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ApexMagnusHello everyone. So I'm creating a 64x64 resourcepack using mostly real pictures, and my textures, all the ones I've made, are grainy/noisy from a distance like hovering in the air moving. When I move the noise starts to occur, and it looks like all the pixels are moving. Is this because I'm using a highly detailed picture for the texture, and there's too many pixels involved?
VillagerFetishIt seems that if the model if bigger than 2x2 it shows up as "missing texture" is there a way to fix this?
Knight I don't see what you're talking about when you say that bad content shouldn't be on the front page of the site; there's hardly ever anything far below the normal quality (maybe the Blogs and Texture Packs sections, but those are scarce for posts anyways).
Important: Upload Original Content
Quality work and proper credit is important to our community.
look down under "Remove Download list" .
See the "Open "safe " files after downloading" box.
Is it checked? If so, uncheck it.
Zitzabisnot very many people mess with the GUI.
ZeroDropAlso, where is the synchronization between the bubbles and the arrow on the brewing stand? There is no pattern or rhythm between them it seems like.
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