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Hello guys. Welcome to my 3rd mod. hehe jk. LOL.
This mod makes Minecraft run much better because it reduces lag by fixing major bugs that Mojang had never fixed before.
THIS MOD REQUIRES MODLOADER.
This is WIP [Work-In-Progress] there will be tons more bugs fixed soon!
Currently there are [ 25 ] bugs fixed/changed/edit-ed.
Here are a list of them in category:
- Fixed update ticks not updating - entity hit, world generation, block breaking/placing.
- Fixed Sys.getTime to correct timer resolution.
- Fixed ChunkLodaing to check all chunks before logging in to avoid creating unloaded chunks.
- Fixed glitchy void fog when render distance is set to Far.
- Fixed unloaded models and renders.
- Fixed WorldGeneration structures to generate before the player gets within the chunk.
It is set to [16 chunks] to prevent 5 minute waiting.
- Made world chunk generation more smooth because it generates once LEVEL.DAT has been
successfully created inside your save file.
- Removed no-swing bug by changing renderArmPitch with a double.
- Fixed tick updates with Falling entities.
- Fixed game crash when BlockSand updates wrongly.
- Fixed game crash when BlockGravel updates wrongly.
- Added new modifications with render settings.
- Fullscreen glitch fix for Mac/Apple Computers.
- GUI glitches and shortened Minecraft code lines.
- Loop fixes.
- GUI height & width rearrange.
- Updated tick source.
- Made MinecraftSavingMemory save even when java.exe is quit.
- Fixed IntergatedServer not quitting when you stop the server like running in the background.
- Removed unrequired methods in Minecraft.class.
- Auto-Render the settings of your recommended settings using Snooper.
- Fixed dispensers only recieving redstone currents giving a signal less than 3 ticks only.
- Fixed bringing up items animation, [0.0D -> 0.1D]
This mod makes Minecraft run much better because it reduces lag by fixing major bugs that Mojang had never fixed before.
THIS MOD REQUIRES MODLOADER.
This is WIP [Work-In-Progress] there will be tons more bugs fixed soon!
Currently there are [ 25 ] bugs fixed/changed/edit-ed.
Here are a list of them in category:
World
- Fixed update ticks not updating - entity hit, world generation, block breaking/placing.
- Fixed Sys.getTime to correct timer resolution.
- Fixed ChunkLodaing to check all chunks before logging in to avoid creating unloaded chunks.
- Fixed glitchy void fog when render distance is set to Far.
- Fixed unloaded models and renders.
- Fixed WorldGeneration structures to generate before the player gets within the chunk.
It is set to [16 chunks] to prevent 5 minute waiting.
- Made world chunk generation more smooth because it generates once LEVEL.DAT has been
successfully created inside your save file.
- Removed no-swing bug by changing renderArmPitch with a double.
- Fixed tick updates with Falling entities.
- Fixed game crash when BlockSand updates wrongly.
- Fixed game crash when BlockGravel updates wrongly.
- Added new modifications with render settings.
Engine
- Fullscreen glitch fix for Mac/Apple Computers.
- GUI glitches and shortened Minecraft code lines.
- Loop fixes.
- GUI height & width rearrange.
- Updated tick source.
- Made MinecraftSavingMemory save even when java.exe is quit.
- Fixed IntergatedServer not quitting when you stop the server like running in the background.
- Removed unrequired methods in Minecraft.class.
- Auto-Render the settings of your recommended settings using Snooper.
Blocks/Items
- Fixed dispensers only recieving redstone currents giving a signal less than 3 ticks only.
- Fixed bringing up items animation, [0.0D -> 0.1D]
Progress | 20% complete |
Game Version | Minecraft 1.4.7 |
Tags |
4 Update Logs
Update #4 : by Twinklez 03/09/2013 9:57:34 pmMar 9th, 2013
Added a few tweaks, and lag control.
Auto Snooper recommended settings.
New switch animation, well sorta. You won't notice it. So you can see blocked pixels.
New modifications with Render Settings.
Tiny = 20-30 blocks.
Short = 50-60 blocks.
Normal = 120-130 blocks.
Far = 250-260 blocks.
You can't notice them much, but I said them with decimal number floats and doubles.
Auto Snooper recommended settings.
New switch animation, well sorta. You won't notice it. So you can see blocked pixels.
New modifications with Render Settings.
Tiny = 20-30 blocks.
Short = 50-60 blocks.
Normal = 120-130 blocks.
Far = 250-260 blocks.
You can't notice them much, but I said them with decimal number floats and doubles.
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tools/tracking
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bug-fixes-mod-v01-wip-over-15-fixes
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And if it's not time consuming.
BTW: I'm not used to using Forge so can we like talk about it a little bit how to make dimensions?
Well, find some tutorial out there.
Read more JAVA books at the library :P
Time takes awhile, just try your best. Get confident and you'll learn. :)