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Enhanced Mobs Resource Pack (Optifine Required)

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avatar DragendGhast
Level 34 : Artisan Pyro
27
Optifine Is Required For This Pack To Work!

Enhanced Mobs is a resource pack aimed at improving the quality of Minecraft's entity models and textures while trying to keep a balance between realism and the Minecraft feel. This pack also adds (and will continue to add in future updates) lots of randomized skins for each mob.

Here is a list of the mobs that have an updated model and textures:
Cow / Mooshroom / Chicken / Rabbit / Pig / Sheep / Parrot / Llama / Ocelot / Wolf(Dog) / Dolphin / Cave Spider / Spider / Bat / Creeper / Silverfish / Endermite / Zombie / Husk / Drowned / Zombie Pigman / Villager / Zombie VIllager / Witch / Vindicator / Evoker / Vex / Skeleton / Stray / Wither Skeleton / Blaze / Enderman / Baby Mobs / Horse / Donkey / Mule / Magma Cube / Ghast / Polar Bear / Turtle / Giant / Pillager / Illusioner

The next update will be themed the "Aqua-Pillage Update", and will enhance the following:
Cod / Salmon / Tropical Fish / Pufferfish / Panda / Fox / Ravager / Phantom / Wandering Trader / Trader Llama / Guardian / Elder Guardian

If for any reason you want to remove certain mobs from your copy of the resource pack,
all you need to do is delete the textures and models for those specific mobs in the resource pack. This can be done by searching "%appdata%" on your computer, then going to '.minecraft/resourcepacks/Enhanced Mobs 1.3/assets/minecraft/'. From there, the textures can be found in 'textures/entity' and 'optifine/mob' folders, and the models can be found in the 'optifine/cem' folder. As for the models, all you have to do is delete the .jem files. Leave the .jpm files alone, because sometimes they are related to other mobs and you might break something.

Showcase Video by Phoenix Prevailing:


Other Info:
All textures and models were created solely by myself, however, I did receive advice from SixFootBlue (Twitter: https://twitter.com/SixFootBlue ) when I was learning how to model in optifine. If you would like to follow me for updates on progress for this resource pack and other projects I am working on, feel free to follow me on Twitter as well: https://twitter.com/DragendGhast
CreditSixFootBlue
Progress65% complete
Game VersionMinecraft 1.14
Resolution16x16
Tags

4 Update Logs

1.4 : 11/28/2019 11:45:05 pmNov 28th, 2019

Models added:

-Baby Sheep model

-Baby Cow model

-Baby Mooshroom model

-Baby Horse model

-Baby Donkey model

-Baby Mule model

-Baby Polar Bear model

-Baby Pig model

-Baby Ocelot model

-Baby Cat model

-Baby Wolf model

-Baby Chicken model

-Baby Llama model

-Witch remodel

-Pillager model

-Illusioner model

-Horse model

-Donkey model

-Mule model

-Giant model

-Ghast model

-Magma Cube model

-Polar Bear model

-Leatherback Sea Turtle model


Textures added:

-All baby mobs have new textures
LOAD MORE LOGS

71 replies

2
01/01/2020 1:47 am
Level 15 : Journeyman Ranger
Energy Master
That spider texture is gonna give my friend a heart attack, I love it!
1
12/26/2019 4:46 pm
Level 2 : Apprentice Crafter
CarlinWashburn
suggestion: make the texture format such that if the pack is enabled without optifine, it doesn't break
1
12/29/2019 12:35 am
Level 34 : Artisan Pyro
DragendGhast
Unfortunately that isn't possible. On the Java version, there is now way to change the models of entities, which the entire premise of this resource pack, so OptiFine will always be necessary. If someday Mojang adds the ability to change entity models to Vanilla be assured I will make the switch, but for now there isn't anything I can do about that.
1
12/29/2019 9:29 pm
Level 2 : Apprentice Crafter
CarlinWashburn
I know that; I mean to line up the layout of your textures with that of vanilla minecraft. That way, someone could have the pack equipped without optifine and it would just look like vanilla. Alternatively, change the name of your texture files so that without the custom model the textures are ignored.
1
12/31/2019 12:41 pm
Level 34 : Artisan Pyro
DragendGhast
Ah, I see what you mean. Nevertheless, most of my models are not the same shapes/hold the same purpose as MC's original boxes and their UV Mapping, so changing where or how my textures are lined up won't fix how broken the pack looks without OptiFine. I also cannot just change the names of my files so they won't interrupt vanilla MC because OptiFine's random textures and biome-specific textures rely on those same names so the pack would lose a lot of its functionality. The best way to deal with this is to just take off the resource pack when you can't play with OptiFine. Trust me, I know what I am doing, and there is no real/easy way around this I'm afraid.
2
12/31/2019 2:59 pm
Level 2 : Apprentice Crafter
CarlinWashburn
Thanks for taking the time to consider and respond to my suggestion.
2
12/04/2019 11:41 am
Level 1 : New Explorer
valent666
Omg !!!! Finally the new update arrived !!!!
2
11/30/2019 6:06 pm
Level 13 : Journeyman Hunter
_Luck150
the horse armor have a bug , pls fix that
2
12/01/2019 9:20 am
Level 34 : Artisan Pyro
DragendGhast
Ah I see, thanks for letting me know! I'll try and get a bugfix update out soon!
1
12/01/2019 3:42 pm
Level 13 : Journeyman Hunter
_Luck150
Are you sure there are custom horse armor ??? and at least one cem for them



because in your pack you have a version of the armor, but it does not apply
2
12/03/2019 3:36 pm
Level 34 : Artisan Pyro
DragendGhast
Yes I have the textures in the pack but I hadn't done anything with them, it was just an oversight. I will get that fixed in a smaller bugfix update later this month hopefully.
2
11/29/2019 2:24 am
Level 1 : New Miner
KOPOBKA
Damn thats a top tier resource pack here. The parrot looks sick
2
11/29/2019 1:24 am
Level 10 : Journeyman Fisherman
NightJAsian
YES,1.14 VILLAGER PLAYER MODEL
2
11/29/2019 12:57 am
Level 30 : Artisan Blacksmith
Rainway
Holy molly, this is amazing, keep up the great work!
2
10/26/2019 3:46 pm
Level 1 : New Explorer
Chickenugget07
Hi sorry if this is mean or anything but i dont really like the humanoid versions of the villagers/illagers/witches. Is there a way to turn the models off in any way? But other than that i love the pack!
2
10/27/2019 3:01 pm
Level 34 : Artisan Pyro
DragendGhast
Hi! I didn't expect everyone to love those changes, so it's fine you aren't a fan. To get rid of those mobs from the pack, all you need to do is delete the textures and models for those specific mobs in the resource pack. This can be done by searching "%appdata%" on your computer, then going to .minecraft/resourcepacks/Enhanced Mobs 1.3/assets/minecraft/. From there, the textures can be found in textures/entity and optifine/mob folders, and the models can be found in the optifine/cem folder. I hope this helps!
2
09/29/2019 2:43 pm
Level 1 : New Explorer
Squidaccus
Thank god you removed the antisemitic caricature of the original villagers. This pack is awesome.
2
09/06/2019 8:07 pmhistory
Level 1 : New Miner
Dino1469
I really love this pack even though the villagers always catches me off guard but the Alex versions of the zombie type mobs don't show up for me
1
09/06/2019 11:36 pm
Level 34 : Artisan Pyro
DragendGhast
Thanks! Enhancing the villager was difficult because I didn't want to stray too far from its original form. I gave them humanoid arms because it logically makes sense that they would need to use them, but I also didn't want it to look too much like the player, so I kept a bit of the nose and their fat bodies.
2
09/05/2019 2:17 pmhistory
Level 1 : New Explorer
valent666
¡Hola !, este paquete de texturas es muy bueno.
Me encantaría que haya algunas texturas para ciertos MOBS:
- EnderDragon
-Guardian y Elder Guardian
-Whiter
Espero que obtengas mis sugerencias.
(You could also make some textures for the boats-golems-and some other for the bats) 😃😃😃😃😃
2
09/06/2019 5:09 pm
Level 34 : Artisan Pyro
DragendGhast
¡Hola! Me alegro de que te guste el paquete!
Tengo planes para los mobs y golems jefes, aunque no estoy seguro de cuánto tiempo pasará antes de trabajar en ellos.
En cuanto a las turbas guardianas, Optifine todavía no me deja cambiar los modelos, por lo que tendrán que esperar.
2
09/06/2019 5:28 pm
Level 1 : New Explorer
valent666
Perfect! I will be looking forward to the new texture pack update :D
3
09/05/2019 1:55 pmhistory
Level 1 : New Miner
Fraycon
Wow, the Enderman looks so surreal, I really like it
1
08/28/2019 3:53 am
Level 1 : New Miner
Fraycon
Hey, I don't know if you can do anything about this, but parrots look very glitched when they sit on my shoulder.

I thought I would let you know.
2
08/29/2019 9:59 pm
Level 34 : Artisan Pyro
DragendGhast
Unfortunately, the shoulder parrot is a part of the player model, which cannot be modified sadly. The developer of Optifine has talked about making it a possibility, but it very unlikely that will happen in the near future, sorry.
2
08/20/2019 6:05 pmhistory
Level 1 : New Crafter
ReximusPrimal993
try the ender dragon some time soon.
1
08/16/2019 11:00 pm
Level 1 : New Explorer
DustaWolf
So I recently got this resource pack recently and for some reason certain mobs don't have any variety. For example the cows only have one model. I am running in 1.14.4 and the newest version of Optifine.
1
08/20/2019 5:33 pm
Level 34 : Artisan Pyro
DragendGhast
A lot of my mobs have biome-specific skins, including cows. Have you tried spawning them in other biomes to get different skins?
1
10/07/2019 4:02 pm
Level 1 : New Crafter
AHeckinDoe
Hello, I've been having the same problem.

I've tried spawning biome-specific mobs in various biomes, but some of the mobs (cows, chickens, wolves) are only spawning with one (the default) texture. I've tried spawning in creative as well as survival with cheats enabled, with no luck.

Also, I have tried deleting some mob .properties files as you had suggested below for more randomization with the same result. All the same textures (cats and parrots seem to be working just fine).
1
08/11/2019 4:15 am
Level 2 : Apprentice Miner
ryanmrox
this spider...
1
08/09/2019 8:47 pmhistory
Level 1 : New Miner
Fraycon
holy frick this is amazing!
but I wish you upgraded guardians and elder guardians

I love the secret skeleton parrot!
2
08/14/2019 5:20 pm
Level 34 : Artisan Pyro
DragendGhast
Thanks! For whatever reason, Optifine doesn't support the elder guardian model just yet, and I don't want to update one without the other, so that is why those haven't received and 'upgrade' yet, hope you understand! ... Yes, I love it too!
1
08/06/2019 4:03 pm
Level 1 : New Miner
BlakeGaming259
so i am using this for personal use only, just a heads up, and i wanted to get rid of the demon called a "Creeper" and now its invisible......help......
1
08/07/2019 4:44 pm
Level 34 : Artisan Pyro
DragendGhast
You will need to make sure you delete all references to the creeper in the pack. This means all textures, .properties, CEM files, and random textures in the mobs/ folder. This might require a restart, especially if you are trying to get rid of it to fix creeper heads, as optifine is finicky when it comes to that.
1
08/07/2019 1:23 am
Level 1 : New Miner
DJ-Dog-Farts
i did that to but the creeper heads are untextured
1
08/03/2019 12:45 pmhistory
Level 17 : Journeyman Farmer
SeanBodCMM
How do I get the mobs to really be randomized. It works for like the squids and bunnies but when it comes to chicken, cows and stuff like that they are specific to the biome and when I bring a different one from a different biome log out and in they change to the biome they are in now. Also does the mooshroom have a next cause mine are missing it.
2
08/07/2019 4:40 pm
Level 34 : Artisan Pyro
DragendGhast
To make all the textures randomized you will need to delete the ".properties" files for all of the mobs you want randomized. These can be found in the "Enhanced Mobs 1.2\assets\minecraft\optifine\mob" folder.
1
08/01/2019 5:13 pm
Level 1 : New Miner
Kirakuzo
HI, just wondering, could we maybe get a shiba inu variant for the dog skins? They are my favorite! ^-^
1
08/01/2019 11:30 pm
Level 34 : Artisan Pyro
DragendGhast
Sure, I can look into it. I only like to add new dog variants if I can get them to look nice, but I'll definitely try it out.
1
08/01/2019 12:30 am
Level 1 : New Miner
Crazymonkeyapp
Do you need forge for this to work
1
08/01/2019 5:45 am
Level 34 : Artisan Pyro
DragendGhast
Nope! You can go to https://optifine.net/home and download Optifine on its own, it will create another instance on your launcher and you can just select that and play the game!
1
08/01/2019 11:19 am
Level 1 : New Miner
Crazymonkeyapp
Oh cool thank you very much
2
07/31/2019 8:48 pm
Level 61 : High Grandmaster Senpai
Eftann Senpai
IT IS AMAZING MAN KEEP IT UP! ;D
1
08/01/2019 6:14 am
Level 34 : Artisan Pyro
DragendGhast
Thanks!
1
07/31/2019 8:32 pm
Level 10 : Journeyman Fisherman
NightJAsian
can you make 1.12 version
1
08/01/2019 5:58 am
Level 34 : Artisan Pyro
DragendGhast
The resource pack actually already works for 1.12, just download it and put it in your resourcepacks folder like normal. The biome-dependant skins won't work, you'll just have the originals, but the models are fine.
2
07/31/2019 8:07 pm
Level 1 : New Miner
StratusSatyr
This texture pack is pretty cool! Creeper looks super scary.
2
08/01/2019 6:15 am
Level 34 : Artisan Pyro
DragendGhast
Thank you! I'm glad it strikes fear in you!😈
2
07/31/2019 7:52 pm
Level 1 : New Miner
SamySlay
This looks so good!! I hope it gets finished soon!!
2
07/31/2019 5:50 pm
Level 23 : Expert Birb
Dovahfruit
time to combine this with mickey joes!

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