Complete mob skins by bundling variants.

Ticket #9137
Opened by: ThursdayMorning
Status: Accepted
Feature Request
12/20/19 6:17 pm 12/20/19 6:17 pm
12/23/19 11:34 am 12/23/19 11:34 am
PMC treats mob skins as if they were player skins- they are not, as many mobs have multiple states that use different textures. As it stands, mob skins for any mob with multiple states look terrible because we lose the texture when they change.

Please complete the mob-skins feature by allowing users to include multiple textures for mobs with multiple states.

5 replies

01/06/2020 4:28 pm
Level 15 : Journeyman Button Pusher
Maybe even make it so that the mob skin is animated between the different parts.

That would be easy compared to the rest of this feature.
12/27/2019 8:22 pm
Level 84 : Elite Scapegoat
There's too many variations or variables to consider for us to work through this properly. Villagers are the most egregious example because each villager is actually 4 separate textures.
12/27/2019 8:39 pmhistory
Level 2 : Apprentice Miner
Then consider each villager a separate mob.

Mobs have multiple textures- that's an undeniable part of the game. Yes, there are idiosyncracies and headaches, but that's precisely why we turn to a tool, and precisely what the tool should handle.
01/02/2020 1:04 pm
Level 84 : Elite Scapegoat
That doesn't work still because there'd be no way to translate that mob into the game. The game needs *four* textures to put a single villager together. It's literally no different than what we've got now. Also, that would mean there'd be a total of 525 mobs dedicated solely to Villagers. That's a bit overkill.
12/23/2019 11:34 am
Level 69 : High Grandmaster Cyborg
set status to Accepted.
While I fully agree it would be nice to have this feature, at the moment, there isn't an easy / intuitive way for us to add this functionality. We'll have to think about how this could be done both in PMCSkin3D, presenting it on the page & downloading.

Using the Ghast as an example.

My recommendation is to create the alternative "Shooting" variation and publish it separately. In the description of the "primary" / default variation, link to the secondary "shooting" variation with instructions to download it & check the corresponding variation in the download dialog.

In addition, the "shooting" variation would link to the "default" with instructions to download and install it.

This is a solution that would work today with the current setup. I don't think it's the best solution but it would work for now.
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