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Dev. diaries: MOBS

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illager's Avatar illager
Level 57 : Grandmaster Meme
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mobs were a very difficult thing to work on with MCD... here are some trivial peices:

zombies are retextured husks, so they dont burn

spiders climbed up the walls, meaning barriers are used as overhangs...

it was hard to get the wandering trader to look right... i wanted it to look like a Mage mob:
Image
(concept mage)

skeletons are largly unused, exept in dark places so they dont burn

instead of the corrupted cauldren, i have an illusionist at the end of soggy swamp, and all slimes are purple there.

evokers went through 4 textures, 'till i stole the one used straight from MCD.

i made an iceologer mob skin for wandering traders, but used a mage one instead, as i prefer it

the wandering trader/mage is going to be used on a balcony, but not attacked. its simply a show-off.

the wandering trader was going to be an enchanter, but was scrapped to be an iceologer, and then a mage.

the warden is the redstone monstrosity...

a drowned can be summoned in squid coast by pressing the stone pebble (button). as an easter egg.

no endermen could be used, as the teleport away, it is unknown what will be done to thee choing void DLC

none of the "DLCs" will cost money.

next diary is about textures, BE THERE!
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