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Published May 21st, 5/21/24 8:35 am
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Datapack
This datapack adds features of the popular Infuse SMP.Why this datapack?
This might be the question of those people who have downloaded a similar datapack like this one. That datapack name is Infuse SMP- I have not stolen the idea of that datapack I got the idea of the datapack from creating a Private Server like Infuse SMP for my friends.
- My friends asked me to add Infuse to our aternos server but there were no Aternos-supported plugins that added this feature this datapack does not only add that feature, but this datapack also doesn't need support from aternos because it is a datapack and can be used on aternos servers for free and easy.
- If you want to install data packs in the aternos server but don't know how, Click here
Things that make this datapack better than the other "Infuse SMP" datapack
This datapack is for version 1.20 - 1.20.1 and I will be adding support to newer and older versions of this datapack when I get many downloads.Another thing that many people hate about the other "Infuse SMP" datapack is that you lose effects to natural deaths, which is removed from this datapack.
How does Infuse SMP work?
If you want to learn about Infuse SMP Click here- At the start of your game, all players will have 0 effects.
- If you kill a player:-
- - You get a positive effect, if you have 0 effects or if you don't have any negative effect or if you have a negative effect you lose it.
- - The player you killed will lose a positive effect if he has any, or he will gain a negative effect if he has 0 effects or any negative effect.
- If you die to a player:-
- - You get a negative effect, if you have 0 effects or if you don't have any positive effect.
- - The player that killed you will gain a positive effect if, he has 0 effects or he has any positive effect or if he has any negative effect he loses it.
Positive Effects
- Strength
- Speed
- Haste
- Fire Resistance
- Health Boost
- Dolphin's Grace
- Luck
- Water Breathing
Negative Effects
- Weakness
- Slowness
- Mining Fatigue
- Jump Boost
- Slow Falling
- Glowing
- Bad Luck
- Hunger
Config options:
/trigger toggleEffectParticles set {value}
: Toggles if you want to show the particles of the effects the players get. Value (1) for showing particle, (0) for not showing particle, 1 is by default./trigger toggleNaturalDeath set {value}
: Toggles if you want to allow natural death or not, if it is allowed then you lose effect if you die to a mob or by nature, if it is not permitted you only lose effect to player kill. Value (1) for allowing Natural Death, (0) for disabling Natural death, 0 is by default.- Info: If you want to change the config you have to be in creative mode.
Commands and others.
To withdraw an effect, do the command,
/trigger withdraw
To restart everyone's effects in the server,
/function infuse:reseteffect
[WARNING USE IF YOU KNOW WHAT YOU ARE TRYING TO DO]Note: The effects you get both positive and negative are not random you get them in the order of the list above. (I will add effect gain random in future updates)
Changelog at Modrinth
Compatibility | Minecraft 1.20 |
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