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Fallout Dusk (1.4.7) (Update08)

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Level 53 : Grandmaster Soldier
Update08 released! Please check update log!

A Fallout themed texture pack. Trying to stay close to the games as possible while adding some original stuff when needed.

There are some cases where I am unsure of what to do for a mob, block, item, ect and will have to come up with something original. I'm trying to stay close to the Fallout lore but will make up my own Fallout style lore in a way that doesn't hurt the "fallout feel" when necessary.

Notable Changes:
This list may include ideas that have not yet been implemented and is subject to change.

Chicken - Bloatfly

Cow - Mutated Brahmin ('Mutated' because they only have one head)
Mooshroom - Mutated Fungi Brahmin (See Lore Section)
Pig - Mole Rat
Sheep - Supply Bots (See Lore Section)
Squid - Jellyfish
Villager - Wastelander
Iron Golem - Scrap Golem (See Lore Section)
Wolf - Wild Dog

Tamed Wolf - Dogmeat
Ocelot - Lost Cat (See Lore Section)
Cat -
Domesticated Cat (See Lore Section)
Tamed Wolf - Dog (Based off Dogmeat)

Zombie - Feral Ghoul, Feral Ghoul (With shirt), Glowing One
Creeper - Exploding Centaur
Skeleton - Raiders/The Corpse (3 Versions: Punk, Leader, and HawkEye) (See Lore Section)
Spider - Giant Rad Spider (Based off the Rad Scorpion's appearance)
Cave Spider - WidowMaker (See Lore Section)
Slime - Rad Slime (See Lore Section)

Silverfish - Radroach
Blaze - ?

Ghasts - Eyebot Overlord (See Lore Section)
Magma Cube - Evolved Rad Slime (See Lore Section)
Pigmen - Super Mutant (If they ever get implemented)
Zombie Pigmen - Armored Super Mutant
Endermen - Alien (See Lore Section)
Enderdragon - ? (Will be some sort of Alien weapon or creature)

Surface - The Wastelands
Nether - The Deep (See Lore Section)
The End - Alien Base (See Lore Section)

Wooden Sword - Baseball Bat
Stone Sword - Police Baton
Iron Sword - Bumper Sword
Diamond Sword - Shishkebab
Gold Sword - Nail Bat
Gold Shovel - Repellant Stick
Gold Pickaxe - Rebar Club
Gold Axe - Ripper
Gold Hoe - 9 Iron
Bow/Arrows - Hunting Rifle and .308 Ammo
Mushroom Stew - Stimpak

Cookies - Fancy Lad Snack Cakes
Iron Bucket - Plastic Bottle
Apple - Nuka Cola
Golden Apple - Nuka Cola Quantum
Redstone Dust - Wire
Iron Ingot - Scrap
Gold Ingot - Golden Scrap
Diamond - Microfusion Cell
Records - Holotapes
Flint and Steel - Lighter

This is lore that I have made up for this texture pack! This is NOT official Fallout lore!

Mutated Fungi Brahmin - Mutated Brahmin that have been exposed to irradiated mushroom spores for an extended period of time. Mushrooms have starting growing on their tough hides.

Supply Bots - Not long before the Great War broke out, RobCo Industries began working on prototype robots that could deliver supplies to hard to access areas. To save money, these prototypes were only given wool like materials to carry. When the bombs struck, the factory's automated manufacturing robots stayed active and continued to build these prototypes. A glitch in the manufacturing system seems to have activated the Supply Bots and begun sending them out into the wastes.

Scrap Golem - Wastelands seeking better protection for their settlement may want to consider building one of these giants! Essentially a robot built of parts from broken down machines and scrap metal; This hulking trashcan impresses even the Brotherhood with it's strength and surprisingly high durability. Supposedly, it was when a Vault filled with mechanics opened up that these Scrap Golems began to appear.

Lost Cat/Domesticated Cat - Many believed cats to have gone extinct sometime after the Great War, but recently more and more of these once beloved creatures have been popping up around the waste. Rumor is that there was a Vault that had both human and animal dwellers living inside it's walls, and that this Vault has recently been opened. When the Vault was opened, many of the animals got lost or escaped into the wasteland and began to repopulate, and Merchants tell stories of these curious animals
following their caravan when they had fish on them. People say you shouldn't give these lost cats any food because they'll never want to leave you alone, but others welcome having an extra hand around their house to deal with pests.

The Corpse - The Corpse is the primary group of raiders in this wasteland. They are said to wear the bones of their victims on their armor. They seem to hold quite a grudge against humanity for whatever reason, as they have been known to ignore other creatures and charge straight at a lone Wastelander. No one knows why creatures leave them alone, but some say it may have to do with their armor giving off the scents of familiar creatures, but this is all just speculation.
These Raiders can be seperated into three ranks:
Punk: These are the shirtless, bandana wearing grunts of the gang. They are the most common of the raiders.
Leader: Leaders wear black armor and a large belt made of bones. Only the most vicious raiders will be granted this rank.
HawkEye: The HawkEye armor was an experimental armor that enhanced the wearers vision, and was originally intended for use by snipers. At some point in their long, bloody history, the Corpse came across this armor and gave it to their best shooters. Sadly, the Corpse have let the HawkEye armors fall into disrepair and it is now more of a status piece then an effective military grade armor.

WidowMaker - Black Widows that came into contact with large amounts of radiation began to grow in size, much like Rad Spiders. However, unlike Rad Spiders, the black widows have an extremely toxic bite that can even make a Deathclaw sick. Story is that the spider got the name WidowMaker when a young couple encountered the creatures in an old mineshaft, and the husband died trying to protect his wife.

Rad Slime
- Animals of various sizes and shapes that have been exposed to an unique strand of the Forced Evolutionary Virus. The FEV has mutated these creatures to such extremes that they have all of their original traits and have become impossible to identify. The Rad Slime sustains itself by absorbing smaller organisms, and will split itself up when in danger.

Eyebot Overlord - The Eyebot Overlords are actually post-war robots designed by Enclave scientists. These Eyebots are tasked with watching the underground Super Mutant population and keeping track of their movements. Due to recent set backs within the Enclave, the Eyebot Overlord project has been abandoned, and the robots have been left underground. Unlike regular Eyebots, the Overlords are much larger, fire plasma bolts rather than lasers, and have monitors on the front of them.

Evolved Rad Slime - Rad Slimes that live deep underground sometimes manage to absorb one of the local Super Mutants. These Rad Slimes become more aggressive and will leap towards their prey without hesitation.

Alien - Most Wastelanders see these the Aliens as just some new mutant, but others have been claiming that these creatures are visitors from space! While the inhabitants of the Wastelands have been trying to figure out what these creatures are, the Aliens have been secretly establishing a base near the earth, and have begun preparing a new weapon to use against humanity.

The Deep - After the fall of the Master, many Super Mutants wandered the Wastelands, seeking their own purpose in life. While many continue to harass humanity, many others have tried to settle down and build their own communities. Unfortunately, humanity can be cruel, and most label all Super Mutants as threats. The Super Mutants that wished to live peacefully have now moved deep underground, surrounded by radiation. The residents of The Deep are not used to seeing humans in their territory, but will not attack unless provoked.

Additional Notes

-Faithful 32 was used as a base template, so anything that is unedited is from that, but will eventually be updated.

-Diamond armor is Ploopyandproud's T-51B Power Armor skin. This will eventually be changed.
Progress: 80% Complete
Game Version:Minecraft 1.4.7
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain

1.4.7 Update08 : 01/12/2013 5:59:44 pm1/12/13

-Update to just about all GUI menus.
-Inventory screen: Wither effect = RAD Warning
-Statistic screen:
-Times crafted = Hammer nailing a plank
-Times used = Baseball bat swing/hit
-Times mined = Pickaxe
-Times depleted = Scrapmetal
-Redid Birch wood texture (Messed it up in last update. Gave it new look in this one).
-Ferns now have a greenish tint.
-Added new painting and touched up a couple other ones.
-Slight edit to clouds.
-Slight color change to mycelium.
-Slight change to Diamond Block texture.
-Custom potion colors added.
-Added texture for Command Block (based off a GECK).
-Slight color change to Jungle wood.
-Changed the texture for snow (weather).
-Biome color changes:
-Enchantment font now 1's and 0's (again..apparently the file they use changed and I didn't notice).
-Fixed leather armor.
-Touched up some tools and weapons.
-Touched up many items.
-Enchanted Books are blank blueprints/schematics.
-Diamonds are no longer Energy Cells. Now just scrap like the Iron and Gold.

1.4 Update07 : 11/29/2012 5:59:52 pm11/29/12

-Changed many textures.
-Grass and dirt textures are lighter.
-All wooden planks improved.
-Stone Half Slab changed.
-Cobblestone and Mossy Cobblestone match now (sheet metal/rusty sheet metal).
-Slight color change to Iron Block's texture.
-Improved Gold Block's (house siding) texture.
-Slight change to gravel.
-All wood (tree) blocks changed in some way (not just the same texture with a different color anymore).
-Stone Brick and Mossy Stone Brick improved.
-Cracked Stone Bricks are now scrap piles.
-Smooth stone now a lighter grey color with a 'dusted' look.
-Sandstone blocks changed around slightly (looks odd in natural settings still, but I didn't like how half steps and stairs looked when I changed it).
-SoulSand (mud) changed.
-Obsidian (road) changed.
-Better vine texture.
-Snow slightly blueish now.
-Snow side block changed.
-Sand changed.
-Glowstone slightly change.
-New Wool textures.
-Improved Spawner texture.
-Changed mycelium textures.
-Changed sapling textures.
-Changed Oak/Burch leaf texture (instead of leaves they're a mess of dead sticks/twigs).
-Changed tall grass texture.
-Added missing block textures
-Emerald ore added (Emerald will be based on Nuka Cola since caps are currency).
-Emerald block added (Nuka Cola tiles!).
-Trip wire textures added.
-Cocoa bean plant textures.
-Potato and Carrot textures.
-Item frame texture.
-Pot texture.
-Sky color slightly changed
-Missing items added (though most remain unchanged in this update).
-Apple/Golden Apple are now a dirty and a clean apple (why do you clean it with gold? I don't know).
-Empty bottles are now empty Nuka Cola Bottles, and Potions are now different Nuka Flavors (haven't changed colors yet).
-Throwable potions are grenades.
-Gold is back to being gold scrap and emeralds are now Nuka Cola Caps.

1.2.5 Update06 : 06/04/2012 11:57:18 am6/04/12

-Changed iron bar texture.
-Changed chest and large chest texture.
-Changed wolf skin (untamed/angry).
-Slightly changed leather armor (slight color change).
-Slightly changed nether brick (more grey in color).
-Slightly changed block of diamond (slightly less blue).
-Slightly changed soul sand.
-Added original nether brick texture to Optional folder.
-Added lighter grass color to Optional folder.
-Added iron armor (Combat Armor).
-Added blaze skin (Crazed Mister Handy).
-Added brewing stand texture (Combination of a flamer fuel tank and chemistry set).
-Added lily pad.
-Added vine texture.
-Added boat texture.
-Added minecart texture.
-Bunch of minor unlisted changes (got lazy with changing the update log lol).

1.2.5 Update05 : 05/06/2012 4:05:16 pm5/06/12

-Changed rain (you can actually see while it's raining now!).
-Changed two paintings (based off the stolen/destroyed paintings you see in game. Two sizes).
-Changed sheep and sheep wool skin.
-Slightly changed bookshelf texture.
-Slightly changed gold block texture.
-Slightly changed moss stone (slight color change and small fix).
-Slightly changed obsidian (less intense cracks in the asphalt)
-Slightly changed tamed wolf skin (some parts were upside down).
-Slightly changed grass texture.
-Slightly changed pig (molerat) skin (eyes now on sides).
-Slightly changed skeleton (Corpse Raider) skin.
-Slightly changed spider (Rad Spider) and spider eye skin.
-Added iron golem skin (Scrap Golem).
-Added almost everything in particles.png.
-Added saddle texture.
-Added two more skeleton skins. (Corpse HawkEye and Corpse Punk. Punk version is now default skeleton skin).
-Added cave spider skin (Widowmaker).

1.2.5 Update04 : 04/21/2012 6:10:15 pm4/21/12

-Slightly changed cloth armor (just a minor fix).
-Slightly changed pistons.
-Slightly changed TNT (again).
-Slightly changed bricks (lighter).
-Slightly changed wheat textures.
-Slightly changed cake (lighter).
-Slightly changed sand.
-Slightly changed the sandstone textures (one was swapped with another one, and one has the same texture
as the top of all sandstone blocks).
-Changed Gold Ingot (Golden Scrap) into one Nuka Cola bottle cap (Lol counterfeiting).
-Changed Mossy Cobblestone (No longer goes with regular cobble. Based off the rusted sheet metal you see
on lots of the shacks and such).
-Removed 'flame' particle (Goes better with this packs torch and lava).
-Removed 'book' image that appears above the enchanter.
-Removed 'smoke' particle.
-Added Pumpkin and Jack-o-Lantern texture (pumpkin and Vault-Boy faced Jack-o-Lantern).
-Added pumpkin blur (Vault Boy Face..not very practical).
-Added melon (Barrel Cactus) block and item texture.
-Added enchanting table texture (based off of those large tables with maps on them like in
Operation Anchorage).
-Added Ghast skin (Eyebot Overlord).
-Added block breaking texture.
-Added giant mushroom textures (red and brown, stalk and cap).
-Added fire charge texture (based off a plasma shot).
-Added Optional folder:
-Optional grass color (CapitalGrey, it's a greyish green grass).
-Optional mossy cobblestone texture (red/rusted version of current cobblestone texture).
-Optional dirt textures (Darker dirt for grass, snow, mycelium and dirt blocks)

1.2.5 update03 : 04/07/2012 6:28:54 pm4/07/12

-Slightly changed water color (darker).
-Slightly changed MooShroom/redcow skin (Tried to make it look like it has fungi growing on it's back).
-Slightly changed Iron bars.
-Slightly changed Obsidian (made lighter).
-Slightly changed the 'Enlist!' painting/poster (made it darker/clearer).
-Changed one of the small paintings to look like a computer.
-Changed fog color of Nether (The Deep) (made it dark green. surprise).
-Changed Iron Door texture.
-Added more support for custom colors.
-Added map texture (made to look like the pip-boy map. Not very practical though).
-Added Leather Armor (Based off...Leather Armor..).
-Added Enderman skin (Alien).
-Added Magma Cube skin (Evolved Rad Slime).

1.2.4 update02 : 03/31/2012 6:48:08 pm3/31/12

-Now supports custom water and custom flowing water (water color changed some as a result).
-Changed mycelium grass color.
-Changed TNT. New look based off mini-nukes (just larger).
-Changed ladder texture.
-Slightly changed cow (mutated brahmin) skin.
-Slightly changed zombie2 skin (Glowing One) (Made lighter).
-Slightly changed wool (less noticeable lines).
-Slightly changed the snow-covered dirt block (gave it a frozen/frosted over look).
-Slightly changed ice texture (lighter color).
-Slightly changed cactus texture (less noticeable lines when stacked).
-Added MooShroom/redcow skin (mutated fungi brahmin).
-Added steel bars texture.

1.2.4 update01 : 03/27/2012 3:36:25 pm3/27/12

-Now supports Custom Colors (grass, water, sky, and so on).
-Now supports Random Mobs.
-Changed texture for glowstone. Original glowstone texture is now used for the Redstone Lamp.
-Changed the texture for oak, birch, and pine wood.
-Changed leaf texture for oak and birch trees.
-Changed texture for wooden planks.
-Changed wool texture.
-Changed parts of the gui to look more like the Pip-Boy screen.
-Changed Mycelium and Mycelium grass.
-Cleaned up many of the paintings. A few have changed
-Corpse gang sign replaced with blueprint/schematics.
-Replaced paintings that used concept art.
-(Most (if not all) paintings are from in-game posters. Some paintings just use a part of a poster, like the rabbit in the hat or the moon.)
-Changed bow into a hunting rifle and arrows into .308 ammo. Crafting wise it doesn't make sense but whatever.
-Made the arrow image invisible for reasons.
-Changed sandstone texture (basically the same but larger bricks).
-Changed grass and shrub texture.
-Slightly changed soul sand (less noise).
-Slightly changed the bookshelf (The book in the middle is a Big Book of Science. For no reason).
-Slightly changed dirt texture (now has cracks from being dry and is a lighter color).
-Slightly changed flower textures.
-Slightly changed redstone repeaters.
-Slightly changed cobblestone and mossy cobblestone.
-Slightly changed the bed (less noise and color is now blueish).
-Slightly changed block of iron (less noise, brighter).
-Slightly changed brick texture (lighter).
-Slightly changed block of gold (it's based off vinyl siding).
-Slightly changed obsidian (less noise. also, if you didn't know, it's supposed to be cracked asphalt).
-Added Jungle sapling, wood, and leaf blocks.
-Added new stone brick block (Inspired by windows you can't see through).
-Added pine, birch, and jungle wood planks.
-Added sponge.
-Added the two new sandstone blocks.
-Added cauldron texture (bath tub).
-Added Netherwart texture (mushroom covered in fungus? meh).
-Added silverfish skin (radroach).
-Added zombie skin (glowing one).
-Added (redid..apparently I removed it at some point and don't remember) creeper skin (centaur).
-Finished the potion effect's images in inventory.png. A few may be similar to the default ones but whatever.
Speed = Rocket taking off
Slowness = Rocket falling
Haste = Bullet
Mining Fatigue = Snail
Strength = Shining Sword
Weakness = Broken Sword
Poison = Skull and Crossbones
Regeneration = Floaty Hearts
Invisiblity = Question mark
Hunger = Fork and Knife
Jump Boost = Springs
Nausea = Sick Face
Night Vision = Cat eye
Blindness = Sunglasses
Resistance = Armor Chestplate
Fire Resistance = Shield and fire
Water Breathing = O2 Tank

Comments : 118

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1 - 50 of 118

  • ryonn12
  • Level 1
  • New Crafter
  • December 16, 2013, 8:59 pm
  • FER12_200
  • Level 3
  • Apprentice Miner
  • June 7, 2013, 6:56 am
yes update it pls
hey can you update this to 1.5? i love this pack and i dont want to see its downfall
Do you think I could use the art file for my texture pack that I'm making for my adventure map? I'll add you in the credits! That would be the best! :)
This is well done! I am very impressed. I can't wait to see the things listed as "Yet to be implemented" implemented! Keep up the good work! <3
  • Blue_Element
  • Level 28
  • Expert Pixel Painter
  • February 11, 2013, 9:27 am
Why are all the mobs's textures all messed up? They look all glitchy as if their textures are just random pieces of the texture they're supposed to be.
  • Blue_Element
  • Level 28
  • Expert Pixel Painter
  • February 11, 2013, 9:28 am
BTW, I am using OptiFine as a patcher. Also, every other texture in the pack works. It's just the mobs that are messed up.
  • Blue_Element
  • Level 28
  • Expert Pixel Painter
  • February 11, 2013, 9:45 am
EDIT: So apparently only the chicken seems to be actually messed up. It has no legs and its wings have the weird collision visual effect.
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • February 11, 2013, 9:45 am
Sorry, I'm not sure. They work normally for me. I don't use OptiFine though so I don't know if that could mess it up or not but I wouldn't think so.
awsome but the bow could use some work
Good Job, but it doesn't show fire, also when will your next update be?
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • January 16, 2013, 12:56 pm
Fire should show, at least it does for me. Did you use the patcher? Also next update will be after the 1.5 update comes out.
I cant use the patcher- it says it cant find it in the forum or whatever
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • February 5, 2013, 11:31 am
Yeah I noticed that too. Try this: MCPatcher Link
  • Cruelentine
  • Level 33
  • Artisan Network
  • January 15, 2013, 7:51 pm
Hey someone stole the Texture Pack and tried to rename it as their own. Which was a complete failure because it still says made by Dusk Soldier in the description of the TP you might want to report them.
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • January 16, 2013, 7:42 am
Thank you for pointing that out. Was it uploaded here? Because I couldn't find the texture pack, but it may have already been removed.
  • Cruelentine
  • Level 33
  • Artisan Network
  • January 16, 2013, 3:45 pm
I reported it last night and it got removed. I hate to see people steal others work.
is there going to be a update this is my favorite pack i can't wait :)
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • January 8, 2013, 3:14 pm
I'll have something ready by the weekend.
I like this! But some mob pics wold be nice :)
  • sargeant55
  • Level 9
  • Apprentice Warrior
  • December 2, 2012, 4:01 pm
the zombie and zombie pigmen skins need to resized for the 1.4
  • sargeant55
  • Level 9
  • Apprentice Warrior
  • December 1, 2012, 1:10 pm
The blaze could be a frenzied Mr.Gutsy?
  • Jonhle
  • Level 1
  • New Miner
  • September 9, 2012, 12:39 pm
[size=10pt]when do you think it'll be fully completed?[/size]
  • Amgini
  • Level 10
  • Journeyman Artist
  • September 2, 2012, 9:38 am
great texture pack! are you going to be updating this for 1.3.2 ?
  • Ipzeny
  • Level 22
  • Expert Ranger
  • July 30, 2012, 5:54 pm
Btw I think your rad spiders should be scorpians and your plastic bottle a regular bottle since people can drink from them
  • Ipzeny
  • Level 22
  • Expert Ranger
  • July 30, 2012, 5:52 pm
Looks great when do you think the final version will be done?
  • bob99
  • Level 39
  • Artisan Nether Knight
  • July 20, 2012, 6:01 am
Its great
  • riqhteous
  • Level 7
  • Apprentice Miner
  • June 24, 2012, 1:26 pm
this texture pack is AWESOME its weird though, why is netherrack water and how come fire has no texture? probably because its not finished but very awesome texture pack i love how dark themed it is very nice :D
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • June 27, 2012, 1:04 pm
If netherrack is showing up as water then you didn't use mcpatcher. =
  • riqhteous
  • Level 7
  • Apprentice Miner
  • June 28, 2012, 9:05 am
well i cant get the MC patcher because i dont know where to get it but still i really like your texture pack :)
  • Delta593
  • Level 4
  • Apprentice Explorer
  • June 11, 2012, 12:42 pm
Your 403 is Forbiddien
  • Leon72
  • Level 1
  • New Miner
  • June 4, 2012, 10:26 am
cool Update
Do I have your permission to use this texture pack for my upcoming world? I will give you credit and post a link to this.
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • May 29, 2012, 12:37 pm
Sure go ahead.
  • Roost3rMAN75
  • Level 29
  • Expert Dragonborn
  • June 4, 2012, 10:37 am
It's posted, you can check it out to see how everything looks.

  • Levemen
  • Level 1
  • New Engineer
  • May 20, 2012, 4:48 pm
please post map
  • Leon72
  • Level 1
  • New Miner
  • May 16, 2012, 7:50 am
  • Leon72
  • Level 1
  • New Miner
  • May 11, 2012, 10:32 am
wath will be in next update
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • May 11, 2012, 1:57 pm
Not sure what all will be in it, but I'm working back and forth on armor and the item gui right now.
  • Die_go101
  • Level 1
  • New Miner
  • May 11, 2012, 10:16 am
plus make balzes mister handy and the fire they shoot would be there flame thrower
  • Die_go101
  • Level 1
  • New Miner
  • May 11, 2012, 9:56 am
with villigers since they have different skins this is what u could do

BlackSmith: Gun Seller

Chef: Bar tender

Normal: waste lander

Priest: some one who worships the church of atom

Pink vilager: female waste lander

Green Villager: friendly ghoul
Can you please upload the world save awesome work with the texture pack btw here is a daimond
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • May 8, 2012, 2:05 pm
Thank you -eats diamond-
Don't judge me!

And I'll release the map eventually, but it's going to be a while.
  • g_mand78
  • Level 1
  • New Miner
  • May 6, 2012, 1:38 pm
so do we need to builed wat we see there or no
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • May 7, 2012, 7:53 am
You mean like what's in the screenshots..? No, you can build whatever you want..
  • sandsy4
  • Level 1
  • New Miner
  • May 5, 2012, 4:39 am
Can you upload that world please?
  • Die_go101
  • Level 1
  • New Miner
  • April 30, 2012, 10:10 am
for the ender dragon u should make the the legs the head and the wings not visable then make the torso look like the small ufos like the one u find crashed in fallout 3
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • May 1, 2012, 1:56 pm

  • 13456nat
  • Level 1
  • New Miner
  • April 28, 2012, 3:14 am
mint best eva
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • April 28, 2012, 1:09 pm
Yes, it's
  • Xycvbnm
  • Level 8
  • Apprentice Miner
  • April 24, 2012, 12:46 pm
This is a good Pack !!!
I like fallout texture packs !
  • marcix98
  • Level 1
  • New Miner
  • April 19, 2012, 10:46 am
mmmm.... man the food can be rad !! and the cats beatle
but the end??? will be mothership zeta???
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • April 19, 2012, 1:07 pm
Might make endermen and the ender dragon something not alien related but haven't come up with anything yet.
  • Die_go101
  • Level 1
  • New Miner
  • April 18, 2012, 3:19 pm
make a blaze a mister handy and you will have to make cats some other creature because Mr.House from New Vegas states cats were extinct in 2281
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • April 19, 2012, 9:17 am
Well Mr. House is an abomination and I shot him in the face on 6 out of the 7 characters I made on that game.

The cats shall remain. I'll just make up lore for it like..There was a Vault that contained humans and domesticated pets like dogs and cats, and recently it has been opened and the animals have escaped and begun to repopulate in the wasteland. Sounds good and plausible.
  • Die_go101
  • Level 1
  • New Miner
  • April 18, 2012, 1:35 pm
make leather armor ncr ranger suit, make iron armor brotherhood of steel power armor, make chain armor brotherhood outcast power armor, make golden armor a radiation suit, and make Diamond Armor the Winterized T-51b power armor from fallout 3 because it gives you 9,992,00 HP and its unbreakable.
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • April 19, 2012, 9:14 am
Leather Armor - Leather Armor
Iron Armor - Combat Armor
Gold Armor - Something Original (Since I recently made gold ingots into Caps it'll probably be like..Nuka Armor lol)
Diamond Armor - Some form of Power Armor
Chain Mail - Probably a Vault suit.
  • Die_go101
  • Level 1
  • New Miner
  • April 18, 2012, 12:59 pm
make pumkins some kind of broken scrap robot so when you make a snow golem it will be a robo brain and make iron golems securatrons from fallout new vegas :D
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • April 19, 2012, 9:10 am
When I was first doing this pack I had pumpkins look like broken down eyebots, but then they made it so you could get seeds and grow pumpkins and I didn't like the idea of growing eyebots.
  • sargeant55
  • Level 9
  • Apprentice Warrior
  • April 14, 2012, 7:38 pm
the nether is now point lookout.
a iron golem a death claw???
i need this texture pack
  • Leon72
  • Level 1
  • New Miner
  • April 9, 2012, 6:49 am
woth abuot the old pumpkins
  • Leon72
  • Level 1
  • New Miner
  • April 8, 2012, 5:56 am
do a pumpkin and pumpkinblur to this texturepack plz
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • April 8, 2012, 8:11 am
Will be in next update. Pumpkin will most likely remain a pumpkin, but I haven't decided on what to make the jack-o-lantern and blur look like. Either an eyebot or a vault boy head.
  • GeneralSour
  • Level 30
  • Artisan Toast
  • April 7, 2012, 5:14 pm
Hey, Send me this map please thanks, Email: [email protected]
  • DuskSoldier
  • Level 53
  • Grandmaster Soldier
  • April 8, 2012, 8:09 am
It's just a test map...but..I'll probably release it eventually.
  • Leon72
  • Level 1
  • New Miner
  • April 3, 2012, 2:18 am
do a fallout map baist on this texture pack plz

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