Adding More Texture Resolutions

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by Scuttles » 7/14/2011

This is just a suggestion because the patcher allows any resolution as long as it's square. For example, I'm working on a x512 resolution pack right now and I wouldn't know where to put it once it's finished, lol.

Would it be possible to simple add an "other" category to the resolutions? Maybe even an "abnormal/special".
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by Excision » 7/16/2011

I'm just waiting for your x1024 Pack, x512 is too mainstream for me :3

Lol, just PM Cyprezz and say "I'm gonna get another quarter-trillion downloads" I bet he knows what your talking about :P
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by Scuttles » 7/18/2011

Lol, I can't even render the terrain.png with a 1024x1024 resolution pack. (Just tried)

I guess we'll run into that issue when I get this texture pack closer to a release day. I haven't talked to Cyprezz in a while... I wonder what he's been up to lately.
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by creeperCarole » 7/18/2011

Cyprezz has been bug huntin' in his webscript. ;)
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by Smink » 7/18/2011

x512? my computer cant even render the x64? :O
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by Scuttles » 7/18/2011

creeperCarole wrote:Cyprezz has been bug huntin' in his webscript. ;)


Haha, naturally. Should have known, lol

Smink wrote:x512? my computer cant even render the x64? :O


Surprisingly it's not much more memory than the x256. As long as you have 4GB of RAM it's possible. :)
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by Boomer » 7/18/2011

Scuttles wrote:
creeperCarole wrote:Cyprezz has been bug huntin' in his webscript. ;)


Haha, naturally. Should have known, lol

Smink wrote:x512? my computer cant even render the x64? :O


Surprisingly it's not much more memory than the x256. As long as you have 4GB of RAM it's possible. :)


I only have 1 GB on my laptop.... if only because I don't try to keep my laptop up to date with the ever updating technology of computers. That being said, 512 resolution? Oh lordy lordy, Cyprezz is going to have to make more class names eventually once the level hits 100 or more.
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by Excision » 7/19/2011

NO x1024 =(

Ughh, let's just use x512 :P
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by Scuttles » 7/19/2011

Excision wrote:NO x1024 =(

Ughh, let's just use x512 :P


Understandable. I can't even run the x512 properly without additional mods. =S

Boomer wrote:I only have 1 GB on my laptop.... if only because I don't try to keep my laptop up to date with the ever updating technology of computers. That being said, 512 resolution? Oh lordy lordy, Cyprezz is going to have to make more class names eventually once the level hits 100 or more.


I think Cyprezz had said that it takes insane amounts of exp to get to like 85, let alone 100. It's taking almost a week to level up to 79 so I think he's safe for another year, lol

Back on topic, would this be simple to implement into the site? Just a x512 or maybe an "other"?
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by Boomer » 7/19/2011

x512 shouldn't be to hard to add as another option..... granted you are likely to be the only one to have a 512 resolution texture pack out to begin with. But imagine, I say make a x16 resolution, if only to see how it would turn out. I suspect you could make a pretty good photo realism texture pack for x16 resolution.
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by Excision » 7/20/2011

@Boomer

But...I do think that Painterly is going to beat his x16 pack cause Painterly is really REALLY good!
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by AshleyTah » 7/20/2011

I think the higher the resolution, the more it takes away from the game.

:Look at it this way, you are literally playing in a world of blocks with a block texture pack. The more detailed you get with the texture pack, the more those blocks stay the same.. It's like moving 1 block forward and 512 blocks back.
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