Minecraft / Texture Packs

[1.12.2] compatible Conquest_ 32x32

  • 2,080 diamonds
  • 1,501,753 views, 738 today
  • 481,366 downloads, 159 today
  • 3,192 comments
  • 1,225 favorites
  • 2080
  • 1225
  • playlist_add
  • share
  • more_horiz
avatar Monsterfish_
Level 83 : Elite Artist
1,657

Urgent Notice the pack can't be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ

here is how to install Conquest_ =)



You can also find me streaming my work and more @ https://www.twitch.tv/monsterfish_


You need to use Optifine or Mcpatcher together with this Resource pack!

undefined

undefined

undefined

Optifine/McPatcher required!

undefined




Not convinced yet? Check out these Videos
Spoiler - click to reveal

gsbnOcoFJlk



SA2JHcgJmNE



aL7oY-Igoko





















njqESTf_6wk





undefined
or support me on patreon

Additional to supporting me with a donation I provide a syncing server that will keep the pack on your PC up to date 24/7 and you will be able to see content I am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that I will only provide this if the donation is a min of 5$.


Custom sounds


Since I'm not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music, from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button, to
download and already to the .ogg format converted and renamed version of the music, that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


undefined


How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with command blocks
List of all the currently available sound names



Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)



Custom heads (hopefully still functional =/)
Spoiler - click to reveal

cabbage
/give @p 397 1 3 {display:{Name:"Cabbage"},SkullOwner:{Id:4B06F254-C109-71BB-99E0-BDA65CC21E45,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FiYmFnZS5wbmcifX19=}]}}}


cage
/give @p 397 1 3 {display:{Name:"Cage"},SkullOwner:{Id:F0693E9D-75F3-7573-AE3C-452A2AB891F0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FnZS5wbmcifX19=}]}}}



fruitcake
/give @p 397 1 3 {display:{Name:"Fruitcake"},SkullOwner:{Id:498A5ADF-C7F1-D85D-F8F4-4EC8F8612E63,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FrZTEucG5nIn19fQ===}]}}}



sandstone
/give @p 397 1 3 {display:{Name:"Sandstone"},SkullOwner:{Id:562585C7-B745-FBAE-1E15-649F9F85314F,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc2FuZHN0b25lLnBuZyJ9fX0==}]}}}


pumpkin
/give @p 397 1 3 {display:{Name:"Pumpkin"},SkullOwner:{Id:73B66A6F-883C-AE00-0479-98EF889B2154,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbi5wbmcifX19=}]}}}


stonebolder
/give @p 397 1 3 {display:{Name:"Stonebolder"},SkullOwner:{Id:C05E8EEF-9F07-FAB3-B64E-E5050A29386E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc3RvbmUucG5nIn19fQ===}]}}}


pumpkinlit
/give @p 397 1 3 {display:{Name:"Jack o lantern"},SkullOwner:{Id:8A42F625-FF78-2D79-3F35-3BDF8FA9B41B,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbl9saXQucG5nIn19fQ===}]}}}



lamp
/give @p 397 1 3 {display:{Name:"Lamp"},SkullOwner:{Id:D2009BC0-603C-6E4F-0F26-08D97574A832,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvbGFtYi5wbmcifX19=}]}}}


books
/give @p 397 1 3 {display:{Name:"Books"},SkullOwner:{Id:A8FDAB10-D590-8388-E66B-5E8A451E461E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYm9va3MucG5nIn19fQ===}]}}}


birdcage
/give @p 397 1 3 {display:{Name:"Birdcage"},SkullOwner:{Id:1B56DB58-15E7-AAAE-5DCC-6BCD8F74766E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYmlyZGNhZ2UucG5nIn19fQ===}]}}}

crystal
/give @p 397 1 3 {display:{Name:"crystal"},SkullOwner:{Id:9DC24CA0-8509-F364-1C9B-1AB0EF521063,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY3J5c3RhbC5wbmcifX19=}]}}}


globe
/give @p 397 1 3 {display:{Name:"globe"},SkullOwner:{Id:5453C009-61E5-B590-0AFA-09DF21B7E2B0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9nbG9iZS5wbmcifX19=}]}}}


old lamp
/give @p 397 1 3 {display:{Name:"Oldlamp"},SkullOwner:{Id:6C258963-82C6-0034-AC95-CB70841B8F2E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9sYW1wLnBuZyJ9fX0==}]}}}

undefined
1.8 Support

3d models to go along with conquest by Jugbot


Mod support

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Shaderpack made by Triliton
Better Than Wolves [BTW] made&edited by nebux
Balcons Weaponsmod by BlueboyS13
bump mapping/normal map support by Antroz59
got content related to conquest post it here =)


undefined

Spoiler - click to reveal
























undefined


For the expert builders and worldedit users out there I
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server I recommend this plugin for better access to the metadata blocks) click here for reference sheet and here for the biome specific texture sheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )



Spoiler - click to reveal
Adventure map "perfect Vacation" by vagosssssss
Video series "Noctis" by CreativeComunity
tree&rockpack by Monsterfish_ (me)
Medieval Building pack by creativerealmsmc
Roman style Addonpack by Origines
Roman banners by tom_clark
undefined

undefined










For more info on updates and indev things feel free to visit me on
https://twitter.com/Monsterfish_
and check out what's coming next.




-uBhgU9_suY





undefined

Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
Permissions beyond the scope of this license may be available at

If you want to use my work as a server pack make sure to stick to the following guidelines: do not use in-game prompts to the download of the pack (rehosting on your server), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be updated to conquest without having to wait for you to update your custom version).
CreditJohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video
Progress100% complete
Game VersionMinecraft 1.12.2
Resolution32x32
Tags

200 Update Logs

Update #200 : 04/13/2018 8:11:43 pmApr 13

Update

Xcchyn1nzO8


1.12 v1.2

  • added new model to chickens
  • added new model for cows with male variant
  • added new model to irongolem
  • added new biomedepended texture to irongoldem (forest ocean desert swamp taiga mushroom extremehills jungle hell end )
  • added biomedepended texture to spider (end hell)
  • added name sensitve fox skin to wolf (work on wild and tamed wolves
  • added new custom armors

  1. skeletal
  2. icy plate
  3. high plate
  4. heavy high plate
  5. mithril plate
  6. fancy gambeson & elven crown
  7. rogue

  • added new custom weapons (sword & axe)

  1. dwarven hatchlet
  2. scimitar
  3. iron axesword
  4. primitive fishingspear
  5. harpoon spear- boneclub
  6. orcish twohander
  7. cleaver of the dragongod
  8. twoheaded waraxe
  9. simple runeblade
  10. root dagger- root cleaver
  11. dwarven sword- rootsword
  12. moro kris sword- fancy shortsword
  13. dao- excalibur
  14. ice blade
  15. leafblade claymore
  16. viking longsword
  17. bronze axesword
  18. trollhunter axe
  19. roman pilum
  20. assegai
  21. jousting lance
  22. angelic fork

  • (Bow)

  1. light Musket



  • (Book)

  1. - Tome of manaflow
  2. - Tome of fire



  • (shield)

  1. 11th century shield
  2. 15th century shield
  3. african tall
  4. big roman scutum
  5. big round woodshield
  6. coffin shield
  7. greek cut
  8. heater round
  9. heater sharp
  10. jousting shield
  11. norman shield
  12. rounded roman scutum
  13. square wankel shield
  14. orcish shield
  15. silver elven shield
  16. golden elven shield
  17. dwarven shield

  • renamed largeaxe to large axe
  • renamed stone spear to stonespear
  • fixed barrier texture animation
  • fixed beacon texture blurryness (inside block)
  • fixed commands for custom heads and added preview pictures on the website
  • updated all guis to have a better readable nameplate
  • and probably a few more things lost in memory









Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_ .
In case you are a donator to my work you can also get access to an auto-sync tool to get the alpha changes of the textures so you are always a step ahead of the competition
LOAD MORE LOGS

Comments : 3,192

Login or register to post a comment.

Show Comments

1 - 50 of 3,192

There's an error in the texture when two wooden trapdoors are connected vertically:
prntscr.com/jjx11p
working as intended =) the its random ctm
  • GuardOscar
  • Level 7
  • Apprentice Skinner
  • May 14, 2018, 11:26 am
I like new overlays feature. But if the overlays use layer TRANSLUCENT then they may appear behind the rain. Like this:

https://i.imgur.com/hHhzTex.png

https://i.imgur.com/KZC7iX7.png


I tried to change layer type to cutout, but it looks like this:


before

https://i.imgur.com/ybWMp0Q.png
after

https://i.imgur.com/y5EtbD7.png

I wrote a issue in optifine tracker and to solve this problem I was advised to change the layer type from TRANSLUCENT and not to use semi-transparent pixels.


https://github.com/sp614x/optifine/issues/1408#issuecomment-388654822
i cant really reproduce the issue it looks fine on my end =/
  • GuardOscar
  • Level 7
  • Apprentice Skinner
  • June 1, 2018, 9:24 am
With some shaders this problem is not present, try to turn it off
  • theozov
  • Level 27
  • Expert Explorer
  • May 13, 2018, 7:20 am
What image editor do you use?
Photoshop
  • theozov
  • Level 27
  • Expert Explorer
  • June 2, 2018, 7:20 am
I have photoshop on my computer, our then you are the best person I have ever seen edit image. You know and I wonder, do you use filters or what?
90% handpainted with plenty of color correction to get it just right. i ofc use filters as well when possible to save time but usually the result is achived faster by hand
  • theozov
  • Level 27
  • Expert Explorer
  • June 2, 2018, 7:01 pm
Wow, you're really good.
  • Ember1654
  • Level 20
  • Expert Pokemon
  • April 22, 2018, 2:42 am
Sorry to be a pain but Norton is saying the download link + the actual
download is malicious ..I'm sure its nothing but thought that i should
tell you...
  • Bassifer89
  • Level 1
  • New Miner
  • April 30, 2018, 3:46 am
How did you solve the problem?
  • Ember1654
  • Level 20
  • Expert Pokemon
  • April 30, 2018, 8:34 pm
Found out it was just the norton toolbar . so i just disabled it through my browser and re enabled it after i download the pack. Nothing malicious ...
Thank you! I finally download it. I forgot about the norton toolbar!
  • Ember1654
  • Level 20
  • Expert Pokemon
  • May 4, 2018, 5:16 pm
No Problem! ^_^
  • Evoken
  • Level 2
  • Apprentice Artist
  • April 20, 2018, 1:31 am
Great new shields, you are very talented :)
  • Spejs
  • Level 6
  • Apprentice Architect
  • April 14, 2018, 1:26 am
"renamed largeaxe to large axe
renamed stone spear to stonespear"

Am I the only one who feels that something is wrong here?
hmmm.. i barely see
Can we use it for a server i read the rules for it but can we have the ingame prompt it would be very difficult for the user to install the pack from the website we will give them the link but can we have it auto download for them, we may pay if needed. or we could pay you 5$ it would be more than you would have made from the users downloading it from you
  • rigby250
  • Level 1
  • New Miner
  • April 1, 2018, 7:50 pm
Im getting a glitch where when 4 leaves are put together in a 2x2 square there is a white, missing color texture in the middle. the texture is the texture of the leaves that come off of the block and I cant seem to fix it. And yes, I have optifine.
How to use my own BankGothic font... oh how to do...
  • kid_leggo
  • Level 1
  • New Miner
  • March 31, 2018, 5:54 pm
This resource pack Is my all time favorite! Thank you for this amazing pack!
  • DreamBliss
  • Level 1
  • New Crafter
  • March 27, 2018, 12:26 am
These are very nice textures. Thank you for your work, and for updating to 1.12.2.
  • Edeyz
  • Level 1
  • New Miner
  • March 18, 2018, 10:44 pm
Hi, I am having an issue where different blocks that merge textures (eg. grass and stone) interferes with my shaders. (Its also just generally confusing as to what type of block it is sometimes)

Do you have a version without different block type merging. I notice your older versions don't merge same block types like stone...

Thanks.

Edeyz
  • IBenTheBossI
  • Level 26
  • Expert Architect
  • March 16, 2018, 4:18 am
I see in the files of the recourse packs that there are all of these custom sounds and items but i do not know how to get them into the game. can someone explain to me how to do that?
Hello. This resource pack is absolutely amazing. I just can't find one thing... written instruction on hor to use an 'alt' texture. I am trying to replace the redstone torch texture to the 'alt' one. I replace the candlestick images and launch Minecraft. When I place a resstone torch, the mets animation appears to be pulling from some animated candlestick and not the alt redstone torch. Could you provide some assistance? Thank you very much.

[ UPDATE 3/14] Happy Pi Day. This had been resolved.
  • Evoken
  • Level 2
  • Apprentice Artist
  • February 28, 2018, 8:54 am
Hello monsterfish, your new textures you have made for 1.7.10 five months ago are so good (redstone block meta data 152:1 is not working properly for me) :) Will you someday add new textures to 1.7.10 or did you abandoned that version? Thanks
  • Angela1984
  • Level 1
  • New Miner
  • February 13, 2018, 10:41 am
[code]hello I downloaded the resource pack Conquest 1.12.2 from monsterfisch. I realized that the texture of cleanston does not look great in any biomedicine and that a flaky inst came about that is very annoying.I also liked the fact that the Netherreck has different textures and also the trees and the water in the mushroom are biom anderst (red)I use forg 1.12.2 liteloader1.12.2 and optifine 1.12.2 C6Is there an alternative for the pack or will I live with it.and the pack is even though I have made it brighter and the dynamic illumination does not run smoothly, not much lighter.i need a answer in german please an my Email angela.minecraft @web.de[/code]
  • AdolSK
  • Level 1
  • New Miner
  • February 12, 2018, 8:21 am
HI, I have some question. I saw there are some textures like gold nugget with name gold coin looks like coin. So is there some list of all this "textures with names" if yes PLEASE write me.
  • Ultharine
  • Level 27
  • Expert Artist
  • February 11, 2018, 8:37 am
hi monsterfish

Love your pack
i'm using it for a long time now.

getting issues tho since ... i think 1.12
the grass on top of the grass texture overlapping to the next block that is not grass gives those water reflection with shaders.
also got those weird grass squares on top of grass blocks.

https://i.imgur.com/nSAkshL.jpg

happens with different shaders.

https://i.imgur.com/AI8UKmI.jpg

tried different things to get rid of that issues ...
is it the aoverlays?
havent found an acceptable solution yet.

Greetings
Holy damn this resource pack is amazing! Especially since John Smith was my favourite resource pack (until I used this one ofc)
  • DaveNick
  • Level 1
  • New Miner
  • February 7, 2018, 1:34 pm
Hi guys.

I have a question. I've lost file for Conquest Texture Pack version 11.1 for MC 1.7.10. Now it's imposible to download this version of this file. Have You someone this texture pack? Can be even lover version like 10.5, but not lower.

I've be glad if someone of You guys have this one. If yes, please info and share with me.
Best regards.

PS. Sorry for my English :)
is this pack the same as 'Conquest Reforged' that isn't updated to 1.12 yet.... its still on 10..
  • MTXRooster
  • Level 1
  • New Miner
  • January 31, 2018, 11:40 am
I have a quick question that I didn't see mentioned, and searched for a couple key words on as best possible on here..

It's amazing we can change swords/armor into other items similar to the way this pack used to use the metadata/item id's.. Why can't we do the same for the blocks, IE cobblestone on anvil renaming it to "italian stone" or whatever exactly it would be.. Is there a way we can do that and I just used incorrect names? How is it that using the anvil allows the item to change like that? Thanks in advance,

MTXRooster
  • DeBoKah
  • Level 52
  • Grandmaster Dragon
  • January 27, 2018, 4:00 am
Hello,

I always use your resourcepack but I have a blue / white texture that appears in the leaves.

https://i.imgur.com/ie3Wtwx.png
https://i.imgur.com/rCCkhN8.png

I use the last version of Optifine for MC 1.12
The texture issue appears with or without shaders.

Any idea of what the problem is ?
Thank you !
  • Lofish
  • Level 1
  • New Miner
  • January 25, 2018, 12:50 pm
any faq or help forums for this, all the install guides are out of date.
the download link sends me to shady ad websites with no download and pop ups.
  • zigzack54
  • Level 1
  • New Crafter
  • January 25, 2018, 10:35 pm
You need to click on the "mirror" option instead of the download option on that site. I struggled with the same thing.
  • Corentix
  • Level 1
  • New Miner
  • January 22, 2018, 12:01 am
I love this recourcepack but what happened to previous fences ? The elfic birch fence and the acacia oriental fence ?
  • Envarin
  • Level 1
  • New Miner
  • January 19, 2018, 9:17 pm
So this pack is practically unusable with any shaders except Conquest of the Sun? Sildurs makes the connected textures grey, chocapic makes them have the reflection of water and SEUS makes them grey and have this weird overlay.

Only one that works without glitching is Conquest of the Sun, and I don't really like how it looks.
  • Aetep
  • Level 1
  • New Miner
  • January 12, 2018, 4:19 am
Love this texture pack but I seem to have a wooden trapdoor issue. When I hold one in my hand it looks as it should but when I place it, it's just solid wood. (I've included a screenshot). Any help would be greatly appreciated
https://imgur.com/a/5YLtM
the texture of the trapdoor changes depending on the biome to give people more trapdoors to build with
  • Aetep
  • Level 1
  • New Miner
  • January 17, 2018, 7:58 am
Oh okay, cool. Thanks for the info and thanks for a great pack!
The potato and blaze rod are rather promiscuous
I guess at some point one starts seeing it everywhere ;)
Anyone else getting black water with the latest optifine?

imgur.com/a/tsK11
that is indeed a little bit too dark would be indeed good to know if more people have that issue =/
Yes, I do. I can give Screenshots if needed.
  • bigwump
  • Level 1
  • New Miner
  • February 3, 2018, 6:29 pm
Anyone identify the cause of/solve the black water issue?
  • Arona
  • Level 23
  • Expert Architect
  • January 4, 2018, 8:50 am
Love the resource pack, I've used it for years!

But, could you consider something other than ad.fly? It's a royal pain in the ass to download the RP whenever I change computers and the site totally hijacks my browser.
if you have a better service provider i am more than willing to put up an alternate way (just no direct download as i would like to keep the pack free for you guys but get a little revenue due to the ads displayed)
if you don't have one you can also support me on patreon or make a onetime support and get access to a adfree early access with additional upcoming textures via the early access feature that will keep you up to date at all times
  • Griefed
  • Level 3
  • Apprentice Architect
  • January 2, 2018, 4:19 pm
I absolutely love your resource pack and use it wherever & whenever I can!
hehe i am glad it gives you that much joy =)
What i need version minecraft to use this mod or texture pack or something >_>?
for the direct link one you need 1.12 minecraft but on the conquest.ravand.org website you can download the pack for every version of the game since 1.5 and even older
I'm not completely sure if anybody already knew this, but when you rename any armor to "Christmas Crusader" they turn into Templar armor.
heres a list with all the avaviable custom armors =) (exept the marked red ones

http://desteff2222.wixsite.com/stefan-krein/custom-armors

and some custom weapons to go along with it =)

http://desteff2222.wixsite.com/stefan-krein/customweaponstools
  • LukeAsArts
  • Level 28
  • Expert Engineer
  • December 23, 2017, 8:46 am
The word Crusader changes the armor on the website there are a ton of armors you can get by renaming.
  • Olaxan
  • Level 1
  • New Miner
  • December 16, 2017, 3:39 pm
This pack is gorgeous. I really don't want to play without it anymore.

We have a glitch with connected textures in combination with any shader mod, however. Someone mentioned it further down.

Basically all connected texture blocks get covered in a watery sheen, with major flickering (z-fighting).
This issue didn't occur in the 1.11 versions of Conquest. AFAIK all shaders are affected.

Here's a clip of it in motion.
the problem here at hand is a new feature added by optifine that has been used by the majority of the shaders in the past to create a certain effect the ConquestOfTheSun shader and trilitons shader support the feature correctly (according to optifine) and it works no problem with them so if you have a shader that doesn't work with the feature you have to contact the shader dev and request them to address a fix for the issue as it is not solvable properly on my end without loosing on the aesthetics side of things
  • Olaxan
  • Level 1
  • New Miner
  • January 22, 2018, 4:19 am
What is that new feature called?
  • jdwarfer
  • Level 1
  • New Miner
  • December 10, 2017, 7:04 am
After some time using your pack, I'm used to the textures so I barely miss any ore.
But, sometimes, when there's only one diamond ore alone, there's no diamond on the visible side of the block. It's always visible only when there are two diamond ore at least.
I think it might be the same for coal, not sure.
Please make sure the ore is always visible, and it would be perfect.
This pack is so amazing, it's like playing another game. I'm using it with Audiocraft sound pack, it's awesome.
ah yeah ill see what i can do about that it shouldn't be too much of a hassle to fix =)
  • LukeAsArts
  • Level 28
  • Expert Engineer
  • December 23, 2017, 8:49 am
This is because of the mixing textures they have it can't get wholly covered unless the stone is broken by another block on any side then it'll get covered i don't think he can fix this.
  • jdwarfer
  • Level 1
  • New Miner
  • December 25, 2017, 11:34 pm
I noticed it's impossible to see emerald sometimes for exemple because there's no trace of green on the visible face of the block. I got some of them by luck xD
That's frustrating because this pack is so awesome.
This is a joke. Ive been trying to download this pack for ages, finally after battling through adfly which I hate btw it downloaded. Next problem windows 10 hates Java, doesn't work, finally downloaded the mcpatcher jar, wont work, downloaded a jar opener on win10 store, guess what doesn't work, been at this for 3 hours, gave up.
I really want to use this texture pack it looks awesome, I don't even mind paying for it, give us a detailed way of using this pack with windows 10.Thanks
  • JAB_CAB
  • Level 25
  • Expert Explorer
  • December 31, 2017, 8:50 pm
Wait. You gotta pay for this? ^^" Monsterfish? Explain? I'm not downloading the pack until I get confirmation that I don't have to pay real money (or any money, for that fact. I'm broke, man)
Since you got the pack already all you really need to do nowadays is to get optifine it comes with an autoinstaller that you just run and than it add the modded jar to the launcher automatiucally.

as with the win10 version of the pack it is coming just note it will certainly not be the same as on java as win10 doesnt support connected textures of any sorts =(
if you still run into problems installing the pack feel free to drop me a pm over discord heres the link to the comunityhub https://discord.gg/ehTcUDk

1 - 50 of 3,192

Show Comments

Search

Browse

Site

© 2010 - 2018
planetminecraft.com

Welcome