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How to Become Popular on PMC

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Torm's Avatar Torm
Retired Moderator
Level 34 : Artisan Scribe
108
Hello there,




I am returning with another blog on a topic that has been frequently covered. It appears to be everyone's goal to reach a state when their name is known by everyone. I am talking, of course, about the subject of popularity on PMC. This blog will cover ways to increase your popularity and what to avoid in order to give yourself a chance.




Immediate disclaimer: Due to my own being not so popular myself, I cannot say that I have first-hand experience of the effectiveness of the following methods. Think of this blog as a compilation of what you could do as stated by players more popular than myself.




So without further ado, I present:




How to become popular on PMC!






Perhaps I should start with how XP is awarded on PMC. To the best of my knowledge, XP is awarded as thus:






1 view: 1 XP


1 comment: 1 XP


1 diamond: 2 XP


1 download: 2 XP


1 favourite: 2 XP


1 submission: 5 XP






Subscriptions earn no XP, but they are worth a lot more. Gaining subscriptions means that anything you post will end up on their subscription activity page when they login. Putting this into perspective, imagine someone at level 5 has 30 subscribers (unlikely scenario but play along). If each of those subscribers viewed something that was posted by that player then that is immediately 30 XP, when you only need around 200 XP to level up then that makes a lot of difference.






Focusing on subscribers for a moment, there is no real way to earn a steady stream. However, there are several things you can do to increase the likelihood of expanding your subscriber-base.






  • Be sociable. Whilst I wouldn't claim to have a lot of subscribers at this time, I have more than some other players of a similar level. At least 5 of my subscribers stem from the fact that I frequently play on a popular server. For a starting point, make friends on servers and they may decide to check out your profile. If you have a look through my subscriptions, all the level 1 and 2 users at the bottom come from the fact that I have decided to support people that I know through said server. I can't be the only one who does this... For the upstart PMC'er, proof of this method's credibility can come from the fact that I already had 2 subscribers through this before I even started posting.






  • Building on to the first point, be generous with your diamonds, favourites and subscriptions. Just commenting something nice on someone's work can make their day, this could result with them paying you back in kind. Being stingy won't get you noticed and appreciated, being generous will.






  • The most obvious thing to do is to spend time on your submissions for good quality. As stated above the levelling criteria on the member section of this site, a portfolio of quality creations can generate a steady stream of XP. Whilst this may seem like hard work, it does pay off, this leads me nicely onto my next point.





Having good quality submissions is key to becoming popular. All to frequently nowadays, I am seeing nothing but o SimpleCrafto texture packs, blogs such as o This is my skin, plz subscribe (endless spam to meet character limit)o , or skins that are re-posted several times with nothing but a single colour changed. If you have a look at popular users, their submissions are generally high quality and it is clear that some real time and effort has been put into them. Not many spammers become popular, as I've previously stated, people only subscribe when they like what they see. Not just subscribing because someone they've never seen before tells them to! Therefore, I think it's safe to conclude that the most sure-fire way of becoming popular is to upload something that people want to see, that they want to click-on, that they want to diamond, favourite and subscribe for. Yes it sounds like a hard option when it's so much easier to spam upload, but if you want popularity, that's what you've got to do!




But what if you do upload quality submissions, how do you get noticed?




I'll open this section with a great fact of life, everything that's advertised always looks better in the advert. Imagine that you're booking a holiday, you've found a nice place, there's a beach nearby, heck it even has a pool! But then you get there and you find that the pool is shared by 10 other houses, the house itself is within 3 metres of next-door and the beach is comprised of pebbles. Overall, not what you were expecting.




My point here is that if your project is mediocre at best, use the image and title to your advantage and make it appear as appealing as possible. I am not endorsing simply taking an epic picture that turns out to be a dirt house, but if you create a picture that portrays your creation as o better than it iso , more people will click it, thus generating more XP. That said, the creation must still have some genuine substance, the picture and title are literally skin deep and misleading people through your images is not going to win much support from the community. The title is important too, o epic houseo won't gain as much attention as o Magnificent Manoro (cheesy I know, but I'm improvising). Making your creation appealing is almost as important as the creation itself, you can have the best build ever, but if no-one clicks it through poor-quality pictures and a vague title, then your talent will likely remain unnoticed. Example? I don't see many projects on the popular reel with names like o houseo or o thingo !




Another tip for gaining publicity is to stagger the times at which you upload. Different times of day have different audiences. Uploading at roughly the same time for each submission doesn't allow you to maximise your potential audience. Try to cater for every time-zone, the more time-zones your submissions are posted across, the more people are likely to spot your submission. Bringing it back to subscribers for a moment, picking up just a few subscribers from each time-zone will greatly improve your XP income and if you can get a positive following going, more people are going to click your submission. If you can gain a few subscribers with each cycle, then the seeds of popularity are likely to have been sown.




Something else you can do is update frequently. You have to be careful with this however, daily updates are fine, but you have to have made a valid addition or alteration. Whilst it may work in the forums, o bumpo is not a valid update. Neither is o added a new screenshoto or o added more texto (unless it is a blog, and even then o fixed spelling erroro isn't applicable). So my advice regarding updates is to make them quite frequent, but not to the point when you are updating saying o placed some more blockso . Aim for the middle ground, don't document every change, but don't wait until you've completed everything before updating. Updating brings your submission back to the top of the recent submissions list, frequent updating allows a greater audience to view it and gives you more potential XP for that submission.




The bottom line for this is variety, something that is usually used in conjunction with originality. People will only click something that has been done before if it has been done differently or if it has been done better. This is why all those futuristic palaces have hit the popular reel and why all those teenage hoodie skins haven't. If you see something once, you've seen all the others. A related piece of advice here is to post across all the boards. Most people have one great talent and then some other, more average skills. So if you're posting continuous projects, try posting a blog. It always helps to get yourself known as widely as possible and allowing people from all areas to view your submissions and/or your profile can hugely raise your XP levels and subscriber-base.




Keep in mind:




High XP: Texture Packs, Servers, Mods




Moderate XP: Projects




Low XP: Skins, Blogs




If you still need additional views to bolster your XP, try simply advertising in the chat. Chat advertising is a bit hit and miss as sometimes your request will immediately be buried beneath the rest of the chat. However, advertising a submission at regular intervals can send your ratings for that submission right up. Just be warned, advertising is only permittable every 15 minutes and anything more frequent is likely to give you negative publicity as you would be kicked from the chat and/or people wouldn't click your submission. After all, no-one likes a spammer!




So that's some general pointers for across the board, so to wrap everything up, I'm going to finish off with some advice for some of the each individual section:




Projects: The key point for projects is to spend time on them. Make them the best you can. This applies to all areas but it is particularly prominent here. The big piece of advice for projects is to make the submission eye-catching. This is where the thumb-nail image and title come in. Once you gain that first impression that causes people to click your submission, working from there is remarkably easy if you have spent time putting together a good worthwhile submission.




Texture Packs/Skins: This is the primary case of lack of individuality. Seen one o Slime-in-a-Suito skin, seen them all. Seen one simplistic Texture Pack, seen them all too. MC related artwork should be unique, as such, it is what's unique and original that usually becomes popular.




Blogs: Everyone has their own blogging style so it is difficult to say what makes a good blog. So what you shouldn't post in the blogs section includes:


  • Insults aimed at another user



  • Advertisements



  • Spamming to meet the character limit



  • Spam in general



  • Something completely unrelated to MC



This sort of thing will not make you popular and it is likely to be flagged and removed at a moderator's discretion.




Servers: Nothing immediately springs to mind, though it may be worth noting that only one page is permitted for a server, regardless of how large the staff team is.




Mods: Creating a mod is a tricky process so there aren't really any guidelines. Still though, you should not simply take a well-known mod and attempt to pass it off as your own. It will simply be flagged and removed, not good if you want to become well-known in a positive way.




In conclusion, despite everything I've just said, don't take popularity too seriously. No-one becomes popular overnight, everyone started out as a level one at some point. So though it may be difficult to overcome the impulse to try and make it big-time, try to remember that Minecraft is a game. If you forget about the XP and simply try to make your projects to the best of your ability, your projects will probably end up being better anyway. As such, the XP will probably come on it's own.




As I stated at the opening of this blog, I will not claim that you will definitely become popular through use of these techniques, but if you follow at least some of these guidelines then you will have a better chance of making it.




Hope this helped!
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1
12/07/2015 6:09 pm
Level 53 : Grandmaster Programmer
PuuCraft
PuuCraft's Avatar
Skins should be moderate XP tbh, Servers should be medium XP.
1
01/20/2015 9:58 am
Level 38 : Artisan Architect
Wnisewond
Wnisewond's Avatar
*has posted skins for the last year now* ..... "Well, I guess I just wasted all that time on low XP earning."

That really stinks, although.. I tried a blog, I tried a project and I tried a resource pack. My skins always seemed to earn more than them (mainly because my resource pack got banned).
1
09/24/2014 4:39 pm
Level 64 : High Grandmaster Sweetheart
Myra_
Myra_'s Avatar
'Low XP:  Skins, Blogs"

Oh.
1
02/12/2013 5:26 am
Level 1 : New Miner
mrcrazycreeper
mrcrazycreeper's Avatar
:D
1
02/11/2013 5:08 am
Level 1 : New Miner
mrcrazycreeper
mrcrazycreeper's Avatar
THANk you alot im getting famous
1
01/20/2015 9:59 am
Level 38 : Artisan Architect
Wnisewond
Wnisewond's Avatar
you have no submissions, 0 xp, and no subscribers. How are you famous? >____>
1
02/11/2013 12:28 pm
Level 34 : Artisan Scribe
Torm
Torm's Avatar
Haha, you're welcome. :P
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