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[16x][1.11.2] Revritech Resource Pack - v1.11 Beta

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Level 43 : Master Artist
Notice: This resource pack is currently in its Beta phase. Content is subject to change, so some designs may be abandoned in the future.

News Updates (Latest: 10-24-16)
Starting from Scratch... and More Updates! (10-24-16)

I know it's been quite some time for me to manage recovering my old files. Unfortunately, that did not happen. Instead, I recreated the entire Revritech palette and am now creating new textures from scratch.

For this resource pack, the palette is certainly the most important factor in it, and it was a pretty tedious procedure to recreate. I haven't quite finished recreating all of the data for the palette, but I at least have enough resources to produce more updates.

Through all of this mess, I managed to finish the next update, "the Color Update Part 2/2". I also plan on updating into 1.10 soon, so I'll give you that to look forward to ;)

PC Crash! Oh Noez! (6-30-16)

For those who may've been wondering why I haven't been updating lately, it's solely due to the untimely occurrence of my laptop crashing. I was hoping to post the latter part of the color update before then but I suppose all that has gotta wait.

The crash seems pretty serious, as I can't even really get to the login screen. I've tried contacting a few tech experts on the problem and it's apparent that it's not going to be easy. I'll be lucky if I can even recover some of the data. Money has been short and I've yet to learn more PC operating skills but I try not to let it bother me. There's not a whole lot I can do anyway.

I'm certain the cause of the crash was from downloading a preview version the Optifine mod. Frankly, I'm a little less disconcerted knowing what I was getting into anyways. If I can impart any message from this, it is to be careful what you download. If you can, store some backups of your PC files and get a good anti-virus. After all, losing computer files changes a person.... *stares solemnly into the sunset*

From the same dude that brought you SNEScraft and the Trigun Music Pack...
Revritech Beta Logo

Revritech! Role-playing retro-themed fun!


Retro Video Game Design & Colors!

Revritech pays homage to the 16-bit era of gaming. Relive that experience with Revritech's simplistic design and special color theme. Revritech comes with a special theme known to as limited/shared color palettes. A good way to invoke that nostalgia of yours, or create new memories using Revritech's special themes!

"Shared Color Palettes" Preview (from v1.0 Beta):
Shared Color Palettes

Realistic Colors!

Looking for something more realistic than neon-blue water, cyan-colored diamonds, and iron that looks like silver? Get a change of scenery with Revritech's realistic colors! Now you can get acquainted with the nature of the real world within the confines of Minecraft. Tangential learning at it's finest -- how Minecraft ought to be!

"Realistic Wood" Preview (from v1.0 Beta):
Note: Real-life photos are highlighted in green
Realistic Wood

"Realistic Ores" Preview (from v1.0 Beta):
Note: Real-life photos are highlighted in green
Realistic Ores

Role-Playing Features!

A special tweak of Revritech is its role-playing textures. Revritech comes with a load of custom-designed blocks & items such as stone machetes, diamond broadswords & broadaxes, flint-based lighters, powder kegs, just to name a few. The custom blocks and items are also customly named in-game, to improve immersion. Great for creating RPG towns and adventure maps!

Revritech also comes with some special themes...
  • Medieval - use masonry and iron technology to create expansive castles for the knights at the round table!
  • Renaissance - use granite brick, diorite brick, quartz and glass to build vast, complex cities just like Rome. Be you own Brunelleschi!
  • Prison - A popular game type of Minecraft, build you own sturdy dungeons of brick and iron for those vile criminals. Be careful that they don't stock up their reserves of wooden shivs and sporks to dig their tunnel to freedom!
  • Extra fantasy textures and more!
Extra Animations & Compressed Images!

Revritech offers an array of custom animations that you won't find in the default textures -- torches, workbenches, tall grass, shiny ores, and more! Revritech also uses an image-compressing method known as indexing so images take up only about 70% as much space as usual. A performance-friendly resource pack!

Pack FAQ's (inb4 n00b questions):
Q: First of all, should I even use this resource pack?

A: The main purpose of a resource pack is to change up the style and theme of the game. However, this pack has a special theme which uses shared palettes, realistic colors, and a retro video game design. It also has some role-playing designs, meaning some textures deviate from a more realistic feel which might break immersion for sim-type survival players.

Basically this pack was designed for more of a target audience. If you're looking for a resource pack that sticks more to the feel of the default resource pack, I wouldn't recommend this pack.

Q: What do you mean by "shared palettes"?

A: One of the special themes of the Revritech pack is the use of limited or shared color palettes, which means each texture comes with a preset their own color groups. Also, each texture has limit of 16 colors (with a few exceptions), and some textures even share colors with other textures. The purpose of this artistic design method is to give a retro video game feel similar to the classic 16-bit era of video games. It also allows the artistic ability to utilize the complimentary colors of the preset palettes and to mix blocks that have shared palettes.

Q: Where did the name "Revritech" come from?

Revritech is a combination of the words "reverie" (which means "to dream") and "tech" (from the Greek word "techne", meaning "craft, skill, trade, art" etc). I removed a few letters from "reverie" just to shorten the name.

Q: Why is this resource pack still in Beta?

A: The main factor that determines the design of Revritech is its custom palettes. Most of the work done on the resource pack has been experimental and my first attempt at doing such art methods. Even if most of the textures appear to be finished, a major quality that is subject to change are the palettes. So since it is in Beta, you should expect that there will be a lot of changes as it gets updated, especially the colors.

Future Updates:
Upcoming Features - Stuff that might be added in the future
* Separate resource pack choices (Vanilla or RPG)
* Randomized textures
* Connected Textures support
* Redstone/Steampunk-themed update
* Custom 3D models (maybe)
* Custom soundtrack! (maybe)

Placeholder Textures - Stuff you should expect to see changed
* Most or all texture colors
* Most tools and weapons
* Nether quartz (item)
* Hopper
* Skull sand (AKA soul sand)
* Horse armor sets
Credit:GIMP: image-editing freeware used to make all the textures; kyctarniq: provided Kab's Resource Pack Showcase map
Progress: 80% Complete
Game Version:Minecraft 1.11
  • Armor
  • Environment
  • GUI
  • Items
  • Misc
  • Terrain

v1.11 Beta : 05/31/2017 5:44:55 pm5/31/17

  • Added UI textures
    • Inventory
    • All chest types
    • Workbench
    • Furnace
    • Anvil
    • Hopper
    • Dispenser/dropper
    • Enchantment table
    • All animal inventories

  • Changed all red sand textures to black sand
  • Changed "en_us.lang" file

v1.10 Beta (Hardened Clay Update) : 04/04/2017 8:21:05 pm4/04/17

  • Added hardened clay texture, model file and blockstate file
  • Added all sixteen clay bricks (stained clay) textures
  • Changed "en_us.lang" file

v1.9 Beta : 03/20/2017 7:43:31 pm3/20/17

  • Added hotbar texture
  • Added sun texture
  • Added moon phases texture
  • Added poppy texture
  • Added clay (block) texture
  • Added clay (item) texture
  • Added bread texture
  • Added apple texture
  • Added golden apple texture
  • Changed palettes
    • Gearhead (chainmail)
      • Helmet textures
      • Chesplate textures
      • Boots textures

    • Dark oak log textures
    • Oak log textures
    • Oak sapling texture
    • Dark oak sapling texture
    • Dark prismarine texture
    • Purpur block texture
    • Purpur pillar textures
    • Options BG tile texture

  • Changed "en_us.lang" file

v1.8 Beta : 02/06/2017 7:34:41 pm2/06/17

  • Added all shulker textures
  • Added armor stand textures
  • Added banner base texture
  • Added dandelion texture
  • Added end rod texture
  • Added ankh of revival (totem) texture with animation
  • Added iron nugget texture
  • Added egg texture
  • Added gunpowder texture
  • Added string texture
  • Changed red sandstone texture
  • Changed diorite brick (smooth diorite) texture
  • Changed "en_us.lang" file

v1.7 Beta : 01/12/2017 4:26:50 pm1/12/17

  • Added pumpkin and jack o' lantern textures
  • Added cauldron textures
  • Added hopper textures
  • Added iron nugget texture
  • Changed prismarine crystals texture and added animation
  • Changed prismarine shard texture
  • Changed shield empty slot texture
  • Changed palettes
    • Bed textures
    • Birch door textures
    • Birch planks
    • Birch log, top

  • Changed "en_US.lang" file
  • Changed pack format to type 3

v1.6 Beta : 11/20/2016 4:04:00 pm11/20/16

  • Added bone block textures
  • Added magma texture, mcmeta file and blockstate file
  • Added red nether brick texture
  • Added bone texture
  • Changed carrot on a stick texture
  • Changed netherrack palette
  • Changed quartz ore palette
  • Changed "en_US.lang" file

v1.5 Beta (The Color Update - Part 2/2) : 10/24/2016 8:26:33 pm10/24/16

  • Added the other fifteen dye textures
  • Changed "en_US.lang" file

v1.4 Beta (The Color Update - Part 1/2) : 03/20/2016 8:12:57 pm3/20/16

  • Added all sixteen colored wool textures
  • Added all sixteen stained glass & stained glass pane top textures
  • Added purpur block texture
  • Added purpur pillar textures
  • Changed "en_US.lang" file

v1.3 Beta : 03/16/2016 2:30:03 pm3/16/16

  • Added destroy stage textures
  • Added lily pad texture
  • Added cobweb texture
  • Added dirt path model file
  • Added snowed grass model file
  • Added animation
    • Golden crown (gold helmet)
    • Golden chestplate
    • Golden leggings
    • Golden boots
    • Diamond helmet
    • Diamond chestplate
    • Diamond leggings
    • Diamond boots

  • Changed palettes
    • Items:
      • Golden scimitar (gold sword)
      • Golden tomahawk (gold axe)
      • Golden pickaxe
      • Golden shovel
      • Golden hoe
      • Golden crown (gold helmet)
      • Golden chestplate
      • Golden leggings
      • Golden boots
      • Redstone (item)

    • Blocks:
      • Prismarine
      • Bookshelf
      • Enchantment table
      • Lapis lazuli block
      • Redstone block
      • Redstone ore
      • Podzol

    • Other:
      • Golden armor models
      • Golden horse armor (model)

  • Changed gold coin (gold nugget) texture
  • Changed lapis lazuli ore texture and palette
  • Changed lapis lazuli (item) texture and palette
  • Changed "en_US.lang" file

v1.2 Beta : 03/11/2016 12:34:59 pm3/11/16

  • Added farmland textures
  • Added enchantment table texture
  • Added frosted ice textures
  • Added carrot on a stick texture
  • Added dirt model file
  • Added coarse dirt model file
  • Added mycelium model file
  • Added podzol model file
  • Added blockstate file for adminium (bedrock)
  • Changed pack image
  • Changed water textures
  • Changed dirt texture
  • Changed coarse dirt texture
  • Changed iron bars texture
  • Changed "en_us.lang" file

v1.1 Beta : 03/01/2016 6:20:00 pm3/01/16

  • Changed pack format to type 2
  • Added shield textures
  • Added empty shield slot texture (item)
  • Added grass path textures
  • Changed andesite brick palette
  • Changed podzol palettes
  • Changed options BG tile texture
  • Changed pack image
  • Changed "icons" image
  • Changed "particle" image
  • Changed Gearhead (chainmail) chestplate texture (item)
  • Changed "en_us.lang" file

v1.0 Beta : 03/01/2016 6:18:40 pm3/01/16

  • Initial release

Comments : 14

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1 - 14 of 14

  • Knightworm
  • Level 50
  • Grandmaster Pixel Painter
  • June 1, 2017, 4:30 pm
I like the pack, but mostly I like the logo a lot
  • Cyber-Sama
  • Level 43
  • Master Artist
  • June 5, 2017, 12:59 pm
Thx, I'm looking to remaster the logo and other showcase graphics sometime in the future. This has largely been a learning process for me.
Looking Good! +1 Diamond.
  • Tjardo
  • Level 69
  • High Grandmaster Senpai
  • November 11, 2016, 5:30 am
Love the armor <3
  • DangerAce856
  • Level 14
  • Journeyman Artist
  • November 10, 2016, 7:10 am
  • Cyber-Sama
  • Level 43
  • Master Artist
  • June 30, 2016, 7:40 pm
To inform ya'll, my PC crashed a few months ago and I have more deets about it in the "News Update" spoiler above. Sorry for the hang-up, guys.
  • Cyber-Sama
  • Level 43
  • Master Artist
  • October 24, 2016, 4:33 pm
Update: I bought a new PC and am now working on new updates. Aww yeeah!
a diamond to encourage you to get the 1.9 version done <3
  • jmtlol
  • Level 29
  • Expert Engineer
  • March 20, 2016, 6:22 pm
Very nice!
  • Cyber-Sama
  • Level 43
  • Master Artist
  • March 21, 2016, 1:57 am
Thank you ^.^
  • Cyber-Sama
  • Level 43
  • Master Artist
  • March 1, 2016, 1:23 pm
Just to be clear, although v1.1 Beta of the resource pack is using the new format, it's still compatible with Minecraft 1.8. I also still have the old v1.0 Beta for the Mediafire mirror link in case people still want to use that version.
  • Cyber-Sama
  • Level 43
  • Master Artist
  • March 12, 2016, 4:53 pm
Update: Since the release of 1.2 version Beta, I've been updating the Mediafire mirror alongside the main updates. It's apparent that 1.9 resource packs are compatible with 1.8 anyhow.
this pack look great !
  • Spectre
  • Level 48
  • Master Mage
  • February 28, 2016, 9:53 pm
Lovely! <3

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