I am hoping someone here can help me understand this...
Most of the forge mods I have downloaded the zips are structured like this:
textures (folder)
modName (folder)
mcmod.info (file)
I am trying to help someone with their mod, and following along with most stuff I have seen the texture location goes like this:
forge\mcp\jars\mods\%modname%\textures
However, when I compile the mod in order for the textures to appear correctly my textures folder must go in a directory like this:
mods\%modname%\textures
I do understand the "mods" directory is because of my namespace, which I can probably remove. However, I do not understand why I need the additional "%modname%" folder...I mean I understand the texture location that I have for the items in question, but I do not understand how to remove that requirement (if that makes sense).
Edit to ask - also if anyone would have an idea why every item would have the same tooltip?
Edit - nvm, I have determined what the problem was with both the item image directory and the tooltip issue.
Most of the forge mods I have downloaded the zips are structured like this:
textures (folder)
modName (folder)
mcmod.info (file)
I am trying to help someone with their mod, and following along with most stuff I have seen the texture location goes like this:
forge\mcp\jars\mods\%modname%\textures
However, when I compile the mod in order for the textures to appear correctly my textures folder must go in a directory like this:
mods\%modname%\textures
I do understand the "mods" directory is because of my namespace, which I can probably remove. However, I do not understand why I need the additional "%modname%" folder...I mean I understand the texture location that I have for the items in question, but I do not understand how to remove that requirement (if that makes sense).
Edit to ask - also if anyone would have an idea why every item would have the same tooltip?
Edit - nvm, I have determined what the problem was with both the item image directory and the tooltip issue.
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