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Required Resource Pack
danjhop's Avatar danjhop
Level 57 : Grandmaster Nether Knight
65
a data pack that uses the noise cave shape to reshape the nether
now 256 blocks tall
the nether is now got 3d biome split from layer 1 from 0 to 128 and layer 2 from 129 to 256
read licence.txt for usage info for editing and uploading
are you finding it hard to walk around the nether with the new shape?
the new shapes are cheese and noodle noodle is much bigger versions of cave type
resource pack link is a testing version with cave pillers version
use 1.19.4 pre3 or later for main version
added a smelting recipe for ancient debris you smelt cracked nether brink
cheese caves are of a custom noise type
still working on new designs for the nether caves
they may change between testing version and pics
cant find a noodle cave right now for pic
the resource pack download link is for snapshots
CompatibilityMinecraft 1.20
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133 Update Logs

Update #133 : by danjhop 05/18/2024 3:10:40 pmMay 18th

updated snapshot version to 24w20a
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01/11/2023 4:10 pm
This reply was removed by the poster or a moderator.
danjhop
01/12/2023 5:14 am
Level 57 : Grandmaster Nether Knight
danjhop's Avatar
{
"type": "minecraft:range_choice",
"input": "minecraft:y",
"min_inclusive": 0,
"max_exclusive": 20,
"when_in_range": 1,
"when_out_of_range": 0
}


make a density function
and set it to depth value in noise settings and set multinoise depth to one
1
Aceplante
01/12/2023 1:18 pm
Level 66 : High Grandmaster Spelunker
Aceplante's Avatar
So i did that but my custom biome did not generate at all anywhere, and below y20 still uses vanilla biomes
1
Aceplante
01/12/2023 12:58 pm
Level 66 : High Grandmaster Spelunker
history
Aceplante's Avatar
I dont think it works in 1.19, at least it doesnt show up on the editor Ive been using.

Update, its becuase it didnt recognize depth, the custom reference that makes this all work. I tested it and the floor/ceilings are jarringly flat
1
danjhop
01/13/2023 11:14 am
Level 57 : Grandmaster Nether Knight
history
danjhop's Avatar
Did you just replace the depth value in files because it’s used all over worldgen
here’s an example called poop yes I did that messing around
{
"sea_level": 63,
"disable_mob_generation": false,
"aquifers_enabled": true,
"ore_veins_enabled": true,
"legacy_random_source": false,
"default_block": {
"Name": "minecraft:stone"
},
"default_fluid": {
"Name": "minecraft:water",
"Properties": {
"level": "0"
}
},
"noise": {
"min_y": -64,
"height": 384,
"size_horizontal": 1,
"size_vertical": 2
},
"noise_router": {
"barrier": 0,
"fluid_level_floodedness": 0,
"fluid_level_spread": 0,
"lava": 0,
"temperature": 0,
"vegetation": 0,
"continents": 0,
"erosion": 0,
"depth": "Minecraft:poop",
"ridges": 0,
"initial_density_without_jaggedness": 0,
"final_density": {
"type": "minecraft:interpolated",
"argument": "minecraft:overworld/base_3d_noise"
},
"vein_toggle": 0,
"vein_ridged": 0,
"vein_gap": 0
},
"spawn_target": [],
"surface_rule": {
"type": "minecraft:sequence",
"sequence": []
}
}
If you use the same value as normal gen it can interfere with world gen
1
danjhop
01/11/2023 9:38 am
Level 57 : Grandmaster Nether Knight
danjhop's Avatar
are you finding it hard to walk around the nether with the new shape?
1
danjhop
03/28/2022 12:40 pm
Level 57 : Grandmaster Nether Knight
danjhop's Avatar
reverted crafting and all biomes readded but planetminecraft will let me update the records
2
danjhop
03/03/2022 9:42 am
Level 57 : Grandmaster Nether Knight
danjhop's Avatar
i am aware that strutures are too close
1
danjhop
02/20/2022 2:41 pm
Level 57 : Grandmaster Nether Knight
danjhop's Avatar
Hope to have a 1.18.2 pre 1 out soon
1
danjhop
02/12/2022 10:12 am
Level 57 : Grandmaster Nether Knight
danjhop's Avatar
Now in 1.18.2 snapshot
1
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