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Zelda Battle Arena 3.0 Resource Pack
For Minecraft 1.14.4!
By The WASD Build Team and Eastonium
By The WASD Build Team and Eastonium
This is a resource pack for the map Zelda Battle Arena. It is NOT a stand-alone pack. The blocks and items that all the models and textures are put over will not make any sense to you.
Download the required map Here
Zelda Battle Arena is a reboot of a very old map for Minecraft 1.9. This map features dynamic loot and wave systems, monsters with custom AI and models, shops with custom items and weapons, and even a starting tutorial. While jam-packed with features, the map is also fully multiplayer compatible! We are attempting to update the map as often as possible, so make sure to subscribe to our YouTube channel!
Want to play this map with friends? Use my link to get 25% off a fast and affordable server!
To play ZBA, you must have the world AND this resource pack.
Update Videos:
[/center]Credit | This pack is for our map Zelda Battle Arena. It does not work by itself. |
Progress | 100% complete |
Game Version | Minecraft 1.14 |
Resolution | 32x |
Tags |
9 Update Logs
Update V3.0 : by Eastonium 11/21/2019 4:16:39 pmNov 21st, 2019
Feature:
-Switched every "damage" item to CustomModelData
-Added textures for boomerangs, shields, lightning rods, and lightning bows.
Bug Fixes:
-Fixed loads of issues with textures caused by updating from 1.13 to 1.14.
-Fixed issues with models not have correct faces null.
-Other general fixes. (too many to remember)
-Switched every "damage" item to CustomModelData
-Added textures for boomerangs, shields, lightning rods, and lightning bows.
Bug Fixes:
-Fixed loads of issues with textures caused by updating from 1.13 to 1.14.
-Fixed issues with models not have correct faces null.
-Other general fixes. (too many to remember)
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This texture pack is for Zelda Battle Arena, which is a custom map that my team made. The armor is the screenshots is leather armor that has been dyed different colors. However, it is not advised that you use this pack for anything but the map (link numerous times in the post), as the mapping of textures is illogical to anyone but us.
Hope that helps.