Minecraft Texture Packs / Realistic Packs

COMPLETE & TOTAL MAYHEM - Mixed HD Expanded Resource Pack -

  • check_circle Font
  • check_circle GUI
  • check_circle Items
  • check_circle Terrain
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thecrazydudesrd's Avatar thecrazydudesrd
Level 50 : Grandmaster Artist
52
COMPLETE & TOTAL MAYHEM - Mixed HD Expanded Resource Pack - Minecraft Texture Pack

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= C o m p l e t e & T o t a l M a y h e m =
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Development Log and Instruction Manual.

If you did not download this Resource Pack from PlanetMinecraft, you have been either given a fraudulent or outdated copy. Do not trust them to be fully updated or maybe include malicious code. You should remove that copy and visit my website and recieve the truest and most up to date version of this pack and ignore the rest.
-SRD

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Table of Contents
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-1- Installation Instructions
-2- About Complete & Total Mayhem
-3- Changelog
-4- Credits
-5- Terms & Conditions

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-1-
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Installation Instructions

Drag and drop 'Complete & Total Mayhem's ZIP file into your /resourcepack folder. Activate in game, enjoy.

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-2-
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-- About Complete & Total Mayhem

Complete & Total Mayhem is an attempt in refining the graphics of a great game, Minecraft, into a unique and almost 'AAA' visuals.

With this pack I intend on using the Custom Models and sounds in Minecraft. Custom Textures and Models, Custom Item Textures, Custom Colors, and Random Mobs modifications in MCPatcher/Optifine. Normal and Specular mapping for people using Shaders such as 'Sonic Ether's Unbelievable Shaders' The end result, a Minecraft you can call Minedblowing.

All of the textures will be x128 except item icons, which will be x512 to make unique painted panels with rarity color coded backgrounds based on Vanilla gameplay. Also tools will be custom models.

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-3-
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-- Change Log

--------------Alpha 2----------------
Bringing in some grit
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Goals -
Continued improvements to GUI and beginning some Mod Support with Shader support for all currently finished blocks.



--------------Alpha 1----------------
All journeys begin with a single step
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Goals -
Construct the pack for Minecraft 1.9

Have the GUI roughed out with a transparent appearance that is pleasing to the eye, decorative, yet very useful for Survival and PVP

Develop the starting point of 'Color Coded Loot'

Include basic MCPatcher Custom Colors effects and a rough lightmap for the over world

Full changelist found in the Updates tab.

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-4-
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-- Credits

Textures by thecrazydudesrd
Kahr for upkeep and additions to MCPatcher
The whole Texture Artist's Union and Artist's community.
The Mojang Team for upkeep of Minecraft.
and you the player downloading this pack!


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-5-
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-- Terms and Conditions

You may not redistribute assets in this pack in remix packs intended for public use. Anyone found to use my assets will recieve a DMCA Takedown Notice.
You can use screenshots and also take video while using this pack. Any use of monetary rewards for video is allowed, I would prefer to have a link back to my site and accreditation.
Progress5% complete
Game VersionMinecraft 1.10
Resolution128x
Tags

4 Update Logs

Alpha 2 : by thecrazydudesrd 04/03/2016 4:49:06 amApr 3rd, 2016

List of files changed
//readme.txt

//assets/minecraft/lang/en_us.lang (Easier to read GUI!)

//assets/minecraft/textures/blocks/dirt.png
//assets/minecraft/textures/blocks/dirt_n.png
//assets/minecraft/textures/blocks/dirt_s.png
//assets/minecraft/textures/blocks/grass_side.png
//assets/minecraft/textures/blocks/grass_side_n.png
//assets/minecraft/textures/blocks/grass_side_s.png
//assets/minecraft/textures/blocks/grass_side_overlay.png
//assets/minecraft/textures/blocks/grass_side_overlay_n.png
//assets/minecraft/textures/blocks/grass_side_overlay_s.png
//assets/minecraft/textures/blocks/grass_top.png
//assets/minecraft/textures/blocks/grass_top_n.png
//assets/minecraft/textures/blocks/grass_top_s.png
//assets/minecraft/textures/blocks/stone_n.png
//assets/minecraft/textures/blocks/stone_s.png
//assets/minecraft/textures/blocks/coal_ore_n.png
//assets/minecraft/textures/blocks/coal_ore_s.png
//assets/minecraft/textures/blocks/diamond_ore_n.png
//assets/minecraft/textures/blocks/diamond_ore_s.png
//assets/minecraft/textures/blocks/emerald_ore_n.png
//assets/minecraft/textures/blocks/emerald_ore_s.png
//assets/minecraft/textures/blocks/gold_ore_n.png
//assets/minecraft/textures/blocks/gold_ore_s.png
//assets/minecraft/textures/blocks/iron_ore_n.png
//assets/minecraft/textures/blocks/iron_ore_s.png
//assets/minecraft/textures/blocks/lapis_ore_n.png
//assets/minecraft/textures/blocks/lapis_ore_s.png
//assets/minecraft/textures/blocks/redstone_ore_n.png
//assets/minecraft/textures/blocks/redstone_ore_s.png

//assets/minecraft/textures/GUI/icons.png (edited for clairity)
//assets/minecraft/textures/GUI/container/brewing_stand.png
//assets/minecraft/textures/GUI/container/anvil.png
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1
04/03/2016 5:52 am
Level 54 : Grandmaster Blob
Fudds
Fudds's Avatar
Looking good. I really like the font, one of the best I've seen. Great job crazy :)
1
04/03/2016 6:23 am
Level 50 : Grandmaster Artist
thecrazydudesrd
thecrazydudesrd's Avatar
Thank you, I was hoping the font was decent. No 'bad' or 'off' letters that need worked?
1
04/03/2016 6:56 am
Level 54 : Grandmaster Blob
Fudds
Fudds's Avatar
Maybe fix the lowercase "x". I think the top part needs to be wider, so that the top part looks a more like the bottom part. That is all that bothers me. :)
1
04/03/2016 11:44 am
Level 50 : Grandmaster Artist
thecrazydudesrd
thecrazydudesrd's Avatar
I'll work on it, thanks for the critique!

Edit: Finished will be on next update!
1
04/03/2016 4:50 am
Level 50 : Grandmaster Artist
thecrazydudesrd
thecrazydudesrd's Avatar
New update today with cleaner health bars, grass blocks, more GUI and giving the game some normal mapping and specular mapping for shader modifications. Give it a try and let me know how you feel about it!
1
03/24/2016 11:31 am
Level 50 : Grandmaster Artist
thecrazydudesrd
thecrazydudesrd's Avatar
Sorry for delays in getting things set up for the next Alpha, I'm still working hard on this pack, just having to learn GIMP due to some weird error involving WINE and my Photoshop. That and new tool's got me all amped up.

Right now I'm working on unifying the GUI and cleaning up some oddball stuff I was experimenting with. Currently though I've gotten a good chunk of the regular GUI finished and now I'm working on getting the HUD redone including making the buttons. I've also gotten the grass block's side and top done. All is improving although at a slow pace. I'm being very particular about these graphics, testing them to make sure they are easy to read.

Here's a couple screens to those who want to see some of what's been up!
https://dl.dropboxusercontent.com/u/32905740/mc/CTM/SS/gui/vA2newhealthbar.png
https://dl.dropboxusercontent.com/u/32905740/mc/CTM/SS/blocks/vA2newGrass.png

1
02/19/2016 1:06 pm
Level 50 : Grandmaster Artist
thecrazydudesrd
thecrazydudesrd's Avatar
thanks for getting me the featured pack reel!
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