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Edit of the Infinity Blade Pack that fixes rotations so it works in VR with the Vivecraft mod!
This is a custom model that I've been working on over the past week or so, trying to create a minimalistic, voxel-based fantasy weapon, that has a little more flair than the original minecraft sword, and pays homage to one of iOS's greatest games of all time.
NOTICES - This resource pack is meant for use with the Vivecraft 1.16.2 client (or newer). Although with Vivecraft's most recent update the model offsets are the same whether you're on desktop or VR, I still recommend If you would like to use a desktop-only version of this pack, check out it's own page here.
If you'd like to learn more about Vivecraft, check it out here.
This pack does not currently have a variant for wood swords. Gotta think of which Infinity Blade weapon to bring into Minecraft for that one.
- Patch Notes -
v1.16.2 - Finally updated to support the newest version of Vivecraft! Each sword needed to be manually scaled and rotated for this new version, but they're all working! This version includes the new Netherite sword model I created! Enjoy!
V1.15.2 - first update in a while! I was waiting for a 1.15.2 version of Vivecraft to release before updating (and then got busy with schoolwork) but here it is! With the newest version of Vivecraft, budda added model offsets, so blockbench's model position tools work correctly for it now! Technically this "VR" pack also works on desktop, since they use the same third person offsets.
V10 - More model tweaks in this version! Realized I had some extra gemstone geometry that wasn't ever seen so was unneeded, removed that, then shrunk the power line on the bottom half of the blade so it fits the blade more snuggly, closer to the top power line.
V9 - Made some more tweaks to the model to make it closer to the original desktop model (some stuff looked off after reassembling for VR so I tweaked a bunch of individual block positions). Now features all 3 variants, too! (also fixed the description here. I'm so used to calling all my content a "mod" that I forgot this was a resource pack and put "mod" everywhere on this. lol)
V8 - Total rebuild from the ground up. Scaled up everything double (which takes ages, btw) and repositioned it in the hand so now it's life sized! the model may look a little more janky atm, I might do some some optimizations here soon. ^^
V7 - Minor Adjustments
This is a custom model that I've been working on over the past week or so, trying to create a minimalistic, voxel-based fantasy weapon, that has a little more flair than the original minecraft sword, and pays homage to one of iOS's greatest games of all time.
NOTICES - This resource pack is meant for use with the Vivecraft 1.16.2 client (or newer). Although with Vivecraft's most recent update the model offsets are the same whether you're on desktop or VR, I still recommend If you would like to use a desktop-only version of this pack, check out it's own page here.
If you'd like to learn more about Vivecraft, check it out here.
This pack does not currently have a variant for wood swords. Gotta think of which Infinity Blade weapon to bring into Minecraft for that one.
- Patch Notes -
v1.16.2 - Finally updated to support the newest version of Vivecraft! Each sword needed to be manually scaled and rotated for this new version, but they're all working! This version includes the new Netherite sword model I created! Enjoy!
V1.15.2 - first update in a while! I was waiting for a 1.15.2 version of Vivecraft to release before updating (and then got busy with schoolwork) but here it is! With the newest version of Vivecraft, budda added model offsets, so blockbench's model position tools work correctly for it now! Technically this "VR" pack also works on desktop, since they use the same third person offsets.
V10 - More model tweaks in this version! Realized I had some extra gemstone geometry that wasn't ever seen so was unneeded, removed that, then shrunk the power line on the bottom half of the blade so it fits the blade more snuggly, closer to the top power line.
V9 - Made some more tweaks to the model to make it closer to the original desktop model (some stuff looked off after reassembling for VR so I tweaked a bunch of individual block positions). Now features all 3 variants, too! (also fixed the description here. I'm so used to calling all my content a "mod" that I forgot this was a resource pack and put "mod" everywhere on this. lol)
V8 - Total rebuild from the ground up. Scaled up everything double (which takes ages, btw) and repositioned it in the hand so now it's life sized! the model may look a little more janky atm, I might do some some optimizations here soon. ^^
V7 - Minor Adjustments
Credit | Chair Games, Epic Games |
Progress | 100% complete |
Game Version | Minecraft 1.16 |
Resolution | 16x |
Tags |
4 Update Logs
Update #4 - 1.16.2 : by Inferno Digital 09/17/2020 2:13:11 pmSep 17th, 2020
Finally updated to support the newest version of Vivecraft! Each sword needed to be manually scaled and rotated for this new version, but they're all working! This version includes the new Netherite sword model I created! Enjoy!
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Vivecraft does support BlockBench visual offsets now but only the first person right hand offset, and the translation/rotation is off from desktop, so currently this is a VR-only pack, the right handed sword will look wonky on desktop clients without Vivecraft installed.