- check_circle Advancements
- check_circle Functions
- check_circle Predicates
- 16,311 views, 13 today
- 1,337 downloads, 3 today
190
The Emerald Economy datapack gives emeralds a whole new use by allowing them to be used as a form of currency between players. Players can buy items from the server shop, trade them between eachother, or just use the bank to store some extra emeralds.
Features:
General
/trigger astrune - Data pack settings (If you need help managing settings for my data packs, refer to this guide)
/trigger balance - displays your bank account balance
/trigger deposit - deposits all emeralds in your inventory into a virtual bank account
/trigger deposit set 2 - toggles whether or not emeralds should automatically be deposited if theyre in your inventory
/trigger economy - shows economic statistics
/trigger pay_all set n - sends n emeralds to the all other online players
/trigger pay_government set n - sends n emeralds to the government
/trigger quick_pay set n - sends n emeralds to the nearest player
/trigger sell - sells all items in your inventory of the type youre holding
/trigger shop - opens up the shop menu
/trigger withdraw set n - takes n amount of emeralds from your bank account
Items that can be bought and sold in the shop:
dirt
cobblestone
sand
logs
diamond
gold ingot
iron ingot
lapis lazuli
bread
steak
honey bottle
apple
nether wart
blaze rod
slime ball
obsidian
Features:
- Economy using emeralds as currency
- Banking system
- Shop that follows supply and demand
- Economic statistics
- Ability to pay one player or all online players at once
- Optional government intervention to reduce emeralds earned through trading (some people mentioned emeralds as a currency was too overpowered, so there is an option to nerf them)
General
/trigger astrune - Data pack settings (If you need help managing settings for my data packs, refer to this guide)
/trigger balance - displays your bank account balance
/trigger deposit - deposits all emeralds in your inventory into a virtual bank account
/trigger deposit set 2 - toggles whether or not emeralds should automatically be deposited if theyre in your inventory
/trigger economy - shows economic statistics
/trigger pay_all set n - sends n emeralds to the all other online players
/trigger pay_government set n - sends n emeralds to the government
/trigger quick_pay set n - sends n emeralds to the nearest player
/trigger sell - sells all items in your inventory of the type youre holding
/trigger shop - opens up the shop menu
/trigger withdraw set n - takes n amount of emeralds from your bank account
Items that can be bought and sold in the shop:
dirt
cobblestone
sand
logs
diamond
gold ingot
iron ingot
lapis lazuli
bread
steak
honey bottle
apple
nether wart
blaze rod
slime ball
obsidian
Compatibility | Minecraft 1.16 |
Tags |
9 Update Logs
Update 10 : by Astrune 08/03/2020 10:49:52 pmAug 3rd, 2020
Changed wording in notifier advancements
Removed old tag requirements
Added much more configuration: more customization for interest rates, initial payment, and trade tax
Added inflation option, added inflation to price calculation if enabled
Added option to make government payments always occur at no cost (doesnt add to inflation)
Made trades.ee objective have a better display name
Made objectives enable properly when data pack initiates
Removed old tag requirements
Added much more configuration: more customization for interest rates, initial payment, and trade tax
Added inflation option, added inflation to price calculation if enabled
Added option to make government payments always occur at no cost (doesnt add to inflation)
Made trades.ee objective have a better display name
Made objectives enable properly when data pack initiates
LOAD MORE LOGS
4646017
119
Create an account or sign in to comment.