if they ware boots
helmet: just do your magic