Minecraft / Texture Packs

Vivid Torrential Changes (50+ custom 3D models, 1.8 only!)

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avatar insomniac_lemon
Level 39 : Artisan Pixel Painter
Current news:
(July 14, 2016) New NOTE TO ANY WHO ENJOY THIS PACK: So it has been a year since I've discontinued the pack, things have only gotten worse. Not only have the resource pack improvements that I was looking forward to not come to 1.9 (or 1.10!), 1.9 broke all of my models!

Over 200 model files (because I had additional unreleased item models) that I'd have to sift through and fix by hand, since no decent converter exists yet. Making things more difficult is that many of my items have 'odd' display rotations, rotations being the worst of the things changed... the best converter there is so far will not convert rotations properly (it also doesn't round, so most numbers that don't come out evenly have at least 16 decimal places after) and the creator has said they've stopped working on it (you can contribute on it via Github, but I don't think anyone has done so).

Beyond that, natural looking textures are hard to do at 16x and the model format is too restricting (I can't even make a low-poly sharp sword!) so I had very little room to improve (I was trying, but it was difficult... I had better luck trying to think of new models and improving atlas usage for optimization) but 1.9 has stopped me dead in my tracks. Losing interest in the game (and not having the ability to mod to make the things that I want in the game!) also doesn't help.

Anyways, hopefully those of you visiting the page can still enjoy the pack somewhat if you're using some variant of 1.8. Still would like any comments from people who actually use this pack frequently, as I'm not aware of any that do!

Contains 50+ custom models (depending on what you consider, since there are tweak models and items inheriting block models). VTC differs from other packs that have 3D models because it uses a vanilla-friendly style (NOT faithful) and is completely hand-made (written manually using a text editor) with the intention of being simple and functional. Models are made of easily visible boxes (typically 2-6) rather than complex models with tons of tiny boxes that is common among Cubik users. Because of my simple models AND that my models are on functional blocks (redstone, cacti, wheat, mob spawner, doors, etc.) rather than building blocks (grass, tall grass, bricks, etc.) VTC should not cause a noticeable performance decrease. At least on decent hardware that you can already comfortably play on.

Many of the models are just my original ideas taken into 3D. Some of them are not achievable with ordinary textures. Overall, especially thanks to the same models being used different forms, they are more visually pleasing than ever before, and make the game feel more graphically unified and capable.

Comparison animation before/after models:

List of custom models

2.wall torch
6.iron bars
7.wooden door
8.iron door
10.red mushroom
11"blue" (brown) mushroom
15.mob spawner
16.redstone wire
18.oak sapling
19.birch sapling
20.spruce sapling
21.jungle sapling
22.dark sapling
23.acacia sapling


1.gold hoe
2.wood hoe
3.stone hoe
4.iron hoe
5.diamond hoe
6.gold axe
7.wood axe
8.stone axe
9.iron axe
10.diamond axe
11.gold pickaxe
12.wood pickaxe
13.stone pickaxe
14.iron pickaxe
15.diamond pickaxe
16.wood/gold sword
19.firework rocket
20.snowball/ender pearl
21.ender eye
26.buckets/wooden bowls/potions all derivatives
27.splash potions
28.experience orb (experience bottle)

Interested in how I made models? Well, you're in luck, I made a tutorial about it!

What you are allowed to do:

download and use the pack (obviously)
  • edit for personal use only
  • make mod support for the pack, only with pre-approved consent by me
  • upload screenshots of Minecraft to the internet that were taken while using the pack
  • upload videos to youtube of Minecraft gameplay while using the pack
  • please link to this page (or PMC) in the description, and tell me about it
  • monetize videos, but please no pre-video video (TrueView streaming, unless maybe the video is 30 minutes or longer, or the pack is not the focus of the video) ads.
  • Also, please don't restrict how the video can be played either (such as disabling embedding or changing syndication to only monetized platforms).
  • distribute to any of your own devices for use, archive, or transfer
  • distribute through non-internet (USB, LAN, bluetooth) connections to individuals without an internet connection
  • distribute through maps or servers (which may be monetized) so long as the pack's name is mentioned within (signs, information books, or automated chat messages... bonus if the book or chat message is an actual link) and is linked back to this page on whatever distributes/announces the map/server (be it MCF, PMC, Curse, or something else). Please link to this my pack's page on PMC or Curse.

By downloading, what you agree to NOT do:

  • distribute the pack or any pieces in any direct way, barring the few conditions in the section above
  • claim this pack as your own work
  • make any money off of this pack by link shorteners or direct sale (as said above, monetization of works such as video/maps/servers is ok)
  • distribute to those who have the intent to re-distribute it themselves
  • use this pack as a "base" for your own work
  • imitate or copy this work. such as copying specific designs
  • use the textures in your own game, whether free or paid

If you are not sure about if something is OK (specifically where I give situationals), contact me before doing it.

Now I just have the most recent screenshots that I have, more will be added later.

Pictures (by me):

Pictures (by others):

Some SEUS pictures by Gerenzoo:

The last image is Temple of E'enthqua by Gerenzoo.

Videos (all 1yr+ old, keep that in mind):
Video I requested Qmagnet to do:

Video I requested Gabysaurus of this site to do:

Random review I found:

Old video by Dyz69:

Even older review by Dyz69:

Maybe your video could be here as well? Feel free to make one, but please tell me about it!

Mod support:

Place these in your stack below VTC to enable support for mods.

Support for Carpenter's Blocks By Zardium.

If you have mod support you'd like up here, please contact me.

VTC is a self-inspired*5, vivid, bright-ish, (partially pixel-art style) shaded pack with its own style and lore. While a majority of textures are done, the pack changes often as many things are re-done. I am still working on unifying, yet branching out the style of the pack.I try to use every vanilla feature I can into the pack, and a few non-vanilla features as well.


  • 100% original, self-inspired textures
  • original ideas and lore
  • uncompromised dedication to names, ideas, crafting recipes, uses, or stereotypes
  • (besides edits of C418's work) 100% original sounds, recorded and edited by me
  • optimized textures (meaning a smaller file and faster download)
  • non-annoying rain sounds
  • custom language (modified english)
  • custom main-menu texts (a.k.a. "splashes")
  • CTM support
  • decorative classic CTM glass for MCpatcher*1
  • Natural Textures Mod support (for Optifine only)
  • odd-resolution textures (allows for 1px centers)
  • takes advantage of new features within development of Minecraft (assuming they agree with stable)


  • finish all old textures (especially paintings and mobs)
  • edit new textures
  • add onto lore (villager and cyborg lore)
  • more 15x and 24x/23x textures
  • more 24x (1 & 1/2 times larger than default) for mobs that need it.
  • more sounds
  • more CTM support (especially random)
  • Randommobs support?
  • Lightmap support?
  • CIT support?
  • a "light" version*4

Likely (depends on other developments):

This section is for anything that depends on development other than my own.

  • support for any more resource pack features that come out
  • MC:PE version*2
  • black and white images in grayscale to save more space (if Mojang fixes this)
Not likely:
  • A full separate HD version of the pack
  • horse textures*3
  • Xbox360 version (no way to test it)

Feedback needed! The future depends on it. Tell your friends?


*1: Classic CTM glass is made decoratively that not only allows you to make designs, but also does not contain any tiles without pixels, meaning you'll never walk into glass if there is a large glass structure. It also has no backface culling (so you see both sides) and had innerSeams set to true (so you can see inside corners). These features are currently only in MCpatcher.Can I fix it? No, not really, not without messing it up for MCpatcher, so you can make the change if you want it*1b. If you do this, the glass will connect, but will still be a little wonky (in my opinion), but then again, most CTM glass is worse.

*1b:You CAN use this glass in Optifine, however you have to go into the pack (specifically./assets/minecraft/mcpatcher/ctm/glass) and edit glass' .properties files to have the last line (renderPass) commented out, just by putting a number sign (#) in front of it (hint hint, like the first line).

*2:ONLY if official pack support is added to MC:PE, and I can only add official support for the Android version. I'm not going to support something that has to be hacked into application files or packages, and I don't want to have to put users through that anyways. I'm going to assume (and hope) that pack support on Android and iOS would be equal, but I can't test for iOS as I don't have/want an iOS device.

*3: Their dopey faces (especially when they open their mouths), complex models, higher-res textures, and sounds seem annoying and out of place in Minecraft to me, plus I feel it's unneeded. I just don't like the idea, and implementation just makes it worse. Maybe if they add in changing models/animations I'll change it, but only after making them simpler and mute. I've already added in the run bar to the GUI, so I'm not touching them anymore.

*4: A version with a smaller file size, and possibly legacy support. Less sounds (especially not vital ones), and possibly reduced quality on those that are there. Legacy support would be included because before I added sounds to the pack, I did support previous texture pack versions. Possibly also a lower resolution textures especially on those that I made larger.

*5: Self inspired: I've been working on this pack for over 2 years, and I've never even really used another pack. I started playing in Beta 1.2_02 and used default for a while until I discovered you can make your own textures for the game. I've been working on my pack ever since, and I've been using the experience to fine-tune and branch out my art style, while growing as an artist. Also, if you haven't noticed already, these notes are out of order, as I'm making them as I'm writing.... I may fix them later....

*6: not guaranteed

Progress85% complete
Game VersionMinecraft 1.8.1

31 Update Logs

And the buckets and experience orb were once again redone, the same yet with new dimension. : 03/16/2015 7:30:27 pmMar 16th, 2015

  • new bucket/bowl/bottle model. Applies to all derivatives (water/lava bucket is animated, soups are partially transparent
  • new splash potion model
  • new (animated!) experience orb (bottle) model
  • changed arrow item model display (not drops facing upwards)
  • inherited tripwire hooks item model from their block model
  • fixed redstone torch off state
  • new mob spawner crystal colors
  • new coarse dirt texture
  • redid cow texture (no longer black+white)
  • recolored leather/book stuff
  • removed armor textures/icons (now allows recoloring)
  • texture-related optimizations that, again, make this zip slightly smaller than the previous version

Comments : 98

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1 - 50 of 98

  • Virdex
  • Level 10
  • Journeyman Narwhal
  • February 25, 2017, 1:11 am
Oh good
Great work! I love how unique the 3d lever is, I am trying to find inspriation to add 3d redstone items in my pack.
  • JozyP
  • Level 39
  • Artisan Pixel Painter
  • November 1, 2015, 3:34 am
It's good! Not my favorite but I'm sure you worked hard on it.
  • sgriff09
  • Level 1
  • New Miner
  • July 24, 2015, 1:35 am
Good but I'm not a fan of axe Model
  • JozyP
  • Level 39
  • Artisan Pixel Painter
  • November 1, 2015, 3:32 am
Click my name and check out the WIP pa k I'm making. I currently paused downloads on it but you can still look. :D
Specific axe, or all axes?
Can someone tell me how they are getting here (YT, search, recommendation) me having not updated in a while? Downloads were at 0 at some point and I'm sure views were arounds 1-3 at some point, so why the ever-so-slight spike now?

The only thing I could imagine is because I made some posts on the forum, unless just random people getting here searching for a vivid pack.
How in the Nether have I never faved this pack.
I dunno, you tell me ;)

Although to hazard a guess, probably because when it tanked on MCF I buried it, I seem to be the sole user of the pack (or those that exist aren't vocal about it) and even I stopped even bothering to tell people about it at some point.

Do you actually use the pack? I guess I had always assumed you were like every other artist (myself included) who only used their own stuff. Although it could go either way with you wanting HD textures or wanting to use my pack from how much it differs from yours, plus a light pack that would likely put much less strain on your laptop....
I bounce between packs a lot actually.  It helps me see what people are looking for in their packs.  Honestly the custom models on this pack really catches my eye.  I've always wanted to ask with them, can you separate the block/item in hand and the one in the GUI?
If you mean the model itself, no, in-hand and in-gui currently can't have separate models. Block models (placed in-world) and item models (used everywhere else) are currently the two separate models you get.
However, you can do two semi-related things:

You can give in-gui and in-hand different display. Its size/rotation etc.

You can give blocks a separate model than they use in gui+hand. So you could have cobblestone with a normal cube model when placed but a pile of rocks everywhere else if you wanted to.
  • Miss Shadowz
  • Site Moderator
  • Level 50
  • Grandmaster Artist
  • March 8, 2015, 11:18 pm
I like the models :)
  • Drazile
  • Level 77
  • Legendary Pokemon
  • July 5, 2014, 3:24 pm
It's July 5th, not June 5th.
Also, nice models, all 100 and something of them.
Thanks, must have forgotten to change the month (I knew it wasn't June....). There are 48 models, even though it uses 250 model/item files and 44 blockstates (so total 294, hehe).

Beleive it or not I wanted to do more, but had to release the update as it was becoming too much ;)
  • Infinite
  • Level 40
  • Master Musician
  • July 5, 2014, 2:46 pm
This is so epic... I wish I could use these models. Boo :P
  • Portalguest
  • Level 15
  • Journeyman Farmer
  • May 31, 2014, 2:33 pm
  • MusaTheLegend
  • Retired Moderator
  • Level 53
  • Grandmaster Necromancer
  • April 27, 2014, 6:00 pm
Good work on all the models ;)
Thanks.  I have tons of more things to make if they ever release a snapshot with the changes that should've been in 14w17a.

(plus, fixes, and more optimized models)
  • Drazile
  • Level 77
  • Legendary Pokemon
  • April 18, 2014, 3:33 pm
You should probably update the pictures to include the new models, instead of the old vanilla ones.
It seems like my pack changes so much, I barely get any use out of my screenshots >_>

I'm going to leave it for now, at least until next week, when I should be adding way more models if the snapshot goes as planned.

Plus, it's a snapshot feature anyways, so there's no real importance to it (in images at least) until it is added to stable. 13/14 of my models are displayed in the .gif near the top for those who are interested.

The CTM/cobblestone images should probably be updated soon, though..... I've got no excuse for that other than laziness .___.
  • PixelCrash_
  • Retired Moderator
  • Level 59
  • Grandmaster Pixel Puncher
  • April 18, 2014, 9:37 am
Nice job. Can't donate, but at least I can give you a diamond for your hardwork.
omg i love it
  • craftykids
  • Level 50
  • Grandmaster Pixel Painter
  • April 1, 2014, 2:43 pm
Why will the custom models cause damage to worlds?
Custom models don't, snapshots do.

The reason snapshots cause damage is because storage formats and/or terrain generation change. One of which I think is the format chests use to save items, so if you use 14w11b and then go back to 1.7.5, it's fairly likely that your chests will be empty.

In fact, when 1.8 is officially released, it probably won't be such a good idea to have a world in 1.8 and then go back to 1.7.5.

However, as I say in the description, start a new world for the snapshots, or if you'd like to see models in your current world, just make sure that you make a back-up in case you still want to use that world in 1.7.5.
  • craftykids
  • Level 50
  • Grandmaster Pixel Painter
  • April 1, 2014, 4:26 pm
OK, that makes more sense.
There seems to be a problem with redstone torches being rotated 90 degrees to the left when turned off.
Make sure you're using the most up-to-date version, I already fixed this in the last update, which I posted about 11 hours ago. You know you're using an outdated version as well if glass CTM (with MCpactcher) looks odd, the bed feet aren't properly shaded in places, or certain configurations of iron bars looks bad.
  • discOtter
  • Level 45
  • Master Giraffe
  • March 21, 2014, 8:45 pm
Interesting pack. I love what you did with glass CTM.
Thanks! I really disliked how much of CTM was, I wanted glass that was not invisible in large sheets, visible through close up, and allowed for decorative designs.
  • discOtter
  • Level 45
  • Master Giraffe
  • March 22, 2014, 7:07 am
I feel the same way about CTM. It should make things cooler, not harder to define. I'm doing something similar to that with my WIP pack as well. Finally, someone who knows how to get CTM done right.
  • Infinite
  • Level 40
  • Master Musician
  • March 20, 2014, 10:13 pm
You might want to try and include screenshots of the new updates when they come out.
I've been doing more fix-y and model-y type updates recently, and small updates are kind of hard to show off. Plus my updates recently have been smaller, due to being busy and lacking motivation.

However, I just made a model comparison default vs. VTC .GIF and put it in the description.
  • Infinite
  • Level 40
  • Master Musician
  • March 13, 2014, 8:48 pm
If I try a bit harder to figure out model changing I will do it... The game looks a lot better with it. Good job, I'm really liking what you're coming up with.
Thanks, I'm really trying to be the first-and-foremost when it comes to this. If I don't do it, nobody (or less?) will. :)
133rd diamond :P
Thanks! I see you downloaded it too, I'm glad to see someone who diamonded AND downloaded, too many people seem to only do one or the other.

I hope you like it. I really hope you're interested in the custom models in 14w10c :P
I am :P
Woohoo! I'm pretty busy with college right now, and don't really build in MC. If have anything showing off the models, feel free to screenshot it and I'll put it in the spoiler with Gerenzoo's Images (plus credit, and linkies if need-be).
  • gasboy5
  • Level 1
  • New Crafter
  • March 9, 2014, 7:42 am
love it xoxo
  • Gabysaurus
  • Level 33
  • Artisan Warrior
  • February 19, 2014, 9:14 am
Made a video review this texturepack! www.youtube.com/watch?v=FfexsOP7wSM
Thanks! I put the video in the news section, as well as a link to it in the news section.

I didn't change the wolf, mooshroom, ocelot, and the squid is completely redone.

The clownfish, if you're using US english, is renamed to "Shrimp", or at least should be. Because it's a raw shrimp, which appear gray when raw.

I'm also sorry that the Zombie didn't work, it should look like this.
Maybe it is something with the MC version/video driver you're using that doesn't like the resolution of the zombie (96x96, 1.5x normal size, odd that the ore blocks work but not that, if it was a driver issue)

The top of the netherbrick should also be different, not sure why the other bricks had a CTM top but not nether brick. I made different tops so they were non-directional.

I also really like that you noticed that the tools are textured to reflect their "value"!
  • GyTyAx3
  • Level 41
  • Master Artist
  • February 17, 2014, 4:53 am
Wow, this pack reminds me to the older times.^^ Awsome
Glad to hear that, I like bringing new and old together! Have you tried the pack in 14w07a (after restarting)? Oddly enough as a new feature, I think the custom models fit more in the game than the vanilla models.
  • GyTyAx3
  • Level 41
  • Master Artist
  • February 17, 2014, 5:09 am
Hmm, normaly i dont play minecraft.. xD I just make content for it... I played it former.^^
  • tesla_block
  • Level 67
  • High Grandmaster Creeper
  • February 11, 2014, 1:27 am
\(^ω^\) Epic ( /^ω^)/
Hey thanks, I'm glad some people think so as it's almost 3 years in the making ;)
  • Namizy
  • Level 11
  • Journeyman Network
  • January 27, 2014, 10:23 am
Very nice and detailed!
Thank you! Feel free to tell me suggestions if you think of any.
  • Ninniy
  • Level 39
  • Artisan Dragonborn
  • November 23, 2013, 5:24 pm
103rd diamond
100th diamonds :D
Really nice, gives and old school feel for some reason. :)
I saw that, said to myself "awwwwww yeeah!"

Maybe it gives that feel because I've been playing since early beta, but more likely because it's pixel art.....
  • Lithia
  • Level 51
  • Grandmaster Network
  • November 15, 2013, 4:13 pm
99th diamond :D
Thanks! :P

Now..... 99..... *twitches*
  • Filmjolk
  • Level 82
  • Elite Princess
  • November 4, 2013, 12:15 pm
yay quartz :) you should ask qmagnet to make another review now lol.
  • Filmjolk
  • Level 82
  • Elite Princess
  • November 4, 2013, 9:57 am
waaa, you should update everyday xD even if you just add a dot to a previous update log lol. I see lots of people doing that, ravand is no exception.
That's a scummy thing to do, though, and it's against the rules and I don't want to :(

I just try to keep working on it until I can do a legitimate update.
In fact, edit updated today. More stuff.
Things might go slow sometimes, but they'll spike up and maybe tales of my heroism and awesome textures will spread across the land.

And maybe I could update more if people gave me more feedback
  • qmagnet
  • Level 71
  • Legendary Crafter
  • September 30, 2013, 4:12 am
Added to the reel on this page ;)
  • AwsumChop
  • Level 37
  • Artisan Blockhead
  • September 13, 2013, 3:33 pm
It's a pretty neat pack though I would suggest that you make the wood planks more diverse.


Default: i.imgur.com/fHVq4h3.png vs[size=10pt]VTC: i.imgur.com/ocJeajx.png[/size]
Yeah, I'll revisit planks probably a few more times.

I'm going for more of realistic unstained wood colors, which really, doesn't differentiate that much. For instance, spruce wood isn't naturally as dark as default.

I need to revisit it though, some of the wood is unnaturally orange, but it's often difficult to bring colors from real life into digital.

I think I might lighten spruce wood and give jungle wood moss.
  • AwsumChop
  • Level 37
  • Artisan Blockhead
  • September 14, 2013, 5:53 am
Anything that would make the different planks easier to tell apart would be great.
Hey, thanks for the feedback! I just updated, and I did exactly what I said I wood with wood, and more! Please tell me if this is/isn't better. I bet is is :)

EDIT: http://i.imgur.com/iSXAUl0.png
  • BIO
  • Site Moderator
  • Level 46
  • Master Gent
  • September 12, 2013, 1:46 pm
looks good the wooden planks are a bit to cartoony for my taste but I love it diamond
Well, if it's about the center, I'm planning on making an HD extension pack that you can use with 1.7 (well, the 1.7 snapshots for now) including 24x planks. With 16x, I really can't do much with the centers, as with the current design (which is inspired by Notch's original planks texture), I only have 4px vertically per plank, and then 2 of those pixels go to a bevel, meaning I have only 2px for the center. With 24x, I have 4px for the center, which gives it a much more flat&woodgrainy planky look to it.

Would that help?
  • BIO
  • Site Moderator
  • Level 46
  • Master Gent
  • September 16, 2013, 1:17 pm
right now it looks a bit to simplified and smooth
  • kweeq
  • Level 7
  • Apprentice Archer
  • September 10, 2013, 4:42 pm
Ok, now that is epic, you just got 22 levels from ONE submission, now that is boss
Hehe, thanks, but if you try the pack, you'll know why ;)

I worked on it for over 2 years (and still am working on it), so the 22 levels was not effortless.
Awesome! I can't to see when it is finished :)
It's actually not to far from finished so far! I have the majority of blocks/items/mobs edited, I just need to edit a few more and redo some of the older textures, as well as built onto the style and lore of the pack. In my mind that's going to be more work than just "finishing" it (having everything changed). Of course I have been focusing on redoing older stuff more than getting default stuff changed (but that's because there are usually reasons for the few defaults, such as I have no idea what to do with it.....).

And, plus I've been adding support for the newest features and catching up on newish textures.....
Sounds like hard work :P
  • candle_
  • Retired Moderator
  • Level 36
  • Artisan Botanist
  • August 28, 2013, 5:09 pm
pff fine
Great work! Hope to see more from you in the future! :D

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