Minecraft Texture Packs / Simplistic Packs

InventorySense UI - A new look to your inventory

  • check_circle GUI
  • check_circle Items
  • check_circle Misc
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moxwel's Avatar moxwel
Level 68 : High Grandmaster Dragon
74
/// Official Page ///

 InventorySense UI 
 v1.6 
Consistent - Bedrock-ish - Intuitive

InventorySense UI - A new look to your inventory Minecraft Texture Pack


Recommended:
[ 1.20 -> 1.20.4 ]

Legacy version for Minecraft 1.8 available.
At the bottom of the page, scroll down!

The preview images on this page may be oudated!
Read the update logs to see what's new!


Now hosted on GitHub!
That means you can get direct access to the files of the resource pack,
collaborate, send issues, and easy access to older versions.
And for me is easier to distribute changes and updates.
Check the repository!

Contributors:
levblob



Give a fresh look to Minecraft!

InventorySense UI - A new look to your inventory Minecraft Texture Pack

InventorySense UI tries to make the inventory slots more intuitive and consistent with other container textures, like chests, crafting tables, furnaces, etc.

Also, this texture pack will try to imitate the Minecraft: Bedrock Edition style, changing ALL the buttons to a more plain texture, and a green hover color, but always keeping up the classic vanilla style to make it much more "familar" to Java Edition.



Philosophy

TL;DR changes made to the UI.
Every container texture must be consistent among themselves. Because of this, every slot will have a unique "style" that represents "where is" the item in some kind.


- Hotbar

First, a small touch to the hotbar slot: now they have numbers...

InventorySense UI - A new look to your inventory Minecraft Texture Pack

This will be useful for those who change the hotbar with the keyboard.

And because of that, all the inventory slots who belongs to the hotbar will have the same style.

Every transparent slot belongs to the rest of your inventory.

The black slots belongs to the armor.

And the shield slot will have the same style as the hotbar in first person.





- Block containers

Also, every slot who belongs to a block, it will have a different representative texture:



In crafting containers, the slot of the manufactured item always will be the larger one:



And a little detail to the hopper: there's an arrow. It indicates the order of the items that the hopper will manipulate:




- Text input

Every text input must be black, and if it is for search, it will have a magnifying glass next to it:




- Buttons

All the buttons (almost) have the same style of Minecraft: Bedrock Edition. Grey, and green at hover. You will know when something is a button.

The colors was picked directly from Bedrock Edition, but the grey was darkened a little, to be able to see the text in Java Edition.




- Recipe book (+1.12)

And looking for the recipe book, it has a new cleaner UI, the search zone is much more defined, and a green color, matching the book color:




- Villager interface

There's a new interface to the new villagers. With a chat bubble meaning that they are talking, and some details to the experience bar.




- Unsatisfying pixel details

My curse is that I'm too perfectionist, and I discover some issues with a few misaligned slots...



So... I fixed it...




- Aim cross

The aim cross now it's a little smaller, and without the pixel of the center:





Installation

Open the downloaded .zip file and drag and drop the "InventorySense-X.X" folder (where X.X means the version number, for example 1.5) inside your "resourcepacks" folder.


Some optional features requires OptiFine!

Download it here: https://optifine.net/downloads


InventorySense Legacy (for Minecraft 1.8)



This is a "port" of InventorySense UI compatible with older versions of Minecraft (1.8). You can download it below:




License

MIT

[ More info ]
Progress100% complete
Game VersionMinecraft 1.20.4
Resolution16x
Tags

13 Update Logs

Version 1.6 : by moxwel 04/22/2024 7:41:47 pmApr 22nd

Thanks to levblob for contributing this version!

- Updated 'pack_format'. Now compatible with MC 1.20 through 1.20.4.

- Updated smithing table container to fit 1.20's smithing changes. (levblob)
Pre-1.20 smithing container was left as 'legacy_smithing.png'.

- Updated Realms textures. (levblob)

- Added 'sprites' directory for 1.20+ support. (levblob)

- Added empty item slots textures.
(levblob)


- Added textures for sliders.
(levblob)


- Added textures for experimental 1.21 containers (crafter).
(levblob)


- Changed color of "Recipe Unlocked" toast notification.


- Changed color of effects in inventory.


- Changed color of bundle slots.
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1
08/26/2021 1:59 pm
Level 47 : Master Archer
Hebgbs
Hebgbs's Avatar
So all 1.4.4 does is update pack.mcmeta?
1
08/19/2021 2:32 pm
Level 3 : Apprentice Crafter
ThePikachuBoy
ThePikachuBoy's Avatar
Seed for the dimension part?
1
08/21/2021 1:03 am
Level 68 : High Grandmaster Dragon
moxwel
moxwel's Avatar
Huh?
1
05/09/2021 3:38 pm
Level 37 : Artisan Dolphin
AlexTheDolphin0
AlexTheDolphin0's Avatar
dark theme?
1
05/10/2021 1:20 pm
Level 68 : High Grandmaster Dragon
moxwel
moxwel's Avatar
Nothing planned for that, but thanks for the suggestion.
1
01/10/2021 12:33 amhistory
Level 47 : Master Archer
Hebgbs
Hebgbs's Avatar
I've done some digging, and it seems like — correct me if I am wrong — you are missing the social interaction dialogue which comes with Minecraft JE 1.16.4. For people coming from an older version of Minecraft, it might be under options as Not bound due to use of an outdated options menu configuration file.

As for the inventory indicators — couldn't roman numerals work just as well, and be more legible? It'x just I,V and X which should render well in a 4x3 typeface (I, II, III, IV, V, VI, VII, VIII, IX).

(In fact, if you're willing to give the source inventory background image I can whip that up real quick for demonstration.)

Edit: If 4x3 isn't working out, romnums can squish down to 3x3, and it would allow for X to be perfectly square (because'it's five pixels in an X pattern):


You idiot! 8 and 9 are swapped!
1
01/11/2021 12:22 am
Level 68 : High Grandmaster Dragon
moxwel
moxwel's Avatar
I've done some digging, and it seems like — correct me if I am wrong — you are missing the social interaction dialogue which comes with Minecraft JE 1.16.4. For people coming from an older version of Minecraft, it might be under options as Not bound due to use of an outdated options menu configuration file.

Hmm... I'm not sure what exactly are you referring of. If possible, please show me a capture where the issue is.

As for the inventory indicators — couldn't roman numerals work just as well, and be more legible? It's just I,V and X which should render well in a 4x3 typeface (I, II, III, IV, V, VI, VII, VIII, IX).

Assuming that you are referring the numbers of the hotbar. I don't think most people are familiar with the roman numerals; besides, from the 7, the roman numerals would be somewhat invasive and it would be less visible assuming that there will be items and blocks on it.



There's no plan to change it.
1
01/11/2021 1:45 amhistory
Level 47 : Master Archer
Hebgbs
Hebgbs's Avatar
IDK, I think it looks cool.

Anyway, the images for this Social interactions box you're looking for in .minecraft/versions/1.16.4/1.16.4.jar, at assets/minecraft/textures/gui/social_iinteractions.png. It is quite likely the Resource Pack Workbench service you used didn't have this interface available at the time of initial creation. I cannot be arsed to open Minecraft atm, gonna hit hay soon and don't feel like being social on another Minecraft server for the sake of capturing this interface element in 1.16.4.

Maybe if you don't bother to see it yourself tomorrow I'll send over some images in private. But yeah, a 1.16.4 hotfix would be appreciated if you can scrape together the willpower to conjure it.
1
01/11/2021 1:54 amhistory
Level 68 : High Grandmaster Dragon
moxwel
moxwel's Avatar
I don't use RPW anymore, instead I use an assets repo for resource scraping.

Got the texture you are mentioning, although, how can i trigger that GUI? You know a method? Because I've never seen it before.

EDIT: Nvm, already found out how to trigger that gui, soon I'll update this pack with the fix.
1
01/14/2021 7:47 pm
Level 47 : Master Archer
Hebgbs
Hebgbs's Avatar
Sorry to seem pushy — I am not, take as much time as you need.

I know nothing about your life, nor will I make any assumptions, I am just curious when you're going to get that social interaction dialogue spiffed up. Surely I am not the only curious one.
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