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Minecraft 1.4 Latest Snapshots Found Here!

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Minecraft. A game where the updates keep rolling in. Use us to find the latest news and snapshots updated on a daily basis! Enjoy crafters.

August 23,2012 Brick Item

DinnerBone's screenshot showing us a glimpse of flower pots and frames!

Flower Pots: Flower Potpng
  • The flower pot is based off a suggestion on Reddit, like the Ender chest and item frame.
Item Frame: Item Framepng

  • Unlike with paintings, it is possible to place an item frame on each wall in a one block space.
  • A map put into an item frame will show markers at any other item frames with maps in them. This is a good way to mark certain areas.
FileFlowerPotpng
  • FLOWERS AND POTS

FileItem framepng


COBBLESTONE WALLS

FileCobblestone Wallpng
STAIRS
  • Stairs now auto-arrange into corners. This is a test and may change based on feedback
agOpng

PORTALS
  • mobs can now go into the nether
Minecraft_--_--png

FOODS
CarrotspngGolden CarrotpngBaked_PotatopngPotatopng
  • The golden carrot's use for making the Potion of Night Vision could come from the fact that carrots are healthy for your eyesight (due to large amounts of β-Carotene). During World War Two, the British government explained the success of their night fighter efforts during the London Blitz by claiming that they fed the pilots large amounts of carrots to improve their night vision. In reality, this was a ruse to cover up the use of the then-new technology of Radar. But the popular imagination has exaggerated the night-vision benefits of carrots ever since.
  • FileAllSeedspng
POTION OF INVINCIBILITY
  • MOBS ARE ALSO AFFECTED

zxwycjpg
POSSIBLE BOSS MOB?
  • Withers are a new mob in 12w34a left unfinished by Jeb and hidden in the code. It was discovered through the presence of a new skin in the /mobs/ folder. They are be floating three-headed skeletal creatures.
  • Withers shoot Wither Skulls, projectiles that look like one of the Wither's heads. The Wither will fire Wither Skulls at all passive, tame, or player mobs. Upon hitting a mob, it inflicts the Wither potion effect, draining the mob's health and healing the Wither.
Witherpng
THAT'S IT FOR TODAY FOLKS! MAKE SURE TO READ THE FULL UPDATE LOG BELOW!
ENJOY THE REST OF OLDER SNAPSHOTS:

Crfijpg


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What would you want in 1.4? leave your wishes and hopes in the comments below! have a great time crafting..




Posted Image

VERSION: 12w34a
2012
  • Added item frames
    • Crafted like a painting but with leather instead of wool

  • Added Cobblestone Walls and Mossy Cobblestone Walls
  • Added Flower pot
    • Crafted the same way as a bucket, but with Bricks

  • Added new Full-screen toggle to the Video settings
  • Added new use Vsync toggle in the Video settings
  • Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned by crafting an Empty Map with an already-filled-in map.
  • Stairs now auto-arrange into corners. This is a test and may change based on feedback
  • Mobs (and all other entities) can travel through portals
  • Leather clothes can be dyed
    • The default Un-Dyed Leather Color has changed
    • You can right-click a full cauldron with dyed armor to remove dye

  • Tamed Wolves' collars can be dyed
  • Removed the o Work in Progress blocko from the creative menu
  • Added two new crops (carrots and potatoes) and associated items
  • Zombies have a chance to drop a Carrots and Potatoes
  • F3+P will toggle the auto-pause when the window loses focus (ito s for debugging, mainly)
  • F3+H will toggle detailed item descriptions (also for debugging)
  • Added arrow-sensitive wooden buttons
  • The particle effect when a trade with a Villager has been successful has changed
  • Trapdoors can be placed in top-most position (based on cross-hair aim)
  • New mob added called a Wither, only avalible through hacks. Shoots exploding bullets at you and destroys nearby blocks. He also has a Boss health bar.
  • Added Potion of Invisibility.
    • Mobs do not attack you until you bump into them.

  • Fire spreads differently based on difficulty
  • Potion of Night Vision is brewed by adding a Golden Carrot to a Awkward Potion.
    • Potion of Invisibility is brewed by adding a Fermented Spider Eye to a Potion of Night Vision
    • Potion also hides the nametag

  • Added an unused texture in items.png.
Bug Fixes:
[Collapse]
  • Fixed zombies not burning in the sun
  • Fixed graphical glitch with chests and ender chests.
  • Fixed crash bug with Beacon Blocks
Notable Bugs (Complete bug list):
[Collapse]
  • Traveling through a nether portal after a mob has entered the nether results in the mob teleporting back to the surface, same scenario while teleporting to the surface.
  • When a invisibility potion is active + you are in F5 mode + you are holding a bow, the bow does not move in the direction of where you are shooting.
  • Mobs can occasionally fall through blocks
  • Item frames do not drop when water is poured onto them
  • If you place two different pieces of leather armor in a crafting table and dye them, you only get one back (certainly a conflict with the repair function)
  • When item frames are placed on a server it crashes
  • Creepers will occasionally spawn in broad daylight
  • The Nether is extremely laggy
  • Dyed armour held in the hand is the wrong colour when viewed in third person
  • If you send tamed wolves with dyed collars to the Nether and leave one behind, when the others return they will have the same colored collar as the one that remained
    • Dyed wolf collars are reset when they enter the End

  • If standing behind two stairs and placing a stair between the stairs to make the corner stair, it places incorrectly.
  • If you place all your leather armor with a color dye you will get the bottom-right most colored armor
  • Sometimes the stairs will look like a normal block with no top
  • You can place multiple item frames on the same block by placing them on the border of the same block.
  • Sometimes doors continue breaking after the zombie has moved or started doing something else.
  • When you try to place a lava bucket on item frames, it will display the bucket, but will also create a phantom lava entity floating next to the Frame.
  • When wearing dyed armor, the items you hold in your hand (all items except monster eggs and potions) will have the same tint as your armor.
  • Wolves with colored collars (and players with colored leather armor in multiplayer??) look more red when damaged.
  • Eyes from endermen, mushrooms ontop of mooshrooms and wool from sheep will be still visible, even tho they are part of the body.
  • If you right-click an item frame with a stack of items, the whole stack will be used up, but when you break the frame only one item will be returned.
VERSION: 12w32a

  • Villagers
    will now react positively on new trades, and negatively if you hurt them
    • This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
    • There is a third, unused particle effect added of a villager's face looking angry.

  • Villagers will not remove trades, but trading something else may be required to renew the old ones
  • Zombies, Skeletons and Zombie Pigmen sometimes spawn wearing equipment including enchanted weapons and golden armor, depending on the difficulty level.
  • Added Zombie Villagers
    • Villagers have a chance of turning into zombies after being killed by one.
    • Zombie spawn eggs may spawn zombie villagers.
    • Zombie villagers can naturally spawn.
    • Zombie villagers can be cured, becoming normal Villagers again.
      • To do this, first use a Splash Potion of Weakness on it. Then, right-click on it with a level one Golden Apple. After several minutes, it will turn back into a normal villager.[2]


  • Rarely, villagers can spawn in the nether near nether portals.
  • New "villages.dat" file in the data folder of world saves
  • Added the Command Block intended for adventure maps.
    • It can run server commands when triggered by a redstone signal.
      • You can use @player or @p as a placeholder for the nearest player.

    • This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137

  • New commands:
    • /difficulty
    • /gamerule [value]. Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
      • doFireTick (false=fire cannot spread)
      • mobGriefing (false=creeper explosions do not damage blocks)
      • keepInventory (true=keep inventory on death)
      • doMobSpawning (false=mobs do not spawn)
      • doMobLoot (false=mobs do not drop loot)
      • doTileDrops (false=blocks do not drop items when breaking)

    • /spawnpoint [player] [ ]
    • /weather [duration in seconds]

  • Added the Beacon Block (Named "Work in Progress" ingame).
    • By building a pyramid composed of storage blocks such as Blocks of Emerald or Blocks of Diamond and placing this block on top, the player gains access to several powers.
      • A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.

    • It can not be crafted, although a crafting recipe is planned.
      • It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.

    • The minimum range is 16 blocks
    • Gives off a light level of 15, as bright as Glowstone
    • Players within the blocks' range will be given the selected effects every 4 seconds
    • The best configuration of blocks requires 164 blocks

  • A working Potion of Night Vision is in the creative inventory.
  • Zombie Attack Animation shows when it's holding a weapon.
  • Iron Golems now attack Slimes and Magma Cubes.
Bug Fixes:
[Collapse]
  • Fixed /me command only working for ops
  • Fixed /tell command not working
Notable Bugs (Complete bug list):
[Collapse]
  • There is a visual bug when trying to push someone off a cliff, they fall off then warp back.[3]
    • Sometimes when pushing someone off a cliff they do fall - you are not meant to be able to push people as of 12w23a.
    • It appears to be a server-side feature only, yet has not been applied to the client so far, as you can still push mobs or other entities in singleplayer.
    • It also appears to be a PvP-only feature. In SMP, you can still push mobs and entities too.

  • When standing still in the same place as another player the other player glitches about.[4]
  • When the player sleeps in a bed, setting his/her spawnpoint, destroying the bed, dying, and clicking respawn will not reset the spawn point. This is most likely due to a workaround made for the /spawnpoint command.
  • Zombies will not burn in the sun (Really a bug?).
  • Some users experience a layering issue with Chests and Ender Chests where the bottom portion shows through the top portion, appearing bugged[5].
  • You see the block select line through the book of the enchantment table.
  • Leggings are the wrong size for the character model.
  • Sometimes superflat worlds spawn default world chunks.
  • Closing the Beacon Block GUI without selecting a secondary effect crashes the game with "Internal Server Error," even when reloading that world.
  • The villagers' trading GUI does not automatically change to reflect when a villager has run out of stock for a particular trade.
  • Pig zombies sometimes spawn without their skull. Skulless pig zombies can be cured into Villagers.
  • Night Vision effect completely blocks out your vision below Y=0 except for the Sun which glows orange.


Creditsethbling for his amazing youtube video
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tramo99
09/01/2012 10:25 pm
Level 27 : Expert Pirate
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aww yeah! heck ya im givin' a diamond!
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Linkini
09/01/2012 10:29 pm
Level 47 : Master Network
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Thanks for your support!
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Linkini
07/27/2012 5:50 pm
Level 47 : Master Network
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