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Welcome to the WorldEdit Brushes tutorial!
by Denzarou & Echto
Table of content:
I.Brush shaping techniques
II. Magic Gradient brush
III. Coming soon!
IV. Coming soon!
V. Coming soon!
I. Brush shaping techniques
Start by shaping your cliff with a set of different shapes you created. (either by hand or other tools like VoxelSniper)
Here are some of the shapes I used for the cliff above :
Next step is simple, select your shape and bound to an item to create a brush.
//copy //br copy -p
Select another item and repeat the same process to attach the other shape to it.
Using VoxelSniper commands to perfect the shapes.
Commands you can use : /b e fill /b e lift /b e melt
Can work with better brushes as well : /b eb lift /b eb melt
/! Do not over smooth!
Apply basic colour depending on the biome you want.
Commands: //br cyl ID 6 3 //br sphere ID 10 (combine with //mask >ID)
//br sphere ID 0.8
Additional brushes that will totally change the outcome of your terrain :
Bound each brush to a different item with //copy /br copy -a
Here is the result thanks to the custom brushes used :
Finishing touch using /cs build vine
List of the block IDs used for this terrain :
4, 1:5, 172, 5, 5:3, 35:13, 159:13, 159:5, 159:8, 5:1, 159:7, 35:12
II. Magic Gradient Brush
Start by making a sphere : //sphere 30%glass,70%0 10
Color your sphere to make a gradient using //br sphere ID 3
Select your sphere then //copy
Select an item and type //br copy -a
Apply on flat surface by masking surface ID + all the blocks used in the brush.
Just simply use : //mask !0
Repeat until you get the texture desired
Apply on any 3 dimensional surface as well!
Stay tuned for more updates!
Feel free to comment and any questions below!
Credit | Echto, _Toby_ |
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Yet it still have difficulty with it. It ignores random blocks, only working behind them, still goes outside of the masked blocks, even though I followed the tutorial exactly