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Level 40 Master Dragon
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  • Cpt_Toof's Avatar
    Cpt_Toof
    July 4, 2018, 11:54 am to Public
    Latest look of overhead panel

  • Cpt_Toof's Avatar
    Cpt_Toof
    March 3, 2018, 3:03 pm to Public
    RTM has been updated to 1.12.2 (currenty test, and switch still not finished :3), i don't believe in backporting, so LGW project will migrate finally to the same platform.
    Cpt_Toof said 2018-05-14 19:06:08
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    Will continue, after LT get fixes, related to tiles construction during some events.
    Cpt_Toof said 2018-05-10 18:15:19
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    And ProjectRed is out too.
  • Cpt_Toof's Avatar
    Cpt_Toof
    February 12, 2018, 11:47 am to Public
    Finally, rotors out of dev-stage, please imagine, that it's looking not so weird.

    https://imgur.com/a/UIqQo

    Uhm, almost identical (wip)
    need to mark right bottom of anti-ice panel, ECS.

    APU in process
    Cpt_Toof said 2018-05-03 17:59:24
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    Oops, one more fault, circuit breakers panel nearby, consider there is build-in one. They are between this rebars.
    Rebuild already here.
    Cpt_Toof replied to VoIke's comment below 2018-02-14 18:00:10
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    Not so much things left. This is APU, APU bleed, parts of board computers, overhead panel, all FES, anti-ice and some other details.
    VoIke said 2018-02-12 21:29:05
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    Can't wait to see entire project finished.
  • Cpt_Toof's Avatar
    Cpt_Toof
    January 28, 2018, 5:09 pm to Public
    Look at this, he already have part of hydraulics.

    Cpt_Toof said 2018-02-02 17:17:35
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    And now all blades shaped right... continuing with pitch control shafts and other stuff.
    Cpt_Toof said 2018-01-29 16:38:20
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    See fixes in project's page.
    Cpt_Toof said 2018-01-28 17:13:54
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    Oh wait, blue line should go trought backup hyd-pump near the APU, corrected.
  • Cpt_Toof's Avatar
    Cpt_Toof
    January 15, 2018, 7:42 am to Public
    Blades formed, need only make wing-shape for each.

    Yes, not so accurate profile...


    Constructing the engine...
  • Cpt_Toof's Avatar
    Cpt_Toof
    December 15, 2017, 4:09 pm to Public
    Now i have chairs in flightdeck.
    Cpt_Toof said 2018-01-21 07:03:41
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    Overhead panel fixed, displayed in project's images.
    Chairs also fixed.
  • Cpt_Toof's Avatar
    Cpt_Toof
    November 27, 2017, 8:09 am to Public
    Time for rotors
  • Cpt_Toof's Avatar
    Cpt_Toof
    November 3, 2017, 5:20 pm to Public
    Building cockpit...
    https://i.imgur.com/uxQBCEr.png
    Currently w/o texturepack.
  • Cpt_Toof's Avatar
    Cpt_Toof
    October 30, 2017, 5:46 pm to Public
    Uhm, little news about Gatwick project. I think, i will slowly (even more) build it, if will have time, mainly i'm waiting full 'used mods' list update for final project state (except [optional]).

    Maybe i will be forsed to migrate even on 1.12.2, just wait...
  • Cpt_Toof's Avatar
    Cpt_Toof
    September 24, 2017, 10:01 am to Public
    Two weeks of hard work... Oh right, just will show it.
    Those tubes are really tough, but it's finally created right.

    Also Intake tubes...

    And now here's screen of cockpit template.
    ---
    Cpt_Toof said 2018-01-18 16:10:34
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    Oops, overhead panel is too big, fix on the way.
    Cpt_Toof said 2017-11-19 14:31:09
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    The cap of main instrument panel may be switched to chiseled-blocks, this black wool should be 2x thinner and have smooth shape. See any photo from FSX.
  • Cpt_Toof's Avatar
    Cpt_Toof
    September 18, 2017, 1:57 pm to Public
    Another project, fairytale-style mansion, located in Missouri City.
    WIP stage:
    on Imgur page

    Expecting stopping works on this version and rebuilding/replacing with other mod supply.
  • Cpt_Toof's Avatar
    Cpt_Toof
    August 11, 2017, 2:31 pm to Public

    Work continuing, this is view of early-medium stage. Hull is nearly done, making some final details and going to internal structure.

    Also unfinished rear left side. Almost done exhaust tubes.
    Hope you enjoy it.
  • Cpt_Toof's Avatar
    Cpt_Toof
    July 30, 2017, 7:45 am to Public
    Hello again, little note:

    If i will move to MC-1.12, i'll probably use only LittleTiles for large projects, Chisels&Bits a bit excessive here, RAM isn't unlimited, you know...
    Max grid scale still 64, but for low-detailed surfaces better switch to 16-sized bits (medium will use 32), it should consume lower amount of memory in affected areas. IDK about LT 1.5+ availability on 1.10.2, but this version already have better perfomance, cannot say anything about redstone simulation, it should take some resources of course.
    Right, see ya' next time.
  • Cpt_Toof's Avatar
    Cpt_Toof
    May 1, 2017, 3:02 pm to Public
    New Samson is slowly going up, it (almost) looks as original heli, i'll just show current view of this nice thingy.


  • Cpt_Toof's Avatar
    Cpt_Toof
    February 13, 2017, 5:20 pm to Public
    New design is useful, but works not so correct. Maybe worth to add edit mode for widgets positioning, old subscribers projects page...
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