- check_circle Advancements
- check_circle Functions
- check_circle Recipes
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This is a Realms, single player and multiplayer compatible datapack that aims to give you reasons to do different things, more ways of doing them and new things to do altogether!
What's K.R.E.D about?
🍓 It changes and adds game mechanics. More items serve a purpose. Return home to campfires. Jump higher when sneaking. Equip off-hand support items that increase power based on your level - heal or defend yourself and friends, become invisible, run and swim faster or fall more slowly. Use both normal and Soul Lanterns in different ways - have Soul Lanterns apply glowing on nearby souls when placed. Get longer days. Fire arrows that place torches on cave walls. Get sturdy pets. Die less tediously. 🍇 You can find everything explained in-game in a new Advancements tab, or read about changed and new mechanics here!Some mechanics can be toggled on/off in-game, if you wish.
🍓 It adds buffs and other effects to many of the foods in the game. Now you'll have a reason to find, farm and stock up on many different food items before your journey, based on what you're setting out to do! I want you to feel that the different foods you find are useful. 🍇 You can find everything explained in-game in a new Advancements tab, or Read all about food buffs here!
🍓 It adds a lot of recipes (100+), some in convenient categories. This rebalances some scarcity for sure, but I've kept balance in mind - just a different one where you can find more things to do with what you got. Quality of life recipes, salvage old armor into a few ingots, shave off rotten meat and get bones, melt bones into gelatine (slime), make clay, make (some) spawn eggs for various animals and even villagers for when you want to create your own little village. 🍇 All my recipes are unlocked (ie made known) for everyone when the datapack loads/reloads.
This datapack is a constant work-in-progress. 🧦 You can support me and the ongoing development by becoming a Patron!
Do you have suggestions, comments or want to 🐞 report a bug? Then leave a comment!
Compatibility | Minecraft 1.20 |
Tags |
9 Update Logs
Update #9 : by Kektimus 05/07/2024 12:19:23 pmMay 7th
Right after my previous update I had the sneaking suspicion that I had misunderstood the json format for advancements.
"If I'm wrong in the way I think, then all potions are broken and gives me the water bottle effect. I hope they're not broken. *tests* They're broken!"
Turns out I was quite a bit off initially. But now I've tested water bottles, food buffs and ordinary potions separately and they work fine. I hope I haven't missed anything this time around. I attach a screenshot of the right way to write the advancement criteria for water bottles.
"If I'm wrong in the way I think, then all potions are broken and gives me the water bottle effect. I hope they're not broken. *tests* They're broken!"
Turns out I was quite a bit off initially. But now I've tested water bottles, food buffs and ordinary potions separately and they work fine. I hope I haven't missed anything this time around. I attach a screenshot of the right way to write the advancement criteria for water bottles.
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This should work, I hope. I know there's a way to decide the extra length of days through fiddling with scoreboard commands but I'll have to look deeper into that.
The only thing that happens at level 50 is constantly applying "Luck III". Does that collide somehow with some other mod you're using? Luck is unobtainable in survival mode, and some other mod might be programmed to make you fly when you have Luck.