Minecraft Texture Packs / Realistic Packs

Shadow Effect - Texture Pack

  • check_circle Armor
  • check_circle Environment
  • check_circle GUI
  • check_circle Items
  • check_circle Misc
  • check_circle Particles
  • check_circle Terrain
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FiMiS's Avatar FiMiS
Level 55 : Grandmaster Zombie
91
Hi, This is a non-HD photo-realistic texture pack. Yep, it is non-HD and yet photo-realistic with 16 pixels 😅

All images presented above are vanilla without shaders, my goal is to highlight the environment using an expressive color pattern in the RGB scale and get the maximum range of colors. it's a rustic and atmospheric pattern so you can find very nice blocks here and some really ugly ones. 😜

90% of blocks were made as procedural textures(an algorithmic way of describing a texture(this is not IA)). This including Random Noise, RGB tone curve, Gradient, Overlay, Transparency, Filters, Embossing and Pixel fixes(this last one is the classic pixelart).
CreditMojang
Progress75% complete
Game VersionMinecraft 1.19
Resolution16x
Tags

22 Update Logs

ShadowEffect_v0.5.4 : by FiMiS 05/09/2023 7:38:14 pmMay 9th, 2023

img

Fixed:

*fixed UI for most worktables

*fixed smithing table slots
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2
05/14/2023 7:58 am
Level 11 : Journeyman Engineer
SinoKa
SinoKa's Avatar
Many things looks cool, but some of those.. Are really bad
2
05/14/2023 12:06 pmhistory
Level 55 : Grandmaster Zombie
FiMiS
FiMiS's Avatar
thanks for commenting. can you please tell me exactly which blocks are not nice, i am improving this all the time.
1
05/14/2023 9:12 pm
Level 11 : Journeyman Engineer
SinoKa
SinoKa's Avatar
buckets, smoker and furnace. Grass looks a bit strange, but not bad
2
05/10/2023 12:16 pm
Level 28 : Expert Cupcake
FungIsSquish
FungIsSquish's Avatar
Really love this, Pretty unique style! :P
2
11/12/2022 5:59 am
Level 43 : Master Kitten
Akisephila
Akisephila's Avatar
pillow shading
2
11/12/2022 11:30 pm
Level 55 : Grandmaster Zombie
FiMiS
FiMiS's Avatar
Yep. I follow the rule where the light always comes from above, close to 90 degrees, this is an old rule widely used in ID software textures because shading with light directed between 45~33 degrees receives less influence from global lighting.

unfortunately some blocks come out ugly with this rule as 16x is too small to express the luminance positioned at 90 degrees, so maybe I'll fix this in future.

working at higher resolutions could fix this but I intend to keep this at 16x just for the challenge.😅
2
11/13/2022 2:35 am
Level 43 : Master Kitten
Akisephila
Akisephila's Avatar
fair
2
08/13/2022 9:42 pm
Level 11 : Journeyman Toast
BrightMorning
BrightMorning's Avatar
Hmmm, how do I say this about this resource pack.



It is super neat and has its own way. I love it, but at the same time the color hurt my eyes so... 0/10 - IGN



Joke aside, great work!
2
08/13/2022 11:37 pmhistory
Level 55 : Grandmaster Zombie
FiMiS
FiMiS's Avatar
Thank you very much for the feedback. yep you are right, I will be calibrating a lot of textures soon to be less shiny/noised/sharp/bright/uggly on the eyes, I found that the common blocks need to be less harsh on the eyes.
2
02/04/2022 11:19 pm
Level 1 : New Explorer
notagnome
notagnome's Avatar
Yup. This is very nice.
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