- check_circle Armor
- check_circle Art
- check_circle Environment
- check_circle Font
- check_circle Items
- check_circle Misc
- check_circle Mobs
- check_circle Particles
- 38,308 views, 22 today
- 9,195 downloads, 4 today
22
IMPORTANT NOTE FOR DEEPDARK 1.19 UPDATE:
Minecraft RTX 1.19 seems to be bugged and doesn't detect normal maps or MER files for the newly-added blocks. The result is that mangrove, mud, etc. appear shiny and do not have 3D texturing. Froglight doesn't glow because light emission is also impossible without functioning MER files. The warden's texture is solid black, also a bug with the game itself. I cannot remedy this until Mojang patches the game to fix these problems. As such I have not bothered to create MER files for new textures since I can neither test nor use them.
Regardless, base textures of 1.19 blocks and entities have been updated to use JohnSmith textures.
Barring major issues which I will strive to fix, I'll be waiting some time for a patch before revisiting this pack.
____________________________________________________________________
I've created a port of JohnSmith's texture pack which allows you to enable ray tracing, since there didn't exist one before.
Normal maps were generated by lifting a greyscale copy from existing textures. Most MER files for glowing objects were hand-drawn by me. I used Kelly's RTX resource pack as a base to build upon.
I take no credit for the original JohnSmith or Kelly's packs; this is just a port so that JohnSmith can be used with ray tracing enabled.
ONLY FOR MINECRAFT BEDROCK. ONLY FOR RAY TRACING GRAPHICS CARDS.
Older Versions
1.18 https://www.mediafire.com/file/h9fg8nmf6bb76zy/JohnSmith_RTX_1.2.4.mcpack/file
Optional Add-On - Glowing ores
For improved ore visibility, use these textures instead: https://www.mediafire.com/file/5zjwh7eljkpkvir/JohnSmithRTX_glow-ores.zip/file
Replace the textures in the main mcpack file with these ones before installing. (Right click the .mcpack file and "open archive" to edit its contents)
This adds the smallest amount of glow to ore textures to make mining easier on the eyes.
Please see this post for instructions on how to make a similar unofficial RTX conversion of your own texture pack of choice.
Please see update log below for changes.
Minecraft RTX 1.19 seems to be bugged and doesn't detect normal maps or MER files for the newly-added blocks. The result is that mangrove, mud, etc. appear shiny and do not have 3D texturing. Froglight doesn't glow because light emission is also impossible without functioning MER files. The warden's texture is solid black, also a bug with the game itself. I cannot remedy this until Mojang patches the game to fix these problems. As such I have not bothered to create MER files for new textures since I can neither test nor use them.
Regardless, base textures of 1.19 blocks and entities have been updated to use JohnSmith textures.
Barring major issues which I will strive to fix, I'll be waiting some time for a patch before revisiting this pack.
____________________________________________________________________
I've created a port of JohnSmith's texture pack which allows you to enable ray tracing, since there didn't exist one before.
Normal maps were generated by lifting a greyscale copy from existing textures. Most MER files for glowing objects were hand-drawn by me. I used Kelly's RTX resource pack as a base to build upon.
I take no credit for the original JohnSmith or Kelly's packs; this is just a port so that JohnSmith can be used with ray tracing enabled.
ONLY FOR MINECRAFT BEDROCK. ONLY FOR RAY TRACING GRAPHICS CARDS.
Older Versions
1.18 https://www.mediafire.com/file/h9fg8nmf6bb76zy/JohnSmith_RTX_1.2.4.mcpack/file
Optional Add-On - Glowing ores
For improved ore visibility, use these textures instead: https://www.mediafire.com/file/5zjwh7eljkpkvir/JohnSmithRTX_glow-ores.zip/file
Replace the textures in the main mcpack file with these ones before installing. (Right click the .mcpack file and "open archive" to edit its contents)
This adds the smallest amount of glow to ore textures to make mining easier on the eyes.
Please see this post for instructions on how to make a similar unofficial RTX conversion of your own texture pack of choice.
Please see update log below for changes.
Credit | https://www.johnsmithlegacy.co.uk/ , KellyTheDerg of Kelly's RTX resource pack |
Progress | 100% complete |
Game Version | Minecraft Bedrock |
Resolution | 32x |
Tags |
8 Update Logs
Update v1.19b : by Krova 06/07/2022 4:36:15 pmJun 7th, 2022
Changed version number to reflect latest Minecraft version supported.
- Added base textures for new 1.19 blocks, items, and entities
- Game does not detect normal maps for new 1.19 blocks (waiting for Mojang bugfix)
- No MER files for 1.19 blocks have been added because they can neither be tested nor used (waiting for Mojang bugfix)
--> as a result, froglights do not glow
- Added base textures for new 1.19 blocks, items, and entities
- Game does not detect normal maps for new 1.19 blocks (waiting for Mojang bugfix)
- No MER files for 1.19 blocks have been added because they can neither be tested nor used (waiting for Mojang bugfix)
--> as a result, froglights do not glow
LOAD MORE LOGS
tools/tracking
5341740
4
unofficial-johnsmith-rtx-conversion
Create an account or sign in to comment.
Great freaking work mate! We spent an hour and a half losing our collective minds over how my world looked in it.
A question though, it appears banners take on a weird colour-scheme with the texture on. Is this a known issue?