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This project has been discontinued and will not be updated!
Framework by berniecrafter, Options by LegopitstopThis data pack adds options to the PMC Lucky Block framework, Download the framework [here] below there is a spoiler that shows all the available options that could drop/happen when you break the PMC Luck Block. Some of the options are rare mobs, structures, loot chests, and more! 29+ Options, some good, others are... questionable. Do you have the strength to do it?
How to craft the lucky block?
drop the following on the ground: Gold Ingot + Water Bottle + 4 Dirt = 1 PMC Lucky Block
Legopitstop Lucky Block Options (SPOILER)
Current Lucky Block Options
v0.0 +
-bad rabbit
-cage (3 varients depending on dimension) - places a broken cage around you
-cloud - cloud island with custom loot!
-creeper - summons a charged creeper
-double_luckyblock - gives you your lucky block back
-home_sweet_home - spawns a house around you
-look_below (2 varients; Good, Bad) - mine below the lucky block for a surprise
-lucky_enderman (2 varients; Good, Bad) - summons a enderman holding bedrock or diamond ore
-mob_spawner (14 varients) - summons a mob spawner underground and teleports the player there
-kaboom - tnt falls from the sky
-slime_tower - slimes that are riding each other
-speed_miner - diamond pickaxe that will give a boost when you mine 200+ blocks
-suit_up (all armor variants minus netherite) - summons an armor stand with full armor
-the_mines (2 varients; Chest Minecart, Normal Minecart) - summons a minecart or a minecart with loot
-diamond_tree (2 varients; Good, Bad) - a tree made of diamond ores
-wandering_trader - wandering trader and his llamas
-chicken_zombie - the super rare diamond baby zombie riding a chicken
-well (2 varients; Good, Bad) - normal water well with good/bad ores
-random_book (Over 200 book options) - book with random messages, sentences, puns, and more.
-random_effects (all 32 effects) - gives the player a random effect
-nice_pillar (5 types) - places a pillar
-ore_pillar - summons a pillar of ore blocks
-the_nether - brings the nether to the overworld
-the_world - puts the PMC world on the players head slot
-rotten - replaces all food with rotten flesh
-yummy - replace all food with cookies
-something_fishy - makes all blocks infested stone (if they are able to ie; stone, stone bricks, cobblestone)
-anvil - summons an anvil above you.
-trivia_time - asks some questions, answer in a book, and quill
v0.1 +
-mendy_book (2 varients; Good, Bad) - gives the player a mending book
-I GoOd At ReDStOnE - summons a small Redstone contraption that has a randomized loot table
-og trap - the old sticky piston pressure plate trap.
v0.0 +
-bad rabbit
-cage (3 varients depending on dimension) - places a broken cage around you
-cloud - cloud island with custom loot!
-creeper - summons a charged creeper
-double_luckyblock - gives you your lucky block back
-home_sweet_home - spawns a house around you
-look_below (2 varients; Good, Bad) - mine below the lucky block for a surprise
-lucky_enderman (2 varients; Good, Bad) - summons a enderman holding bedrock or diamond ore
-mob_spawner (14 varients) - summons a mob spawner underground and teleports the player there
-kaboom - tnt falls from the sky
-slime_tower - slimes that are riding each other
-speed_miner - diamond pickaxe that will give a boost when you mine 200+ blocks
-suit_up (all armor variants minus netherite) - summons an armor stand with full armor
-the_mines (2 varients; Chest Minecart, Normal Minecart) - summons a minecart or a minecart with loot
-diamond_tree (2 varients; Good, Bad) - a tree made of diamond ores
-wandering_trader - wandering trader and his llamas
-chicken_zombie - the super rare diamond baby zombie riding a chicken
-well (2 varients; Good, Bad) - normal water well with good/bad ores
-random_book (Over 200 book options) - book with random messages, sentences, puns, and more.
-random_effects (all 32 effects) - gives the player a random effect
-nice_pillar (5 types) - places a pillar
-ore_pillar - summons a pillar of ore blocks
-the_nether - brings the nether to the overworld
-the_world - puts the PMC world on the players head slot
-rotten - replaces all food with rotten flesh
-yummy - replace all food with cookies
-something_fishy - makes all blocks infested stone (if they are able to ie; stone, stone bricks, cobblestone)
-anvil - summons an anvil above you.
-trivia_time - asks some questions, answer in a book, and quill
v0.1 +
-mendy_book (2 varients; Good, Bad) - gives the player a mending book
-I GoOd At ReDStOnE - summons a small Redstone contraption that has a randomized loot table
-og trap - the old sticky piston pressure plate trap.
Legopitstop's Common License
Credit | Framework by berniecrafter, Options by Legopitstop |
Compatibility | Minecraft 1.16 |
Tags |
2 Update Logs
Update #2 : by legopitstop 07/06/2020 3:39:53 pmJul 6th, 2020
v0.1 changelog
+ options should now work
+ options should now work
LOAD MORE LOGS
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Feedback:
- I can't enforce the same license requirements as you have. There are already PMC rules in place against copied work, but I can't tell people not to upload it to other websites (with them not claiming they are the owner), not to host it on public servers or profit from applying it to a server. Of course there are already rules about selling the datapack contents directly in the Minecraft EULA.
- You were not meant to hack the system and add your own colors to the options xDDD Please use plain text so that the styling can be consistent.
- Most scoreboard objectives aren't prefixed enough, could you see if adding "LPS" in front of the others is doable?
- A message on load isn't allowed, according to the rules
- The parrot party option doesn't work, since parrots only detect players putting in the disk. So perhaps you could spawn the jukebox empty and give the nearest player a disk.
- For double lucky block, please call the framework native function (twice) instead of copy pasting the command. The framework could then update (which it did, it's now a skull instead of egg) without your option breaking
- the_world places a lucky block that does not render correctly when placed down. Perhaps you could just make the planet skull without the lucky block name and Lore, so that players don't get confused and try to activate it. I understand that placing a framework generated lucky block on a players head is impossible, so the best you can do is make it not look like a lucky block anymore XD
- The lego pitstop skull from trivia doesn't work either (It probably broke when updating to 1.16)
Overall an awesome datapack though with so much content!
Good job on fixing all the other points though :D