- check_circle Environment
- check_circle GUI
- check_circle Items
- check_circle Misc
- check_circle Terrain
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8
This project has been redacted by myself,
I have learned alot in the couple of months on working with textures and resourcepacks. The original idea was to make a custom rpg-ish map with this resource pack, but due to reasons I had to abandom that project. I'll still leave this online, due to it's nature and maybe some people still want this pack in the future.
Greetings
SimplySteak
PS: Project RIDDLE is go
Hello again,
It's been a long time, but today I present you my first resourcepack. it's not much yet, but it's being worked on while you're reading this. This resourcepack is for an upcoming RPG adventure I'm making.
Explination for the crossed out sections above:
I'm currently working on a huge rework of the models, this is due to me working with a new program. I released the first update of this new Version on 23rd of June 2016. More updates will come quickly, sorry for the long wait.
As this pack is still in development, any glitches you find in the resourcepack may be adressed in the comments below. This will really help me, due to the fact that evry person overlooks some mistakes.
This pack will be "completed", this means that every block that is need in the adventure map will be there, others might not be there, still need to think about that.
Check out my twitter channel: twitter andreasdb39; to see some sneak peaks to my projects, inculding this one.
That's all for today,
Hope you'll enjoy!
Andreas
I have learned alot in the couple of months on working with textures and resourcepacks. The original idea was to make a custom rpg-ish map with this resource pack, but due to reasons I had to abandom that project. I'll still leave this online, due to it's nature and maybe some people still want this pack in the future.
Greetings
SimplySteak
PS: Project RIDDLE is go
Hello again,
It's been a long time, but today I present you my first resourcepack. it's not much yet, but it's being worked on while you're reading this. This resourcepack is for an upcoming RPG adventure I'm making.
Current blocks/items in the game:
Blocks:
Air-filter => Sandstone
Workbench => Dropper (rotateable)
Iron block => Purpur-block
Iron stairs => Purpur-stairs
Iron slab => Purpur-slab
Blue metal => Blue wool
dirt => Dirt/grass (don't ask why I did this, it's for the adventure map)
shelter lock => Wooden trapdoor (rotateable)
shelter lock => Iron trapdoor (shelter is still in development)
air intake => Pumpkin (rotateable)
shelter-entrance-side 1 => podzol [#1]
broken air-intake => tnt [#1]
blast furnace => dispencer [#1] (rotateable)
shelter floor => stone slabs [#1]
suitcase => Brown stained clay [#1] (will be changed into a chest, once I get the code correct)
dirty water => water [#2]
blue chair => acacia wood stairs [#2]
generator (acces port) => furnace [#2]
generator (base panel) => birch wood stairs [#2]
generator (insert port) => hopper (facing down) [#2]
generator (export pipe) => cobblestone wall [#2]
export pipe => mossy cobblestone wall [#2] (this is just a retexture, nothing special, but it's needed for the generator)
Items:
Flashlight => Prismarine crystals
Battery => Flint
Can's of food => Mush stew/ Rabbit stew/ Beetroot soup
Empty can => Bowl
Air-filter => Sandstone
Workbench => Dropper (rotateable)
Iron block => Purpur-block
Iron stairs => Purpur-stairs
Iron slab => Purpur-slab
Blue metal => Blue wool
dirt => Dirt/grass (don't ask why I did this, it's for the adventure map)
shelter lock => Wooden trapdoor (rotateable)
shelter lock => Iron trapdoor (shelter is still in development)
air intake => Pumpkin (rotateable)
shelter-entrance-side 1 => podzol [#1]
broken air-intake => tnt [#1]
blast furnace => dispencer [#1] (rotateable)
shelter floor => stone slabs [#1]
suitcase => Brown stained clay [#1] (will be changed into a chest, once I get the code correct)
dirty water => water [#2]
blue chair => acacia wood stairs [#2]
generator (acces port) => furnace [#2]
generator (base panel) => birch wood stairs [#2]
generator (insert port) => hopper (facing down) [#2]
generator (export pipe) => cobblestone wall [#2]
export pipe => mossy cobblestone wall [#2] (this is just a retexture, nothing special, but it's needed for the generator)
Items:
Flashlight => Prismarine crystals
Battery => Flint
Can's of food => Mush stew/ Rabbit stew/ Beetroot soup
Empty can => Bowl
Planned multi blocks
1. Generator (see in picture galary)
Explination for the crossed out sections above:
I'm currently working on a huge rework of the models, this is due to me working with a new program. I released the first update of this new Version on 23rd of June 2016. More updates will come quickly, sorry for the long wait.
As this pack is still in development, any glitches you find in the resourcepack may be adressed in the comments below. This will really help me, due to the fact that evry person overlooks some mistakes.
This pack will be "completed", this means that every block that is need in the adventure map will be there, others might not be there, still need to think about that.
Check out my twitter channel: twitter andreasdb39; to see some sneak peaks to my projects, inculding this one.
That's all for today,
Hope you'll enjoy!
Andreas
Progress | 20% complete |
Game Version | Minecraft 1.9.2 |
Resolution | 16x |
Tags |
4 Update Logs
Update #4 : by SimplySteak 06/23/2016 4:44:24 pmJun 23rd, 2016
Hello there,
The first upload of the newly reformed models is send out!
Hope you all enjoy
Andreas
The first upload of the newly reformed models is send out!
Hope you all enjoy
Andreas
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Fist of all: Sorry. I had some issues with my computer and my minecraft, so it was very hard to make those sweet textures we all love. Secondly, this update, isn't a real update. Technically they are the same textures for the blocks, but I'm editing them.
I discovered the MrCrayfish's Model Creator, and I decided that I’m switching to this. Previously I used the opl's Model Creator - Free 3D model editor. I did this for the reason that I can now add angles with this program! BUT this means I have to change some textures and well get to know the program. Probs this shouldn't take more than a week.
SO, you'll expect a new and better update in a week!
Greetings, Andreas
Should I release the world that I use to make the textures, so you can enjoy the textures to their fullest detail?
I'm using Animated model generator-V1.2.0 for it, but does anyone have a better idea?