Minecraft / Texture Packs

Cova's Random Things

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avatar covauski3
Level 41 : Master Artist
74
This is just a texture pack with random models that I've done in a while, don't know what might show up.

Current models:
Tardis (1979, 2005, 2007, 2010, 2013, 2014, 2018);
Sonic Screwdriver;
Portal Gun;
Newt's Suitcase;
Gravity Falls' Journal;
Fludd;
Mr Fusion;
Meeseeks Box.


The way this pack works is by replacing the texture of a unbreakable diamond hoe according to it's damage value. To do this, just replace the word HERE on the command with a number from 1 to wherever you want*

-Get the item:
/give @s diamond_hoe{Unbreakable:1,Damage:HERE}

-Get the item on an armorstand:
/summon armor_stand ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_hoe",Count:1b,tag:{Unbreakable:1b,Damage:HERE}}]}

-Get the item on your head:
/replaceitem entity @s armor.head diamond_hoe{Unbreakable:1,Damage:HERE}

*The numbers to an especific item might change if I add a new model.

#London1965
Progress5% complete
Game VersionMinecraft 1.13
Resolution128x128
Tags

6 Update Logs

Update #6 : 07/23/2018 3:33:43 amJul 23rd

-I'm updating the pack to work on 1.13;
-I changed the json files so the texture will only apply on unbreakable items, this way you will be able to play survival normaly without the tool changing to another thing (no more farming with a tardis);
-There are at least 3 variants for each tardis model: normal, materializing (animated texture) and snowed.

-=To do=-
-Syncronize all the models with their own 3 variants;
-Put the textures of a model on a single image (like a skin).
LOAD MORE LOGS

Comments : 30

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  • WillTDP
  • Level 1
  • New Miner
  • August 4, 2018, 3:53 am
Can I use your Tardis textures in a data pack that i'm maybe going to make?
  • covauski3
  • Level 41
  • Master Artist
  • August 5, 2018, 9:42 am
If you are going to take the content then no. Other than that, you're free to use in any project
Are you sure you set it up to a 1.13 file bc from what i can see it only set up still for a 1.12.2 file
  • covauski3
  • Level 41
  • Master Artist
  • July 29, 2018, 5:46 am
100% sure, it might also 'work' with 1.12.2, but the normal texture for the diamond hoe will be missing, due to the changes done from 1.12 to 1.13 on the json files. If you are having some problem to get the items in 1.13 just read the description, I left some commands that will help you to summon the items
  • RealSBK
  • Level 1
  • New Crafter
  • July 8, 2018, 8:37 am
I think this is by far the best Doctor Who Tardis Textures I have ever seen in my life
  • covauski3
  • Level 41
  • Master Artist
  • July 22, 2018, 9:35 pm
So, you will love the updated version. I still have to organize everything though
i'm not sure how i can see the models- for me they just show up as the normal blocks?
What blocks do we use to spawn the different thing? 😀
Hey, when are you going to release the update with the new TARDISes and their textures? I really want to use the 13th Doctor's TARDIS and edit the textures to look more faithful to Minecraft default. I actually made a 13 TARDIS once with your pack but compared to your's, mine looks like crap XD. I hope you release the new one soon.
I don't know if you did or not exactly because when I downloaded the pack it gave me the older one
  • covauski3
  • Level 41
  • Master Artist
  • February 20, 2018, 10:26 pm
I just update the logs so I can keep track of what need to done and what needs to be fixed or improved. For a release I think it would be better to wait for the 1.13 to arrive officialy so I wouldn't have to update it again. I was thinking also on waiting to have all of the 14 Tardises done but hardly ever I feel like doing a new model, at least I fixed and improved the ones that already exists. Maybe I make it a separeted texture from the random things, due to the "normal", "materialising" and "christmas" boxes that I have made. Anyway, I'll leave a demonstration of the "materialisation" texture.

https://www.youtube.com/watch?v=z6Wt4E62z9M

  • MarioOdyssey
  • Level 32
  • Artisan Geek
  • February 21, 2018, 11:10 am
Okay, thanks!
  • Knux
  • Level 44
  • Master Batman
  • February 15, 2018, 2:47 am
Hey this is great! Mind if i use it in a map with you being credited?
  • covauski3
  • Level 41
  • Master Artist
  • February 18, 2018, 5:43 am
They were made to be used, I would appreciate it :)
  • Knux
  • Level 44
  • Master Batman
  • February 18, 2018, 1:36 pm
Thanks! i made a working TARDIS with your models (watch?v=1gaQ4UiVxjk)
  • covauski3
  • Level 41
  • Master Artist
  • February 20, 2018, 10:30 pm
Really liked the concept, at 1.13 you might get it to travel between dimensions ;)
  • Knux
  • Level 44
  • Master Batman
  • February 21, 2018, 2:34 am
That would be cool! But i'm trying the snapshots and the commands are really confusing lol
????
  • covauski3
  • Level 41
  • Master Artist
  • January 6, 2018, 12:23 pm
You need to use a command block to spawn an armor stand already wearing the desired block
/summon armor_stand ~ ~ ~ {ArmorItems:[{},{},{},{id:"block",Count:1b}],HandItems:[{},{}]}
i tryed to place tardises on armor stands it didn't let me
  • JCGamings
  • Level 1
  • New Miner
  • October 25, 2017, 6:34 pm
Hey when I place the TARDISES they are just the normal blacks, how to fix?
  • covauski3
  • Level 41
  • Master Artist
  • October 25, 2017, 8:21 pm
It should be placed on an armor stand's head to get to full size
oi cova
how do i put it in it hard for me to do
hi cool stuff but looking at pics just asking (do they work?)
  • space-dad
  • Level 24
  • Expert Prince
  • May 2, 2017, 11:46 am
Oh my god this is just all my fandoms into one ^^;
I found : with an armor stand
How to make the tardis cuts real?
dude, pls add more random things its so awesome!
wow. Awesome

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