- check_circle Functions
- check_circle Loot Tables
Published Feb 13th, 2/13/24 10:16 am
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1
FOR SNAPSHOT 24w06a-24w08a (Since it uses new attribute features introduced in this version)
NBT GOT REWORKED SO IT NO LONGER WORKS 24w09a+
<Should be Multiplayer Compatible>
This datapack randomly assigns a rarity and attributes on held armor and tools:
- Poor (10% Chance with 2x Negative Attributes)
- Common (30% Chance with 1x Negative Attribute and 50% chance of 1x Tier 1 Attribute)
- Rare (25% Chance with 1x Tier 1 or 2 Attribute and 25% chance of 1x Negative Attribute)
- Mythic (20% Chance with 2x Tier 1 to 3 Attributes and a 10% chance of 1x Negative Attribute)
- Legendary (15% Chance with 3x Tier 2 to 3 Attributes)
Depending on the rarity, it randomly assigns one of 8 attribute modifiers with 4 tiers on the selected tool: Negative, Tier 1, Tier 2, or Tier 3:
Tools (Pickaxe, Axe, Shovel, Hoe, Sword):
- Extended (Modification of Block and Entity Interaction Range) [Tier 1 - 3]; Contracted [Negative]
- Streamlined (Modification of Attack and Block Break Speed) [T1-3]; Clunky [Negative]
- Sharp (Modification of Attack Damage) [T1-3]; Dull [Negative]
- Heavy (Modification of Movement Speed) [Negative]
Armor (Leather, Iron, Gold, Diamond, Netherite)
- Reinforced (Modification of Armor, Armor Toughness, and Knockback Resistance) [T1-3]; Debilitated [Negative]
- Vitality (Modification of Max Health) [T1-3]; Frailty [Negative]
- Light (Modification of Gravity, Safe Fall Distance, and Step Height) [T1-3]; Heavy [Negative]
- Agile (Modification of Movement Speed) [T1-3]; Stiff [Negative]
The exact modifiers can be found by referring to the guide in-game using the command:
/function minecraft:get_guide
Does not mess with enchantments, and items dropped by mobs or found in chests will automatically have attributes applied to them (without overwriting their original enchantments, etc.)
NBT GOT REWORKED SO IT NO LONGER WORKS 24w09a+
<Should be Multiplayer Compatible>
This datapack randomly assigns a rarity and attributes on held armor and tools:
- Poor (10% Chance with 2x Negative Attributes)
- Common (30% Chance with 1x Negative Attribute and 50% chance of 1x Tier 1 Attribute)
- Rare (25% Chance with 1x Tier 1 or 2 Attribute and 25% chance of 1x Negative Attribute)
- Mythic (20% Chance with 2x Tier 1 to 3 Attributes and a 10% chance of 1x Negative Attribute)
- Legendary (15% Chance with 3x Tier 2 to 3 Attributes)
Depending on the rarity, it randomly assigns one of 8 attribute modifiers with 4 tiers on the selected tool: Negative, Tier 1, Tier 2, or Tier 3:
Tools (Pickaxe, Axe, Shovel, Hoe, Sword):
- Extended (Modification of Block and Entity Interaction Range) [Tier 1 - 3]; Contracted [Negative]
- Streamlined (Modification of Attack and Block Break Speed) [T1-3]; Clunky [Negative]
- Sharp (Modification of Attack Damage) [T1-3]; Dull [Negative]
- Heavy (Modification of Movement Speed) [Negative]
Armor (Leather, Iron, Gold, Diamond, Netherite)
- Reinforced (Modification of Armor, Armor Toughness, and Knockback Resistance) [T1-3]; Debilitated [Negative]
- Vitality (Modification of Max Health) [T1-3]; Frailty [Negative]
- Light (Modification of Gravity, Safe Fall Distance, and Step Height) [T1-3]; Heavy [Negative]
- Agile (Modification of Movement Speed) [T1-3]; Stiff [Negative]
The exact modifiers can be found by referring to the guide in-game using the command:
/function minecraft:get_guide
Does not mess with enchantments, and items dropped by mobs or found in chests will automatically have attributes applied to them (without overwriting their original enchantments, etc.)
Compatibility | Minecraft 1.20 |
Tags |
tools/tracking
6195543
119
random-item-attributes
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If you have any suggestions, I could implement it.