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147
CURRENTLY UPDATED TO 1.21.1
NOTE: This Pack is now too big to fit on PMC in full. Please download the Full Version from Modrinth (linked below.) It adds sound effects, GUI/HUD interface, music, more than 150 skins, emissive textures, block variants, and mod/optifine enhancements like improved mob models, more villager races, and over 200 cosmetic item variants and over 400 villager variants. It also includes original musical arrangements by pixeltea! A companion Datapack is now also available.
FULL VERSION:
https://modrinth.com/resourcepack/wind-waker-edition
COMPANION DATA PACK:
https://www.planetminecraft.com/data-pack/wind-waker-edition-data-pack/
Explore and settle the NEW HYRULE!
The goal of this resource pack was to create (from the ground up) a Zelda-themed mash-up in the vein of, and matching the quality of the Super Mario Mash-Up that was released for the Wii U version of Minecraft. This is mainly themed after Wind Waker but there are numerous pulls from other games in the franchise.
To get the most out of this pack, you'll want to be running either Fabric, with a few mods (listed below), or Optifine. This will enable the custom skybox, custom entity models, connected textures, and mob variants (including 400+ visually distinct Villager NPCs) that I created for this pack. I also recommend playing with clouds turned off since there are already clouds in the modded skybox.
If you don't want to use Optifine, I recommend the following mods to make all of the features work:
-CIT Resewn (for custom items)
-Continuity (for connected textures)
-Entity Texture Features (for mob variants and glowing entities)
-Entity Model Features (for custom entity models)
-Fabric API (dependency for certain other mods needed)
-Fabric Skyboxes (Get those nice Wind Waker Clouds)
What makes this Wind Waker Resource Pack special?
-Compatible with Minecraft 1.21
-Compatible with Optifine
-100% complete resource pack
-Designed specifically for 16x16 texture resolution by a reasonably skilled pixel artist
-Unified, Cohesive design.
-I tried to make it a solid resource pack even if you don't know Zelda, so that you still enjoy it even after the initial novelty wears off.
Why is it 16x16 and not HD? A few reasons: Firstly, Nintendo's own official "Super Mario Mash-Up" for Minecraft Wii U was only 16x16 and this pack was inspired by that one. Secondly, I think lower resolution textures mesh better and don't look as awkward on the blocky models of Minecraft. Lastly, by making this in a 16x16 resolution I am able to broaden the scope of the pack for things like including 400+ visually distinct NPCs.
There are a number of other good Wind Waker-inspired packs out there, made by folks like Ravecat, Fluesopp, IronSentron, and Blaziken584 which you should check out if you want an HD pack, but none of those were exactly what I was looking for, and none of those have been updated to the latest version of Minecraft, so I made my own.
I hope you enjoy,
Pavlov
NOTE: This Pack is now too big to fit on PMC in full. Please download the Full Version from Modrinth (linked below.) It adds sound effects, GUI/HUD interface, music, more than 150 skins, emissive textures, block variants, and mod/optifine enhancements like improved mob models, more villager races, and over 200 cosmetic item variants and over 400 villager variants. It also includes original musical arrangements by pixeltea! A companion Datapack is now also available.
FULL VERSION:
https://modrinth.com/resourcepack/wind-waker-edition
COMPANION DATA PACK:
https://www.planetminecraft.com/data-pack/wind-waker-edition-data-pack/
Explore and settle the NEW HYRULE!
The goal of this resource pack was to create (from the ground up) a Zelda-themed mash-up in the vein of, and matching the quality of the Super Mario Mash-Up that was released for the Wii U version of Minecraft. This is mainly themed after Wind Waker but there are numerous pulls from other games in the franchise.
To get the most out of this pack, you'll want to be running either Fabric, with a few mods (listed below), or Optifine. This will enable the custom skybox, custom entity models, connected textures, and mob variants (including 400+ visually distinct Villager NPCs) that I created for this pack. I also recommend playing with clouds turned off since there are already clouds in the modded skybox.
If you don't want to use Optifine, I recommend the following mods to make all of the features work:
-CIT Resewn (for custom items)
-Continuity (for connected textures)
-Entity Texture Features (for mob variants and glowing entities)
-Entity Model Features (for custom entity models)
-Fabric API (dependency for certain other mods needed)
-Fabric Skyboxes (Get those nice Wind Waker Clouds)
What makes this Wind Waker Resource Pack special?
-Compatible with Minecraft 1.21
-Compatible with Optifine
-100% complete resource pack
-Designed specifically for 16x16 texture resolution by a reasonably skilled pixel artist
-Unified, Cohesive design.
-I tried to make it a solid resource pack even if you don't know Zelda, so that you still enjoy it even after the initial novelty wears off.
Why is it 16x16 and not HD? A few reasons: Firstly, Nintendo's own official "Super Mario Mash-Up" for Minecraft Wii U was only 16x16 and this pack was inspired by that one. Secondly, I think lower resolution textures mesh better and don't look as awkward on the blocky models of Minecraft. Lastly, by making this in a 16x16 resolution I am able to broaden the scope of the pack for things like including 400+ visually distinct NPCs.
There are a number of other good Wind Waker-inspired packs out there, made by folks like Ravecat, Fluesopp, IronSentron, and Blaziken584 which you should check out if you want an HD pack, but none of those were exactly what I was looking for, and none of those have been updated to the latest version of Minecraft, so I made my own.
I hope you enjoy,
Pavlov
Credit | Pack by Pavlovs_Walrus, Musical arrangements in the full version by pixeltea, End Portal texture courtesy of TheWhiteMaiden on Deviantart, Loaf_SBB helpfully contributed the names for the music discs (in the full version)) |
Progress | 100% complete |
Game Version | Minecraft 1.21.1 |
Resolution | 16x |
Tags |
16 Update Logs
Update #16 : by Pavlovs_Walrus 10/19/2024 12:31:44 pmOct 19th, 2024
-----1.21 Change LOG----
-Added "Creator" music disc which features a new arrangement of Kass's Theme and Song of Storms by pixeltea
-Added "Creator (Music Box)" music disc which features another new arrangement of Kass's Theme and Song of Storms by pixeltea
-Added "Precipice" music disc which features a new arrangement of the Horseback theme from Breath of the Wild by pixeltea
-Changed Packed Mud texture to resemble the rocks of Headstone Isle
-Added Fabric Skyboxes compatibility
-Corrected Music Track filenames and updated tracklist
-Changed Bamboo Door and Trapdoor to resemble the jail door from Wind Waker.
-Adjusted shading on Filled Map item
-Added Map Item markings texture so you can (somewhat differentiate map types)
-Removed biome-specific variants for the pale wolf which is now relegated to the tiaga only.
-Expanded the wolf variants to 39 possible variants, each with a tame and an angry texture. The 9 biome types each now have standard, rare, and super rare wolf types.
-Pale Wolf (Taiga) based on Maraudo Wolf from BotW, Rare variant based on Wolf Link (without earrings or green accents), Super Rare Variant based on English Bulldog.
-Ashen Wolf (Snowy Taiga) based on Cold-Footed Wolf from BotW, Rare Variant based on Siberian Husky, and Super Rare based on Cream Poodle
-Black Wolf (Old Growth Pine Taiga) based on Black Wolfos from Cadence of Hyrule, Rare is Black Hylian Retriever from BotW, Super Rares are Black Scottish Terrier and Blue Poodle.
-Chestnut Wolf (Old Growth Spruce Taiga) based on the generic Wolfos from Cadence, Rare is standard Hylian Retriever from BotW, Super Rare is Bloodhound.
-Rusty Wolf (Sparse Jungle) based on Red Wolfos from Cadence, Rare based on Brown Hylian Retriever from BotW, Super Rares are Red Poodle and Brown Scottish Terrier
-Snowy Wolf (Grove) based on White Wolfos from Ocarina, Rare variant is a shaggier version of the White Wolfos. Taming this wolf will turn it into a friendly Komondor dog (unless you named it "White Wolfos")
-Ultra Rare variant of Snowy Wolf (does not have Super Rare) is the White Wolf from Twilight Princess.
-Spotted Wolf (Savanna) is still based on African Wild Dog, Rare variant is based on Boerboel, Super Rare is based on Dalmatian.
-Striped Wolf (Badlands) based on Coyote from BotW (but with stripes unless you name it "Coyote"), Rare is based on Collie, Super Rares are Golden Retriever and Stalhound from TP.
-Woods Wolf (Forest) is based on standard Woflos from Ocarina, Rare variant is shaggier version of Woflos from OoT. If tamed, they become Sheepdogs (unless you named them "Wolfos")
-Super Rare variants of the Woods Wolf are Silver Poodle and Grey Scottish Terrier.
-Additional variants can only be obtained by renaming wolves (any) using nametags. Any dog in the Zelda series that has a name should work.
-Added Armadillo based on Twilight Princess's "Helmasaur" enemies.
-Added Wolf Armor based on Helmasaur Shells from TP.
-Added damaged and dyed textures for Wolf Armor.
-Added Armadillo Scute item.
-Added Dog Armor item.
-Made grass in Savanna yellower
-Made grass in Mushroom Island biome downright autumnal (good luck replacing all that Mycellium with Grass).
-Removed grass-to-podzol connected texture, as it was not being tinted green properly.
-Added "Helmasaur" to the game's vocabulary.
-Made grass in savanna biomes more yellow.
-Made grass in mushroom island biomes quite yellow.
-Added new paintings:
1x1 "Meditative" painting based on portrait of Tetra's Mother from WW.
1x2 "Prairie Ride" painting based on Link riding Epona from beginning of Oracle of Seasons
2x2 "Baroque" painting based on the stained-glass of a tree seen in the beginning of Minish Cap
2x2 "Humble" painting based on the stained glass of a man and woman praying over a sword from the beginning of Minish Cap
3x3 "Bouquet" painting based on the Aryll slide puzzle in Wind Waker
3x3 "Cavebird" painting based on the Helmaroc King slide puzzle in Wind Waker
3x3 "Cotán" painting based on the Beedle slide puzzle in Wind Waker
3x3 "Endboss" painting based on the Moblin slide puzzle in Wind Waker
3x3 "Fern" painting based on the King of Red Lions slide puzzle in Wind Waker
3x3 "Owlemons" painting based on the Zill slide puzzle in Wind Waker
3x3 "Sunflowers" painting based on the Salvatore slide puzzle in Wind Waker
3x3 "Tides" painting based on the Tetra slide puzzle in Wind Waker
4x2 "Changing" painting based on the Link to the Past illustration of Link finding his dying uncle
4x2 "Low Mist" painting based on artwork of Link surveying Hyrule, from the original Legend of Zelda
4x2 "Passage" painting based on Niko's flannelgraph prologue from Phantom Hourglass, depicting Link and the pirates sailing the seas.
4x2 "Finding" painting based on the group photo of the Champions from the Champion's Ballad DLC for Breath of the Wild
3x4 "Backyard" painting based on the paintings Phantom Ganon emerges from in Ocarina of Time
3x4 "Pond" painting is an original illustration of Garrickson mailing his love letter as photographed in a Wind Waker side quest
4x4 "Unpacked" painting based on the key art for this resource pack which, in turn, is based on Wind Waker's key art
4x4 "Orb" painting based on the official artwork of Wind Waker's climactic final battle
-Stained-glass paintings now glow in the dark.
-Added painting names to lang file
-Added Crafter block based on Device Dispenser base from TotK
-Revised Dropper block to resemble the top compartment of the Device Dispensers from TotK
-Revised Hopper to resemble the Device Dispenser base from TotK
-Revised Dispenser block to resemble the emitter devices from TotK
-Revised Observer block to resemble the construct head device from TotK
-Added Bogged based on the puppet enemeis in TP
-Added Breeze based on the Cyclok boss from Phantom Hourglass
-Added Wind Charge
-Added Mace based on the Skull Hammer from Wind Waker
-Added Heavy Core based on the Skull Hammer's skull
-Added Breeze Rod based on the Wind Waker Baton
-Revised Blaze Rod to match
-Revised Brewing Stand Menu
-Added Trial Key based on small keys from Wind Waker.
-Added Ominous Trial Key based on boss keys from Wind Waker.
-Changed Spawner texture to resemple the mouths of malice from Breath of the Wild.
-Added a zonai device–inspired trial spawner
-When "ominous" the trial spawner will become seized by Ganon's Malice.
-Added Ominous Bottle based on monster extract from BotW.
-Changed Bad Omen effect icon to monster extract bubbles
-Added effect icons for Trial Omen, Raid Omen, Infested, Oozing, Weaving, and Wind Charged.
-Updated effects icon for nausea to look like I actually know how to draw.
-Patched a fix for Silverfish (Rat) models not displaying properly.
-Fixed CTM textures for Exposed Copper Block
-Adjusted existing copper textures to look as good with the Zonai colour scheme as oxidized copper does.
-Added Copper Bulbs and oxidized variants based on Zonai Light Device
-Added Chiseled Copper and oxidized variants based on indestructable metal crates from Tears of the Kingdom
-Added Copper Grates
-Added Copper Doors, loosely based on the metal doors that always shut behind you to lock you in a room in Wind Waker.
-Added Copper Trapdoors
-Revised colour of Tuff to coordinate better with copper and oxidized copper.
-Added Polished Tuff, Tuff Bricks, Chiseled Tuff, and Chiseled Tuff Bricks,
-Added Scrape, Flow, and Guster pottery sherds. The latter two are based on the Magic Flute Tornado and a Blue Octorok (respectively) from the original game.
-Added Banner Pattern icons for Flow and Guster banner patterns
-Changed Banner Pattern icons to resemble the obtainable fabrics in Tears of the Kingdom.
-Revised Pattern icon in Loom Menu.
-Added Flow and Bolt armor trims
-Revised File organization for Map icons.
-Temporarily Removed Chest Minecart CEM model as it is not displaying withthe EMF mod.
-Adjusted Colour of Sculk-based particles to match the new gloom-coloured malice.
-Added various particle effects.
-Changed "A Familiar Room" music track (which at some point changed from a menu track to an overworld track) from "Menu Theme: Cadence of Hyrule" to ""
-Changed "Floating Trees" from "Fairy Fountain Theme (Breath of the Wild)" (which was a duplicate of the Beginning 2 menu track) to "Menu Theme: Cadence of Hyrule"
-Added "Featherfall" music (Near a Shrine from BotW Champion's Ballod DLC)
-Added "Komorebi" music (Sky Islands - Low Gravity from TotK)
-Added "Puzzlebox" music (Hyrule Field - Day from TotK)
-Added "Watcher" music (Zonai Shrine from TotK)
-Added "Yakusoku" music (Hyrule Field - Night from TotK)
-Added "Deeper" music (Construct Platform Ascend Point from TotK)
-Added "Eld Unknown" music (Tobio's Hollow Chasm from TotK)
-Added "Endless" music (Sky Labyrinth from TotK)
-Added "Pokopoko" music (Dragonhead Island from TotK)
-Removed extra creeper texture from optifine CEM folder as it was disrupting the emissive textures from loading.
-Gave Enderchests CEM models to look even more like the postboxes from Wind Waker.
-Added CEM model for Horse Armor that is nearly identical to the vanilla model, in order to reduce Z-fighting.
-Fixed texture issue with iron horse armor.
-Cleaned up the "Stone Bricks" texture
-Revised "Hero of Time Illumination" and "Ganon's Defeat Illumination" to be more inline with eachother.
-Revised "Link Painting" to have the same frame as the other 1x1 paintings.
-Added Datapack-Enabled Paintings including
-1x1 "King Painting" based on King Daltus sprite from Minish Cap
-1x1 "Din Painting" based on Din sprite from Minish Cap
-1x1 "Nayru Painting" based on Nayru sprite from Minish Cap
-1x1 "Farore Painting" based on Farore sprite from Minish Cap
-3x4 Animated "Haunted Phantasmal Painting" based on the paintings Phantom Ganon emerges from in Ocarina of Time
-1x1 "Beedle Painting" based on Beedle sprite from Minish Cap
-1x1 "Carlov Painting" based on Carlov sprite from Minish Cap
-1x1 "Ezlo Painting" based on Ezlo cap sprite from Minish Cap
-1x1 "Vaati Painting" based on Vaati sprite from Minish Cap
-1x1 "Cat Painting" based on cat sprite from Minish Cap
-1x1 "Dog Painting" based on dog sprite from Minish Cap
-1x1 "Cucco Painting" based on Cucco sprite from Minish Cap
-1x1 "Ganon Painting" based on Ganon sprite from A Link To The Past
-1x1 "Mario Painting" based on Mario painting easter egg from A Link To the Past
-2x2 "Mario Painting 64" based on Mario painting easter egg from Ocarina of Time
-2x2 "Yoshi Painting" based on Yoshi painting easter egg from Ocarina of Time
-1x1 "Peach Painting" based on Peach painting easter egg from Ocarina of Time
-1x1 "Luigi Painting" based on Luigi painting easter egg from Ocarina of Time
-1x1 "Bowser Painting" based on Bowser painting easter egg from Ocarina of Time
-3x3 "Tingle Slide Puzzle" Based on the Tingle slide puzzle in Wind Waker
-3x3 "Makar Slide Puzzle" Based on the Makar slide puzzle in Wind Waker
-3x3 "Medli Slide Puzzle" Based on the Medli slide puzzle in Wind Waker
-3x3 "Orca Slide Puzzle" Based on the Orca slide puzzle in Wind Waker
-3x3 "Grandma Slide Puzzle" Based on the Grandma slide puzzle in Wind Waker
-3x3 "Doc Bandam Slide Puzzle" Based on the Doc Bandam slide puzzle in Wind Waker
-3x3 "Quill Slide Puzzle" Based on the Quill slide puzzle in Wind Waker
-3x3 "Niko Slide Puzzle" Based on the Niko slide puzzle in Wind Waker
-4x2 "Hour of Doom Illumination" based on Wind Waker's prologue.
-4x2 "Tale to Legend Illumination" based on Wind Waker's prologue.
-4x2 "Fell Wind Illumination" based on Wind Waker's prologue.
-4x2 "Manuscript Illumination" based on Wind Waker's prologue.
-4x2 "Absent Hero Illumination" based on Wind Waker's prologue.
-4x4 "Kingdom Illumination" based on Wind Waker's prologue.
-4x4 "Save Us Illumination" based on Wind Waker's prologue.
-2x2 "Wanted Poster" based on the wanted posters from Echoes of Wisdom
-3x3 "Big Wanted Poster" also based on teh wanted posters from Echoes of Wisdom, but with enough resolution to make out her goofy nostrils.
-2x3 "Batreaux Portrait" based on the portraits in Batreaux's home in Skyward Sword
-2x3 "Father Daughter Portrait" based on the family portrait hanging in Zelda's room in Skyward Sword
-2x3 "Goddess Sword Painting" based on the key art for Skyward Sword
-3x4 "Onslaught Painting" based on some promotional art for Ocarina of Time depicting Link and Sheik facing an onslaught of monsters.
-3x4 "Clash Painting" based on some promotional art for Twilight Princess showing Link battling a pair of Darknuts
-4x3 "Duality Painting" based on promotional art for Twilight Princess HD
-2x1 "Ascend Painting" based on the key art for Tears of the Kingdom
-4x4 "Moon Mural" based on the top half of the key art for Majora's Mask 3D
-4x4 "Masks Mural" based on the lower half of the key art for Majora's Mask 3D
-4x4 "Twilight Princesses Mural" based on the top half of the key art for Twilight Princess
-4x4 "Twilight Beasts Mural" based on the lower half of the key art for Twilight Princess
-Corrected "Phantom Eyes" texture to work in unmodded minecraft
-Added Sprites for tooltip and bundle UI
-Added compatibility for upcoming bundle update.
Default based on OoT bomb bag, White is Giant Wallet from SS, Light Gray is Seed Satchel from Oracle of Seasons, Gray is Big Wallet from TP,
Black is Bomb Bag from TP, Brown is Bullet Bag from OoT, Red is Delivery Bag from WW, Orange is Giant Wallet from OoT, Yellow is Bombchu Bag from PH,
Lime is Small Wallet from SS, Green is Wallet from TP, Cyan is Bomb Bag from SS, Light Blue is Medium Wallet from SS, Blue is Bomb Bag from WW,
Purple is Colossal Wallet from TP, Magenta is Spoils Bag from WW, and Pink is Bait Bag from WW.
-Some bed textures have been revised to make room for Echoe's of Wisdom's iconic beds. If you prefer the old ones, you can find those textures saved in assets/minecraft/textures/entity/bed/Old_Bed_Colours
White Bed is no longer the beds from Link's house in Wind Waker. I've always thought those beds were too ugly to be the default Minecraft bed. Now they're the "old bed" echoes.
Magenta Bed is now the soft bed from Echoes of Wisdom.
Old Magenta Bed (based on female student bed from Skyward Sword) is now the new Pink Bed.The old pink bed wasn't based on anything and has been removed.
Cyan Bed is now Zelda's bed from Echoes of Wisdom.
Old Cyan Bed (based on Rito bed from Breath of the Wild) is now the Lime Bed. The old lime bed was based on the bed in Tetra's quarters, which has been removed.
-Changed Brush item to look like the "Golden Fan" item from Echoes of Wisdom, since both were made out of golden feathers anyway.
-Kelp item changed from Link Between Worlds' "Fresh Kelp" to Echoes of Wisdom's "Bubble Kelp" because it looks better as a minecraft item.
-Dried Kelp item has been changed to match the new Kelp item texture.
-Added frog variants based on Ribbitune and Drippitune, which can be hatched in flower biomes and jungle biomes respectively. They can also be created using nametag renaming.
-Added Air Meter (Empty) HUD element in advance of next update.
-Adjusted Redstone Torch texture to be more compatible with future update.
-Revised all Mangrove related blocks except the doors and trapdoors, in order to improve the colour-scheme of the Mangrove biome, and to incorporate design elements from the Mangroves in Zora River in Echoes of Wisdom
-Silence of the Llamas:The sound effects "Llama\Idle2.ogg" and "Llama\Idle5.ogg" sounds have been replaced by silence, because they were driving me nuts.
-Added "Creator" music disc which features a new arrangement of Kass's Theme and Song of Storms by pixeltea
-Added "Creator (Music Box)" music disc which features another new arrangement of Kass's Theme and Song of Storms by pixeltea
-Added "Precipice" music disc which features a new arrangement of the Horseback theme from Breath of the Wild by pixeltea
-Changed Packed Mud texture to resemble the rocks of Headstone Isle
-Added Fabric Skyboxes compatibility
-Corrected Music Track filenames and updated tracklist
-Changed Bamboo Door and Trapdoor to resemble the jail door from Wind Waker.
-Adjusted shading on Filled Map item
-Added Map Item markings texture so you can (somewhat differentiate map types)
-Removed biome-specific variants for the pale wolf which is now relegated to the tiaga only.
-Expanded the wolf variants to 39 possible variants, each with a tame and an angry texture. The 9 biome types each now have standard, rare, and super rare wolf types.
-Pale Wolf (Taiga) based on Maraudo Wolf from BotW, Rare variant based on Wolf Link (without earrings or green accents), Super Rare Variant based on English Bulldog.
-Ashen Wolf (Snowy Taiga) based on Cold-Footed Wolf from BotW, Rare Variant based on Siberian Husky, and Super Rare based on Cream Poodle
-Black Wolf (Old Growth Pine Taiga) based on Black Wolfos from Cadence of Hyrule, Rare is Black Hylian Retriever from BotW, Super Rares are Black Scottish Terrier and Blue Poodle.
-Chestnut Wolf (Old Growth Spruce Taiga) based on the generic Wolfos from Cadence, Rare is standard Hylian Retriever from BotW, Super Rare is Bloodhound.
-Rusty Wolf (Sparse Jungle) based on Red Wolfos from Cadence, Rare based on Brown Hylian Retriever from BotW, Super Rares are Red Poodle and Brown Scottish Terrier
-Snowy Wolf (Grove) based on White Wolfos from Ocarina, Rare variant is a shaggier version of the White Wolfos. Taming this wolf will turn it into a friendly Komondor dog (unless you named it "White Wolfos")
-Ultra Rare variant of Snowy Wolf (does not have Super Rare) is the White Wolf from Twilight Princess.
-Spotted Wolf (Savanna) is still based on African Wild Dog, Rare variant is based on Boerboel, Super Rare is based on Dalmatian.
-Striped Wolf (Badlands) based on Coyote from BotW (but with stripes unless you name it "Coyote"), Rare is based on Collie, Super Rares are Golden Retriever and Stalhound from TP.
-Woods Wolf (Forest) is based on standard Woflos from Ocarina, Rare variant is shaggier version of Woflos from OoT. If tamed, they become Sheepdogs (unless you named them "Wolfos")
-Super Rare variants of the Woods Wolf are Silver Poodle and Grey Scottish Terrier.
-Additional variants can only be obtained by renaming wolves (any) using nametags. Any dog in the Zelda series that has a name should work.
-Added Armadillo based on Twilight Princess's "Helmasaur" enemies.
-Added Wolf Armor based on Helmasaur Shells from TP.
-Added damaged and dyed textures for Wolf Armor.
-Added Armadillo Scute item.
-Added Dog Armor item.
-Made grass in Savanna yellower
-Made grass in Mushroom Island biome downright autumnal (good luck replacing all that Mycellium with Grass).
-Removed grass-to-podzol connected texture, as it was not being tinted green properly.
-Added "Helmasaur" to the game's vocabulary.
-Made grass in savanna biomes more yellow.
-Made grass in mushroom island biomes quite yellow.
-Added new paintings:
1x1 "Meditative" painting based on portrait of Tetra's Mother from WW.
1x2 "Prairie Ride" painting based on Link riding Epona from beginning of Oracle of Seasons
2x2 "Baroque" painting based on the stained-glass of a tree seen in the beginning of Minish Cap
2x2 "Humble" painting based on the stained glass of a man and woman praying over a sword from the beginning of Minish Cap
3x3 "Bouquet" painting based on the Aryll slide puzzle in Wind Waker
3x3 "Cavebird" painting based on the Helmaroc King slide puzzle in Wind Waker
3x3 "Cotán" painting based on the Beedle slide puzzle in Wind Waker
3x3 "Endboss" painting based on the Moblin slide puzzle in Wind Waker
3x3 "Fern" painting based on the King of Red Lions slide puzzle in Wind Waker
3x3 "Owlemons" painting based on the Zill slide puzzle in Wind Waker
3x3 "Sunflowers" painting based on the Salvatore slide puzzle in Wind Waker
3x3 "Tides" painting based on the Tetra slide puzzle in Wind Waker
4x2 "Changing" painting based on the Link to the Past illustration of Link finding his dying uncle
4x2 "Low Mist" painting based on artwork of Link surveying Hyrule, from the original Legend of Zelda
4x2 "Passage" painting based on Niko's flannelgraph prologue from Phantom Hourglass, depicting Link and the pirates sailing the seas.
4x2 "Finding" painting based on the group photo of the Champions from the Champion's Ballad DLC for Breath of the Wild
3x4 "Backyard" painting based on the paintings Phantom Ganon emerges from in Ocarina of Time
3x4 "Pond" painting is an original illustration of Garrickson mailing his love letter as photographed in a Wind Waker side quest
4x4 "Unpacked" painting based on the key art for this resource pack which, in turn, is based on Wind Waker's key art
4x4 "Orb" painting based on the official artwork of Wind Waker's climactic final battle
-Stained-glass paintings now glow in the dark.
-Added painting names to lang file
-Added Crafter block based on Device Dispenser base from TotK
-Revised Dropper block to resemble the top compartment of the Device Dispensers from TotK
-Revised Hopper to resemble the Device Dispenser base from TotK
-Revised Dispenser block to resemble the emitter devices from TotK
-Revised Observer block to resemble the construct head device from TotK
-Added Bogged based on the puppet enemeis in TP
-Added Breeze based on the Cyclok boss from Phantom Hourglass
-Added Wind Charge
-Added Mace based on the Skull Hammer from Wind Waker
-Added Heavy Core based on the Skull Hammer's skull
-Added Breeze Rod based on the Wind Waker Baton
-Revised Blaze Rod to match
-Revised Brewing Stand Menu
-Added Trial Key based on small keys from Wind Waker.
-Added Ominous Trial Key based on boss keys from Wind Waker.
-Changed Spawner texture to resemple the mouths of malice from Breath of the Wild.
-Added a zonai device–inspired trial spawner
-When "ominous" the trial spawner will become seized by Ganon's Malice.
-Added Ominous Bottle based on monster extract from BotW.
-Changed Bad Omen effect icon to monster extract bubbles
-Added effect icons for Trial Omen, Raid Omen, Infested, Oozing, Weaving, and Wind Charged.
-Updated effects icon for nausea to look like I actually know how to draw.
-Patched a fix for Silverfish (Rat) models not displaying properly.
-Fixed CTM textures for Exposed Copper Block
-Adjusted existing copper textures to look as good with the Zonai colour scheme as oxidized copper does.
-Added Copper Bulbs and oxidized variants based on Zonai Light Device
-Added Chiseled Copper and oxidized variants based on indestructable metal crates from Tears of the Kingdom
-Added Copper Grates
-Added Copper Doors, loosely based on the metal doors that always shut behind you to lock you in a room in Wind Waker.
-Added Copper Trapdoors
-Revised colour of Tuff to coordinate better with copper and oxidized copper.
-Added Polished Tuff, Tuff Bricks, Chiseled Tuff, and Chiseled Tuff Bricks,
-Added Scrape, Flow, and Guster pottery sherds. The latter two are based on the Magic Flute Tornado and a Blue Octorok (respectively) from the original game.
-Added Banner Pattern icons for Flow and Guster banner patterns
-Changed Banner Pattern icons to resemble the obtainable fabrics in Tears of the Kingdom.
-Revised Pattern icon in Loom Menu.
-Added Flow and Bolt armor trims
-Revised File organization for Map icons.
-Temporarily Removed Chest Minecart CEM model as it is not displaying withthe EMF mod.
-Adjusted Colour of Sculk-based particles to match the new gloom-coloured malice.
-Added various particle effects.
-Changed "A Familiar Room" music track (which at some point changed from a menu track to an overworld track) from "Menu Theme: Cadence of Hyrule" to ""
-Changed "Floating Trees" from "Fairy Fountain Theme (Breath of the Wild)" (which was a duplicate of the Beginning 2 menu track) to "Menu Theme: Cadence of Hyrule"
-Added "Featherfall" music (Near a Shrine from BotW Champion's Ballod DLC)
-Added "Komorebi" music (Sky Islands - Low Gravity from TotK)
-Added "Puzzlebox" music (Hyrule Field - Day from TotK)
-Added "Watcher" music (Zonai Shrine from TotK)
-Added "Yakusoku" music (Hyrule Field - Night from TotK)
-Added "Deeper" music (Construct Platform Ascend Point from TotK)
-Added "Eld Unknown" music (Tobio's Hollow Chasm from TotK)
-Added "Endless" music (Sky Labyrinth from TotK)
-Added "Pokopoko" music (Dragonhead Island from TotK)
-Removed extra creeper texture from optifine CEM folder as it was disrupting the emissive textures from loading.
-Gave Enderchests CEM models to look even more like the postboxes from Wind Waker.
-Added CEM model for Horse Armor that is nearly identical to the vanilla model, in order to reduce Z-fighting.
-Fixed texture issue with iron horse armor.
-Cleaned up the "Stone Bricks" texture
-Revised "Hero of Time Illumination" and "Ganon's Defeat Illumination" to be more inline with eachother.
-Revised "Link Painting" to have the same frame as the other 1x1 paintings.
-Added Datapack-Enabled Paintings including
-1x1 "King Painting" based on King Daltus sprite from Minish Cap
-1x1 "Din Painting" based on Din sprite from Minish Cap
-1x1 "Nayru Painting" based on Nayru sprite from Minish Cap
-1x1 "Farore Painting" based on Farore sprite from Minish Cap
-3x4 Animated "Haunted Phantasmal Painting" based on the paintings Phantom Ganon emerges from in Ocarina of Time
-1x1 "Beedle Painting" based on Beedle sprite from Minish Cap
-1x1 "Carlov Painting" based on Carlov sprite from Minish Cap
-1x1 "Ezlo Painting" based on Ezlo cap sprite from Minish Cap
-1x1 "Vaati Painting" based on Vaati sprite from Minish Cap
-1x1 "Cat Painting" based on cat sprite from Minish Cap
-1x1 "Dog Painting" based on dog sprite from Minish Cap
-1x1 "Cucco Painting" based on Cucco sprite from Minish Cap
-1x1 "Ganon Painting" based on Ganon sprite from A Link To The Past
-1x1 "Mario Painting" based on Mario painting easter egg from A Link To the Past
-2x2 "Mario Painting 64" based on Mario painting easter egg from Ocarina of Time
-2x2 "Yoshi Painting" based on Yoshi painting easter egg from Ocarina of Time
-1x1 "Peach Painting" based on Peach painting easter egg from Ocarina of Time
-1x1 "Luigi Painting" based on Luigi painting easter egg from Ocarina of Time
-1x1 "Bowser Painting" based on Bowser painting easter egg from Ocarina of Time
-3x3 "Tingle Slide Puzzle" Based on the Tingle slide puzzle in Wind Waker
-3x3 "Makar Slide Puzzle" Based on the Makar slide puzzle in Wind Waker
-3x3 "Medli Slide Puzzle" Based on the Medli slide puzzle in Wind Waker
-3x3 "Orca Slide Puzzle" Based on the Orca slide puzzle in Wind Waker
-3x3 "Grandma Slide Puzzle" Based on the Grandma slide puzzle in Wind Waker
-3x3 "Doc Bandam Slide Puzzle" Based on the Doc Bandam slide puzzle in Wind Waker
-3x3 "Quill Slide Puzzle" Based on the Quill slide puzzle in Wind Waker
-3x3 "Niko Slide Puzzle" Based on the Niko slide puzzle in Wind Waker
-4x2 "Hour of Doom Illumination" based on Wind Waker's prologue.
-4x2 "Tale to Legend Illumination" based on Wind Waker's prologue.
-4x2 "Fell Wind Illumination" based on Wind Waker's prologue.
-4x2 "Manuscript Illumination" based on Wind Waker's prologue.
-4x2 "Absent Hero Illumination" based on Wind Waker's prologue.
-4x4 "Kingdom Illumination" based on Wind Waker's prologue.
-4x4 "Save Us Illumination" based on Wind Waker's prologue.
-2x2 "Wanted Poster" based on the wanted posters from Echoes of Wisdom
-3x3 "Big Wanted Poster" also based on teh wanted posters from Echoes of Wisdom, but with enough resolution to make out her goofy nostrils.
-2x3 "Batreaux Portrait" based on the portraits in Batreaux's home in Skyward Sword
-2x3 "Father Daughter Portrait" based on the family portrait hanging in Zelda's room in Skyward Sword
-2x3 "Goddess Sword Painting" based on the key art for Skyward Sword
-3x4 "Onslaught Painting" based on some promotional art for Ocarina of Time depicting Link and Sheik facing an onslaught of monsters.
-3x4 "Clash Painting" based on some promotional art for Twilight Princess showing Link battling a pair of Darknuts
-4x3 "Duality Painting" based on promotional art for Twilight Princess HD
-2x1 "Ascend Painting" based on the key art for Tears of the Kingdom
-4x4 "Moon Mural" based on the top half of the key art for Majora's Mask 3D
-4x4 "Masks Mural" based on the lower half of the key art for Majora's Mask 3D
-4x4 "Twilight Princesses Mural" based on the top half of the key art for Twilight Princess
-4x4 "Twilight Beasts Mural" based on the lower half of the key art for Twilight Princess
-Corrected "Phantom Eyes" texture to work in unmodded minecraft
-Added Sprites for tooltip and bundle UI
-Added compatibility for upcoming bundle update.
Default based on OoT bomb bag, White is Giant Wallet from SS, Light Gray is Seed Satchel from Oracle of Seasons, Gray is Big Wallet from TP,
Black is Bomb Bag from TP, Brown is Bullet Bag from OoT, Red is Delivery Bag from WW, Orange is Giant Wallet from OoT, Yellow is Bombchu Bag from PH,
Lime is Small Wallet from SS, Green is Wallet from TP, Cyan is Bomb Bag from SS, Light Blue is Medium Wallet from SS, Blue is Bomb Bag from WW,
Purple is Colossal Wallet from TP, Magenta is Spoils Bag from WW, and Pink is Bait Bag from WW.
-Some bed textures have been revised to make room for Echoe's of Wisdom's iconic beds. If you prefer the old ones, you can find those textures saved in assets/minecraft/textures/entity/bed/Old_Bed_Colours
White Bed is no longer the beds from Link's house in Wind Waker. I've always thought those beds were too ugly to be the default Minecraft bed. Now they're the "old bed" echoes.
Magenta Bed is now the soft bed from Echoes of Wisdom.
Old Magenta Bed (based on female student bed from Skyward Sword) is now the new Pink Bed.The old pink bed wasn't based on anything and has been removed.
Cyan Bed is now Zelda's bed from Echoes of Wisdom.
Old Cyan Bed (based on Rito bed from Breath of the Wild) is now the Lime Bed. The old lime bed was based on the bed in Tetra's quarters, which has been removed.
-Changed Brush item to look like the "Golden Fan" item from Echoes of Wisdom, since both were made out of golden feathers anyway.
-Kelp item changed from Link Between Worlds' "Fresh Kelp" to Echoes of Wisdom's "Bubble Kelp" because it looks better as a minecraft item.
-Dried Kelp item has been changed to match the new Kelp item texture.
-Added frog variants based on Ribbitune and Drippitune, which can be hatched in flower biomes and jungle biomes respectively. They can also be created using nametag renaming.
-Added Air Meter (Empty) HUD element in advance of next update.
-Adjusted Redstone Torch texture to be more compatible with future update.
-Revised all Mangrove related blocks except the doors and trapdoors, in order to improve the colour-scheme of the Mangrove biome, and to incorporate design elements from the Mangroves in Zora River in Echoes of Wisdom
-Silence of the Llamas:The sound effects "Llama\Idle2.ogg" and "Llama\Idle5.ogg" sounds have been replaced by silence, because they were driving me nuts.
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The only tricky thing will be trying to implement Fresh Animations support.
Edit: it came out 7 years ago whoops