Minecraft Data Packs / Mob

Interesting Polar Bears | True Survival

  • check_circle Functions
  • 6,456 views, 2 today
  • 421 downloads, 0 today
  • 49
  • 37
  • 9
Devons_Desk's Avatar Devons_Desk
Level 70 : Legendary Architect
402
Makes polar bears fish while they are in water!

Every minute, polar bears will fish up a salmon if they are currently in water.

There are many things in Minecraft that can barely be called features. It is my belief that the best way to build ambiance is to give the features life and functionality. This was my thought process when making this simple datapack. This is also the first feature of many to come for my comprehensive datapack, True Survival. True Survival has mostly finished development, but I want to make proper videos and showcases of their content before I upload the entire thing.

Subscribe!

Make sure to check out TRUE SURVIVAL! The encompassing datapack experience that includes Polar Bear Fishing and many more features.
CompatibilityMinecraft 1.13
toMinecraft 1.16
Tags

3 Update Logs

Version 1.0! : by Devons_Desk 09/03/2020 12:15:37 pmSep 3rd, 2020

Changes:
- Converted summon command to loot table for the fishing event.
- Bears have a chance to catch salmon, rotten flesh, or nothing at all.
- True Survival logo added to pack folder.
- Pack format updated.
LOAD MORE LOGS

Create an account or sign in to comment.

4
12/22/2020 10:53 pmhistory
Level 35 : Artisan Procrastinator
HauntedSniper
HauntedSniper's Avatar
Hey, I got some suggestions to improve the polar bear more, not sure how possible they are, but hopefully you like them and manage to do them,:

Animation:

When a polar bear catches a fish, maybe it could show its attack animation, to make them feel more alive.

Beef them up:

Polar bears are the largest land carnivore, they are huge and powerful. Why wouldn't that be the case in Minecraft too? Unarmed Piglin Brutes do more damage than a polar bear, so I suggest making them stronger, with more hp too.

My suggestion would be to give them maybe 25 or 30 hearts (A Hoglin having 20, and a Piglin Brute having 25), Polar Bears currently have 15 hearts.

They should hit like a truck, again using the Piglin Brute as a reference, armed with an axe they do the following damage: Easy= 3.75 hearts. Medium= 6.5 hearts. Hard= 9.5 hearts. I believe the polar bear should do the same amount of damage, or maybe a bit less, that could be up to your choice, if you want.

Conservation:

Polar Bears are endangered as we all know, but there is no way to breed polar bears. The reason is obvious, being near a baby bear would make the parents mad, but why not use that in a fun way? I believe that we should be able to breed polar bears, and that could reward you with a lot of xp, that way it would be risky to breed them but with high reward, trying to get close enough to get that xp without dying.

Polar Bears should breed with maybe beef or porkchops, since they eat mostly seals but there are no seals in the game and since this datapack makes them get salmon maybe salmon wouldn't be the best choice? You could decide what to give them I guess.

Polar Bear cubs that you bred, when they grow, should probably attack whoever attacks you if you're around them but would not follow you. Maybe they could heal with salmon.

Extras:
Polar Bears should be fast swimmers, that could be fun. Or deadly if you're trying to escape them.

Is it in any way possible to make polar bears eat the same way pandas do? Or having them put food in their mouths like foxes? I understand if it isn't possible with datapacks, just wanted to suggest it in case it is possible.


I love polar bears, and I wish they were as fun to spend time with as pandas are, so maybe you can help me achieve that. If you liked any suggestion, I would love to see them made, and even if they can't be made, at least I hope it was fun to read, love your packs dude. Thanks for reading.
3
12/22/2020 11:26 pm
Level 70 : Legendary Architect
Devons_Desk
Devons_Desk's Avatar
Wow, I appreciate the feedback! Since this is a module for my larger datapack, I probably won't implement these changes on this particular pack, but I might make a separate one that overhauls polar bears more completely!
3
12/22/2020 11:48 pm
Level 35 : Artisan Procrastinator
HauntedSniper
HauntedSniper's Avatar
Sounds great! Thank you, looking forward to whatever you do manage to make, no pressure haha.
3
06/09/2020 7:05 pm
Level 64 : High Grandmaster Mountaineer
Whurp
Whurp's Avatar
Hey, this is looking really good. Maybe provide a version where they fish less frequently, say two-three times a day? Definitely following this.
3
06/09/2020 7:57 pm
Level 70 : Legendary Architect
Devons_Desk
Devons_Desk's Avatar
Thanks! I have considered lengthening the timer, maybe I'll have another look at the balance for it. Thanks for the feedback my guy :-)
2
05/12/2020 3:14 pm
Level 1 : New Miner
Night of Hunter
Night of Hunter's Avatar
Fantastic!
2
05/12/2020 12:40 am
Level 59 : Grandmaster Cake
Pandemic1
Pandemic1's Avatar
Yes yes gun
4
05/11/2020 12:00 am
Level 51 : Grandmaster Meme
calebchan
calebchan's Avatar
Hey pretty cool! Totally agree with the featureless features. Can't express how much I like this idea for polar bears! Simple enough, makes polar bears so much more than coincidences.

If you would allow me some thoughts: 1) should be simple enough to summon the fish item entity at the polar bear's mouth rather than the centre of its body? Simple ^ ^ ^ relative coordinates, but that would make it all the more immersive!

2) maybe once 1.16 comes out, you could use the open_water predicate to test if the polar bear is in an open water instead of cooped up in a small cubicle, makes it a little more believable when there's more water?

3) instead of a global timer scoreboard event for every polar bear (it's kinda FISHY that they all catch fish at the exact same time?) maybe an individual timer? Or not even a timer, even more dynamic: some other factor that makes them want to catch fish: perhaps a hunger bar that increases faster when it's raining/snowing? or if there's a baby polar bear closeby? or only if falls below a certain health, then players must find a way to trigger that if they want to make farms? idk if you share my feelings on ultra-automated 1x1 mob farms

Anyways, I am SO looking forward to your final datapack compilation! All the best!
4
05/11/2020 12:40 amhistory
Level 70 : Legendary Architect
Devons_Desk
Devons_Desk's Avatar
Hey Caleb! Thank you very much for the detailed feedback. It is genuinely appreciated.

The relative positioning idea is very smart and I'll likely implement that in an update sometime soon!

I do like your idea about making the timers individual to make the fishing events not strangely synced together. Also, making the conditions more dynamic would very much help towards the ambiance and control of the auto-fishing. I do have a somewhat bad taste in my mouth, closing the polar bears in ultra-simple hopper chambers. I'll probably develop that further.

Part of my datapack's simplicity is simply due to my lack of knowledge if I'm being perfectly honest. I am quite new to making datapacks. But as I learn more, I'll definitely be improving the depth of the features! Again, I really appreciate your feedback, thanks! :-)
Planet Minecraft

Website

© 2010 - 2024
www.planetminecraft.com

Welcome