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    EnderPixel
    07/29/2014 12:56 pm
    Level 15 : Journeyman Architect
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    Thats a perty darn gud computer if you can afford it!
    1
    EnderPixel
    07/29/2014 12:55 pm
    Level 15 : Journeyman Architect
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    You should have like different parts of the town like a rich person part of town where the houses are all mansions and a poorer part of town where the houses are smaller and less elegant. And also places like schools and public service buildings like fire stations and police stations.
    1
    EnderPixel
    07/24/2014 6:34 am
    Level 15 : Journeyman Architect
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    Was everyone able to get the pack working?
    1
    EnderPixel
    07/23/2014 7:27 pm
    Level 15 : Journeyman Architect
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    Hey blaze what is the mod that you speak of?
    1
    EnderPixel
    07/23/2014 6:56 pm
    Level 15 : Journeyman Architect
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    Ok so i put together the modpack and here is the link to it: http://www.technicpack.net/user/view/1283411
    1
    EnderPixel
    07/23/2014 6:35 pm
    Level 15 : Journeyman Architect
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    What is it about, and i have some other modpacks that it might fit in.
    1
    EnderPixel
    07/23/2014 5:21 pm
    Level 15 : Journeyman Architect
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    I can probably later some time add your mod to a pack if you can pm me when you finish it!
    1
    EnderPixel
    07/23/2014 5:03 pm
    Level 15 : Journeyman Architect
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    I would just like to thank everyone for their help with this modpack and i will have the link to the pack on technic by the end of the night. And if anyone wants to make a background photo for me to use with the pack i would gladly accept it. And sigurd4 i see that you are making a mod and i hope that goes extremely well!
    1
    EnderPixel
    07/23/2014 4:58 pm
    Level 15 : Journeyman Architect
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    Now we need a name for the mod, i considered earlier using the name PixeledFarms because i use Pixel in all of the names i come up with.
    1
    EnderPixel
    07/23/2014 4:56 pm
    Level 15 : Journeyman Architect
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    Ok so i have looked at most if not all of the mods you guys have sent me, and i have downloaded what i could for what version the pack was running on. And the final list for the pack goes as follows:
    - Bibliocraft
    - Buildcraft
    - Craft++
    - Mr Crayfish Furniture
    - EnchantngPlus
    - EnderIO
    - ExtremeFarmimg
    - Food Plus
    - Get all of the Seeds
    - HarvestCraft
    - JABBA
    - LotsofFood
    - Lucky Blocks
    - Natura
    - Witchery
    - Yet Another Food Mod
    1
    EnderPixel
    07/23/2014 4:45 pm
    Level 15 : Journeyman Architect
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    I have come to the realization that there are so many cool mods that i could have in this pack if there was just a version for the right minecraft version.
    1
    EnderPixel
    07/23/2014 4:25 pm
    Level 15 : Journeyman Architect
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    sigurd4i have a list of mods to use in my modpack and i just wrote down some of which i thought would fit into this modpack:
    Click to reveal
    jabba - for good and simple crop storage.
    plugins for forestry - for extra compatability with other mods for forestry
    extra bees and trees - for more bees and trees
    gendustry - for maximum (maybe a little bit cheaty) ease when geneticly modifying and breeding bees.
    railcraft - good for railroads for transport and such. might fit to the theme.
    minefactory reloaded - lots of ways to automate farming (maybe a little grousome against the animals, but whatever) involves machines that breed, kill, move and artificially grow animals. also a whole bunch more tech stuff.
    computercraft - programmable computers! perfect for automation and showing statistics and much more.
    open peripheral (core & addons) - allow more cc computer interaction with inventories from vanilla minecraft and lots of mods. very useful!
    open cc sensors - cc computers can detect stuff like entities, weather, and lots more.
    cctransport - transport items to and from inventories with cc.
    project red - redpower, basicly.
    applied energistics - might be too tech like, i guess. allows really good and end-game storage as well as autocrafting, automatic movement and suppliment of items.
    extracells - store liquids with ae
    mariculture - lots of new fish and water biology stuff as well as lots of water technology stuff.
    XACT - a good mod for automating crafting.
    Remain in motion - have moving blocks. can come in good use, i suppose.
    pom's get all the seeds (?) - makes the seeds from pom's harvestcraft drop from tallgrass. i like this one, but if you dont want this to happen, dont include this mod.
    growthcraft - lots of farming stuff. bees, brewing of alcoholic beverages, fishing, food, and crops for materials.
    natura - many new wild plants that can be good for food.
    agriculture - more food.
    usefulfood - one of my favorite food mods out there.
    kitchen mod - lots of kitchen furniture.
    biomes o plenty - just a really good world generator.
    botania - more plants
    wee! flowers - more flowers
    wild grass - growing grass in your world!
    hunger overhaul - balances out food. makes it a bit more difficult to have enough food, because staying alive would be way to easy with all this added food.
    better item despawning - makes saplings plant themselves instead of despawn. good so you dont need to replant forests.
    carpenter's blocks - give your building blocks any shape you want them to have!
    lanterns and flashlights mod - great dynamic lightning!
    backpacks - have more stuff with you!
    open blocks - lots of useful stuff.
    better storage - fancy chests with a lock system
    bibliocraft - decorative stuff.
    mr. crayfish's furniture mod - even more decorative stuff.
    chisel - much more building blocks.
    multi mine - much better block breaking mechanic.
    inventory tweaks - sorting and stuff for your inventory and chests.
    waila - a must have. the title says it all
    matmos - beatuful sounds. the best thing is the crickets that you can hear in the evening. perfect for a farm
    presence footsteps - just way better step sounds. probably one of my favorite mods ever, in fact!
    minecraft loader - shows what is being done when the game is loading upon startup.

    Holy crap how long did it take you to write this?!
    1
    EnderPixel
    07/23/2014 4:24 pm
    Level 15 : Journeyman Architect
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    Ok i just asked DrZhark for permission to use the mod but i can't promise anything.
    1
    EnderPixel
    07/23/2014 3:53 pm
    Level 15 : Journeyman Architect
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    Yeah i had to remove the Mo' Creatures mod because of permission issues. Any other mods anyone would like to add?
    1
    EnderPixel
    07/23/2014 3:44 pm
    Level 15 : Journeyman Architect
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    Ok a few things:
    - How do i get specific permission from a mod author?
    - There isn't a 1.7.2 version of Forestry.
    1
    EnderPixel
    07/23/2014 2:42 pm
    Level 15 : Journeyman Architect
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    Ok below is a file that contains a screenshot of all of the mods i have in the pack so far since i don't know how to simply post a picture. But i was wondering if i should add NEI to the modack.
    1
    EnderPixel
    07/23/2014 9:18 am
    Level 15 : Journeyman Architect
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    And is there a recommended version that everyone wants it for?
    1
    EnderPixel
    07/23/2014 9:18 am
    Level 15 : Journeyman Architect
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    Ok when you say tekkit stuff, what mods do you mean, like Buildcraft or what?
    1
    EnderPixel
    07/23/2014 9:06 am
    Level 15 : Journeyman Architect
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    Yeah i'd definitely join it and i might could do a lets play on it.
    1
    EnderPixel
    07/23/2014 9:05 am
    Level 15 : Journeyman Architect
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    And there is a mod called MagicalCrops which adds a TON of more farming seeds and crops.
    1

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