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  • Planet Minecraft Interviews DreamWanderer!
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    PMC's Avatar PMC 6/14/24 1:05
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    June 13, 2024, 12:17 pm to Public
    1.21 is out! It's currently close to midnight where I'm at so I'll show you what I've been working on tomorrow.
    Just to set some expectations beforehand: The Update Series isn't done yet - I still have lots of things I wanted to do for this update that I haven't yet finished. I'm trying my best with the limited amount of free time I have though. See you soon!
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    June 12, 2024, 2:34 am to Public
    Even when I try not to overpromise things, I still ended up promising way more than I thought I did at the time. I'll still make it happen though, it'll just take a while.

    In the meantime, here's a slight tangent: Boy, do I love services that give you a 50% off deal when they realize you're not using their services anymore. I haven't paid them anything yet, and now that this deal's out, I won't be using them at all, since they had the audacity to inflate their prices to seem premium, rather than being honest about the value they're offering.


    (I was experimenting with some website builders until I figured that it would be much better if I did it myself rather than rely on these kinds of things)
  • YokaiS's Avatar
    YokaiS shared PMC Artist Community's post
    June 11, 2024, 10:38 am with Public
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    PMC Artist Community post by YokaiS's Avatar YokaiS
    June 11, 2024, 10:38 am to Public
    I finished my character! The challenge in art class was to design a character that represents you in a way.
    Her name is Nao, she's Japanese. She's a water bender and loves everything nature!

    She also has Tourette Syndrome, and has a cane to keep her safe and upright. I wanted to give her that trait for Tourette's awareness month (5/15 - 6/15) because I have tourette's and I haven't really represented tics in my art before. this was a fun project!

    View original post
  • YokaiS's Avatar
    YokaiS shared PMC Artist Community's post
    June 8, 2024, 1:44 am with Public
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    PMC Artist Community post by YokaiS's Avatar YokaiS
    June 8, 2024, 1:43 am to Public
    A character I'm making for my art class, she doesn't have colors or a name yet but look she so silly


    View original post
    YokaiS replied to HeccFeesh's comment below 2024-06-08 03:19:14
    YokaiS's Avatar
    lol i havent colored it yet but under the skirt shld be completely shaded so in the end hopefully it wont look like shes hovering
    HeccFeesh said 2024-06-08 02:43:59
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    why is she floating
  • Devon's Datapack Resources | True Survival, Drying Racks, Immersive Beekeeping, and more!
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    Devons_Desk's Avatar Devons_Desk 6/7/24 11:25 • posted 5/29/21 12:11
  • True Survival Mode | Version 6.0.2 | 1.20.5/1.20.6 UPDATE!!
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    Devons_Desk's Avatar Devons_Desk 6/7/24 11:22 • posted 8/29/20 4:13
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    June 3, 2024, 10:53 am to Public
    It's my birthday today and I realized something:
    I got enough time to bring some packs to 1.20.5, but not all of them. So, I've decided that since I won't be able to bring all my releases to 1.20.5 in time anyway, I'll be working towards getting them all ready for 1.21 instead, which is coming in about 2 weeks from now.

    What does this mean?

    • You'd get all the features I announced (even the ones previously delayed), plus all the secret features I have yet to show (designed specifically for 1.21) as soon as possible after 1.21's release.
    • I'd get more time making sure the Update Series is the best it can be before it's out there.
    • It does mean you'd have to wait for it a bit longer, but late is just a little while.
      I could try to force it out the door, but that's not who I wanted to be, and I wouldn't want to use anything coming from someone like that anyway.
    Thank you for reading all this. I'll head back to work now. More news soon!
  • YokaiS's Avatar
    YokaiS
    June 3, 2024, 3:06 am to Public
    the bloodluster has a fitting view count now. thanks for the support!

    PsioPsia001 said 2024-06-03 03:08:58
    PsioPsia001's Avatar
    Lmao
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 30, 2024, 9:04 am to Public
    I predicted a June release for 1.21 and a possibility that it'll come as I'm working on the 1.20.5 Update Series. I mean, it has to be out by June so Minecon may come with news for 1.22. And the Prereleases are here to confirm my little theories.

    Here's a little response to that: I'll get my projects to 1.20.5/6 first, then to 1.21. The jump from 1.20.5 to 1.21, relatively speaking, is smaller than the jump from 1.20.4 to 1.20.5, so that won't take as much time in the oven as it would be for the 1.20.5 Update Series.

    However, with the new features 1.21 is bringing, all fully realized, some of my packs will be designed much differently to adapt to the changing scene.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 25, 2024, 7:36 am to Public
    Made a hard decision today to not do something I was going to add alongside the 1.20.5 Update Series, and saving it for a later version. I find the idea to be a pretty good one, and I'll get to it eventually, but the main problem with going for it now is that it's going to take way too long to complete for a side improvement, and I want to mess around with the new stuff in 1.20.5 as much as you are. I'll talk more about the removal on Patreon in the next few days.

    As for the update plan: I'll be updating each pack individually and release them when they're ready, so you'll get them as soon as possible
    (plus about 2 weeks for Early Access - which would be free if I don't need money to live, but ... life). Some packs have new features to come with them, and all packs' descriptions are going to be overhauled, but I'll let you know more about the new stuff and changes in particular later on.

    PS: whenever I mentioned 1.20.5 I also meant 1.20.6 too, it's just that 1.20.6 is just 1.20.5 with a bugfix that won't affect my projects like, at all.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 23, 2024, 7:08 am to Public
    Also, yes, I'm still working on the Update Series - that's the biggest priority on the list right now. But I still want to keep you guys posted just so you know I'm not like, gone or anything.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 23, 2024, 6:43 am to Public
    Kinda ironic that 1.21 is the release that's going to make what I'm adding with 521 a lot less interesting ... The feature that caused it is a good change, I just find it to be a bit ... ironic.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 19, 2024, 12:49 am to Public
    Just learned today that if you haven't migrated to Microsoft from a historical Mojang account, your account is permanently deleted and you have to buy the game again.
    Even if you have the receipt of the original purchase.

    Heck, to this day you can still migrate your old YouTube account for free.
    17 years after YouTube's acquisition to Google, that deal held on.

    Props to SalC1 for doing the experiment and confirming this with hard data.
    TheDiamondPlayables replied to MarkSarmite's comment below 2024-05-19 07:17:33
    TheDiamondPlayables's Avatar
    I'd still make the comparison if it is since the point is still there.
    It's probably even worse for Microsoft if that's actually the case, regardless of if the YouTube migration deal is still held.
    MarkSarmite said 2024-05-19 05:33:57
    MarkSarmite's Avatar
    yt is not under microsoft
  • Devons_Desk's Avatar
    Devons_Desk
    May 18, 2024, 12:19 pm to Public
    New True Survival update on the horizon...
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 16, 2024, 10:20 am to Public
    Another random piece of trivia: The file containing the things I need to know in order to port any given project to 1.20.5 is around 200 lines long, and counting! As a reference point, the same file with the things I need to know in order to port from 1.20.2 to 1.20.3 is only around 30. (the count is 27 if you were wondering)

    Bit of context here: For every new release, I used a self-made tool called the "Patch Notes Grabber" to get information off a given update log, or a series of snapshots leading to a big update and merges all that into one mega update log (if the update log itself isn't out yet), then carefully sort through the resulting data for the stuff I need to pay attention to in order to bring a project to a given release.

    It's standard practice for me now, but I never really talked about it since it's more of the boring bits, but I still need to let you know I'm still bringing this to 1.20.5, this'll just take a while for me.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 16, 2024, 2:51 am to Public
    I'm starting to think that this bug is on its track to becoming the 2nd Damage Wobble bug.
    It was a thing once, got removed, then many years later was re-implemented again and felt like a new feature.
    (Technically this one was never a thing, but alternatives existed that did the same thing - all of which were removed instead)

    If 1.21 is released without this bugfix I'll look for another path to bring back "/nameless" to Villager Names myself. (Hopefully there'll be another way around it by then)
  • YokaiS's Avatar
    YokaiS shared IMAGEination Datapack Jam's post
    May 16, 2024, 1:50 am with Public
    if i hav time !
    IMAGEination Datapack Jam's Avatar
    IMAGEination Datapack Jam post by Silabear's Avatar Silabear
    May 15, 2024, 4:56 pm to Public
    Under 10 days to the start of the jam! If you haven’t already, please just take a minute to share this with people who might be interested. It’s more fun with many people! :D
    View original post
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 12, 2024, 8:17 am to Public
    3 days later, I got a brand new tool out of it. This'll help me shave off a ton of time posting stuff (and managing them) across multiple platforms.
    look, building a parser from scratch is tough beans, alright?
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