Minecraft Texture Packs / Themed Packs

Wind Waker Edition (Optifine Compatible Version Available Separately)

  • check_circle Armor
  • check_circle Art
  • check_circle Environment
  • check_circle Font
  • check_circle GUI
  • check_circle Items
  • check_circle Misc
  • check_circle Mobs
  • check_circle Particles
  • check_circle Terrain
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Pavlovs_Walrus avatar Pavlovs_Walrus
Level 50 : Grandmaster Botanist

NOTE: This Pack is now too big to fit on PMC in full. Please download the Full Optifine-Compatible Version, as well as the Sound/Music Pack:

Explore and settle the NEW HYRULE!

The goal of this resource pack was to create (from the ground up) a Zelda-themed mash-up in the vein of, and matching the quality of the Super Mario Mash-Up that was released for the Wii U version of Minecraft. This is mainly themed after Wind Waker but there are numerous pulls from other games in the franchise.

If you have Optifine, please consider downloading the full version of this pack HERE. If you don't have Optifine, download the latest version (preview version if no other 1.17 version is available yet) from their website http://optifine.net/downloads The Optifine profile enables the custom skybox, custom entity models, lighting, connected textures, and mob variants (including 400+ visually distinct Villager NPCs) that I created for this pack. I also recommend playing with clouds turned off since there are already clouds in the optifine enabled skybox.

Here is a guide to the item variants that are accessible if you're using Optifine and the FULL VERSION of this pack: https://i.imgur.com/3tefjP9.png

What makes this Wind Waker Resource Pack special?

-Compatible with Minecraft 1.17
-Compatible with Optifine
-100% complete resource pack (other than music and sound effects because they were too big. Download Separately HERE)
-Designed specifically for 16x16 texture resolution by a reasonably skilled pixel artist
-Unified, Cohesive design.
-I tried to make it a solid resource pack even if you don't know Zelda, so that you still enjoy it even after the initial novelty wears off.

Why is it 16x16 and not HD? A few reasons: Firstly, Nintendo's own official "Super Mario Mash-Up" for Minecraft Wii U was only 16x16 and this pack was inspired by that one. Secondly, I think lower resolution textures mesh better and don't look as awkward on the blocky models of Minecraft. Lastly, by making this in a 16x16 resolution I am able to broaden the scope of the pack for things like including 400+ visually distinct NPCs.

There are a number of other good Wind Waker-inspired packs out there, made by folks like Ravecat, Fluesopp, IronSentron, and Blaziken584 which you should check out if you want an HD pack, but none of those were exactly what I was looking for, and none of those have been updated to the latest version of Minecraft, so I made my own.

I hope you enjoy,

CreditPack by Pavlovs_Walrus, End Portal texture courtesy of TheWhiteMaiden on Deviantart, Loaf_SBB helpfully contributed the names for the music discs (in the sound pack)
Progress100% complete
Game VersionMinecraft 1.17.1

9 Update Logs

Update #9 : 07/17/2021 2:34:51 pmJul 17th

-Fixed issue where certain variant nether quartz ore blocks were not displaying properly

------1.17 CHANGE LOG------

Unfortunately, all the best additions made the filesize too big to fit here on PMC. So for everything 1.17 and Optifine have to offer, please download the full version HERE: https://drive.google.com/drive/folders/0Byw8FZnzTj3AaUY1MVpBd3VGMkU?resourcekey=0-bvSfdH9XVVryfBTAtXcLGg&usp=sharing

-Added Lang file to change names of certain items.
-Added new splash text possibilities
-Added Spyglass scope frame
-Added Spyglass
-Added GlowFrame
-Added Azalea Bush based on th cuttable bushes in WW.
-Added Dripleaf based on Deku Leaf
-Added Spore Blossom based on Deku Flower
-Added Bundle based on Wind Waker's bait bag.
-Added Moss Block
-Added Cave Vines and Glow Berries based on the "Light Fruit" in Skyward Sword
-Copied "Grass Path" to new "Dirt Path" name
-Added Hanging Roots
-Added Root Vines Head (unused texture) based on pink roots from WW.
-Added Rooted Dirt
-Added Glow Lichen
-Added Amethyst, Amethyst Shards based on Goddess Plume from SS, and Amethyst Blocks based on the noisy flooring from PH
-Added Candles
-Added Dripstone and related blocks/items based on the warm browns of WW's Dragonroost Cavern
-Gave the old Black Stained Glass texture to the new Tinted Glass, made the Black Stained look more like the majority of Stained-Glass.
-Revised the regular Glass texture because it didn't look great before.
-Added Copper, Cut Copper, Copper Ingot, and Lightning Rod
-Added Axolotl (Frogs) based on the Gold frogs from PH, Zephos and Cyclos from WW, and the frogs from OoT
-Added Deepslate and Variants
-Added Placeable Light
-Added Raw Gold, Copper, and Iron
-Added Smooth Basalt
-Added Tuff
-Added Calcite
-Added Powder Snow
-Added Goat based on Ordon Goat from Twilight Princess
-Added GUI elements for bundle and social interaction
-Added Sculk Sensor based on the Phantom Eye enemy from Phantom Hourglass
-Added frog sounds for axolotl
-Added Phantom Eye sound for sculk sensor
-Added Powder Snow effect frame
-Added Potted Azalea
-Changed Drowned to look like the Zora Warriors from PH rather than the ones in ALBW
-Changed Vindicator to look like a Darknut without a helmet to distinguish it better from a future mob.
-Changed Pillager to look like the bulblin from Spirit Tracks
-Changed Cleric uniform to look like a more generic scientist
-Changed Zombie Librarian to simply have red lenses rather than angry-shaped yellow lenses.
-changed nametag text field in anvil menu so that white text shows up better against it.
-Changed Sea Pickle from vaguely Like-Like-like object to a Maiamai from Link Between Worlds
-Changed item frame borders to oak rather than birch.
-Gave Bookshelf a randomized texture
-Gave the beacon a custom model and a better look.
-Improved Nether Star Item
-Made Podzol look like leaves on all sides, not just the top. When using Optifine, this will not be true if the podzol is connecting with dirt.
-Added randomized textures for ores. Excluding redstone because that one's animated, and I'm lazy.
-Added some subtle randomized variation to stone and granite. Enough that a cliffside doesn't look like a quilt of absolute repetition, but not so obvious that distinct ones stand out like a sore thumb

Optifine Changes (Only Available in FULL VERSION):

-Overhauled villagers for Optifine users. There are now 12 races of villager (some might not be encountered without spawn eggs.):
Hylians are found in most normal biomes.
Sheikah are found in mountainous areas, forests, and bamboo forests.
Kokiri are found in dark forests.
Zora are found in salt water.
Subrosians are found below Y=50.
Lorulians are found in the Nether.
Twili are found in the End.
Gorons are now found in savannah, but also badlands and gravelly mountains.
Rito are now found in taiga, but also snowy taiga regions.
Anouki are found in other snowy or icey areas.
Deku are found in swamps and jungles (aside from bamboo jungles).
Gerudo are only found in desert areas.

-Between these 12 races, there are now around 500 unique idividuals. Most are Hylian. Some can only be encountered by giving a villager a certain name (using a nametag).
Try giving a villager a name used in Wind Waker, Phantom Hourglass, Spirit Tracks, or select other notable indivuals from throughout Zelda history.

-Added improved optifine models for many mobs
-Added a special blue wizzrobe skin for witches that spawn in or near oceans.
-Added biome-based wolf variants based on BotW
-Twilight Princess themed pillager will spawn in plains, savannas and badlands.
-When optifine is enabled, Guardians will resemble Octo-mines from PH and Elder Guardians will resemble the Big Octo from WW
-Naming certain mobs will give them a special appearance. Try the names "Ganon" "Keaton" "Kass" "Link" or "Midna" on certain animals.
-Bookshelf texture is randomized by face rather than just on a per block basis
-Gave Ladders a CTM texture
-Gave all types of Glass and glass panes connected textures.
-Made Podzol overlap onto other blocks
-Made Podzol connect with dirt
-Made grass block take the appearance of natural blocks below it. Grass also bleeds to the side of the block when the slope is 1x1. This means shallow slopes on grassy hills will look grassy from straight-on and from below rathe than just from above.
-Gave Iron Block and Copper Block/variants connected textures.
-Glowstone now connects with Netherrack
-Grass Path block now has the appearance of a path on its sides as well as its top.
-Added Several new types of parrot. Some can only be encountered by naming a parrot with the right name using a nametag.
-All parrots will spawn as seagulls in ocean biomes except the warm ocean. Grey parrots that spawn on beaches will also be seagulls.

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07/22/2021 2:40 pm
Level 40 : Master Fox
EyelessTenshi avatar
What a wonderful texture pack!
07/22/2021 12:50 am
Level 25 : Expert uwu
RufusDragon avatar
I see this as Minecraft: Wind Waker Edition if it was released on the console edition.
07/21/2021 2:44 pm
Level 1 : New Miner
ReeveReka avatar
In the nether some nether quartz ore is a error texture, is this the same for everyone?
07/22/2021 9:34 am
Level 50 : Grandmaster Botanist
Pavlovs_Walrus avatar
Thanks. I'll look into this.
07/22/2021 4:07 pm
Level 1 : New Miner
ReeveReka avatar
Regarding the error textures its to do with the alternating texture patterns for the nether quartz. You can see this by toggling alternating blocks in the details settings.
07/22/2021 7:53 pm
Level 50 : Grandmaster Botanist
Pavlovs_Walrus avatar
Thanks for bringing this to my attention. The issue has been fixed and both the small version and optifine-compatible version of the pack have been reuploaded.
07/23/2021 3:38 pm
Level 1 : New Miner
ReeveReka avatar
thx man it works great now!
07/17/2021 9:41 pm
Level 1 : New Miner
BreadBuggy avatar
Thank you for making this update!! My favorite Minecraft content creator!!
07/17/2021 5:48 pmhistory
Level 9 : Apprentice Birb
Octodecillion avatar
I saw this was updated and got happy :)
Thank you for taking your time to update this texture pack!

With the sound pack: I am noticing so far that Zombies aren't making re-dead noises? is that normal?
07/18/2021 9:43 am
Level 50 : Grandmaster Botanist
Pavlovs_Walrus avatar
Yeah. They used to make that screaming elephant noise from Wind Waker when they died, but a few people complained that it made the game unpleasant to play, and I had to agree with them, so let them make the standard minecraft zombie noises instead.
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