3
Some new elemental mobs like the blaze and breeze.
1: The Blitz:
Water elemental that riptides through water to attack.
Stats:
Easy:
40 Health
7 Damage
Normal:
10 Damage
Hard:
14 Damage
Spawn location:
Ocean Monuments, Ocean Ruins
Blitz Jockey:
Rides a guardian, has a new attack where it riptides, releasing harmful bubbles that follow the player
Drops:
Blitz Rod
Recipes:
Blitz Orb:
Used to upgrade a riptide enchanted book to riptide 4
Crafted using 8 blitz rods and a conduit
Blitz Charge:
Allows for a 1 use upgraded riptide dash
2: Dripstone Driller
Dangerous earth elementals that dig through stone and has high health
Spawn location: Trial Chambers, as a miniboss
Attacks by going through stone with audio cues
Stats:
Easy:
120 Health
4 Damage
Normal:
5 Damage
Hard:
7 Damage
3: The Windstorm
An Enhanced Breeze
Shoots 3 breeze charges
Spawns as a Trial Chamber boss, guarding an enhanced vault
Stats:
Easy:
250 Health
7 Damage
Normal:
300 Health
11 Damage
Hard:
350 Health
15 Damage
Additional Changes:
The Wither:
Easy:
200 Health
10 Damage
Normal:
300 Health
15 Damage
Spawns 3 wither skeletons upon reaching phase 2
Hard:
500 Health
25 Damage
Spawns 5 wither skeletons upon reaching phase 2, and explodes in the same radius as an end crystal
The Ender Dragon:
Easy:
200 Health
15 Damage
Normal:
400 Health
25 Damage
Respawns all end crystals at half health
Hard:
600 Health
40 Damage
End crystals can fire lasers at the player
The Ender Dragon can dive down at the player, making an explosion if it hits end stone
The Brine:
A Dangerous coral elemental that uses poison to attack
Spawns in coral reefs
If it attacks a drowned, it turns into a coral husk (2x as much health, 2x as fast, inflicts poison)
Stats:
Easy:
80 Health
7 Damage
Normal:
120 Health
11 Damage
Poisons
Hard:
160 Health
17 Damage
Fires coral rays that ignore armor and deal 12 damage, the range for the ray is 12 blocks
The Bore:
A Dangerous rock elemental that stuns enemies
Spawns in dripstone caves
If it attacks a cave spider, it turns it into a diorite spider (2x as small, inflicts wither)
Stats:
Easy:
120 Health
12 Damage
Stuns
Normal:
200 Health
18 Damage
Stuns, Poisons
Hard:
350 Health
38 Damage
Stuns, Poisons, Confuses
Hardcore:
500 Health
84 Damage
Stuns, Poisons, Confuses, Slows, Weakens
Can throw dripstone blocks at the player, dealing 19 damage and ignoring armor.
Can be tamed using netherite ingots, When tamed, it will actively target wardens near you.
Changes:
Redstone Repeaters can be charged with diamonds, allowing for 1 tick options
The Ender Dragon drops a shattered elytra and a dragon head when killed with a charged creeper
Water elemental that riptides through water to attack.
Stats:
Easy:
40 Health
7 Damage
Normal:
10 Damage
Hard:
14 Damage
Spawn location:
Ocean Monuments, Ocean Ruins
Blitz Jockey:
Rides a guardian, has a new attack where it riptides, releasing harmful bubbles that follow the player
Drops:
Blitz Rod
Recipes:
Blitz Orb:
Used to upgrade a riptide enchanted book to riptide 4
Crafted using 8 blitz rods and a conduit
Blitz Charge:
Allows for a 1 use upgraded riptide dash
2: Dripstone Driller
Dangerous earth elementals that dig through stone and has high health
Spawn location: Trial Chambers, as a miniboss
Attacks by going through stone with audio cues
Stats:
Easy:
120 Health
4 Damage
Normal:
5 Damage
Hard:
7 Damage
3: The Windstorm
An Enhanced Breeze
Shoots 3 breeze charges
Spawns as a Trial Chamber boss, guarding an enhanced vault
Stats:
Easy:
250 Health
7 Damage
Normal:
300 Health
11 Damage
Hard:
350 Health
15 Damage
Additional Changes:
The Wither:
Easy:
200 Health
10 Damage
Normal:
300 Health
15 Damage
Spawns 3 wither skeletons upon reaching phase 2
Hard:
500 Health
25 Damage
Spawns 5 wither skeletons upon reaching phase 2, and explodes in the same radius as an end crystal
The Ender Dragon:
Easy:
200 Health
15 Damage
Normal:
400 Health
25 Damage
Respawns all end crystals at half health
Hard:
600 Health
40 Damage
End crystals can fire lasers at the player
The Ender Dragon can dive down at the player, making an explosion if it hits end stone
The Brine:
A Dangerous coral elemental that uses poison to attack
Spawns in coral reefs
If it attacks a drowned, it turns into a coral husk (2x as much health, 2x as fast, inflicts poison)
Stats:
Easy:
80 Health
7 Damage
Normal:
120 Health
11 Damage
Poisons
Hard:
160 Health
17 Damage
Fires coral rays that ignore armor and deal 12 damage, the range for the ray is 12 blocks
The Bore:
A Dangerous rock elemental that stuns enemies
Spawns in dripstone caves
If it attacks a cave spider, it turns it into a diorite spider (2x as small, inflicts wither)
Stats:
Easy:
120 Health
12 Damage
Stuns
Normal:
200 Health
18 Damage
Stuns, Poisons
Hard:
350 Health
38 Damage
Stuns, Poisons, Confuses
Hardcore:
500 Health
84 Damage
Stuns, Poisons, Confuses, Slows, Weakens
Can throw dripstone blocks at the player, dealing 19 damage and ignoring armor.
Can be tamed using netherite ingots, When tamed, it will actively target wardens near you.
Changes:
Redstone Repeaters can be charged with diamonds, allowing for 1 tick options
The Ender Dragon drops a shattered elytra and a dragon head when killed with a charged creeper
Create an account or sign in to comment.
3
If Blaze is a fire elemental with 12 rods and Breeze is an air elemental with 3 rods then there should be also Bore - earth elemental with 6 rods and Brine - water elemental with 9 rods.
done
Blitz would more fit into the thunder element tbh. It would either have no rods or 15 of them.