Published Oct 22nd, 2013, 10/22/13 3:16 pm
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Use the schemagic feature to get a better look at the screen!
Since al the fuzz about the upcoming minecraft update, with the feature to make easily colour screens
I thought, why not without command blocks so said so done.
Please note that this project is solely meant for the screen, so no storage unit's or fancy control features also no pixel art, laziness got me.
I will save those things probably to update my paint system.
Screen specs:
- 16x16 pixel screen, easily expendable to any other size. The pixels are stackable.
- 16 different colours, the hardened clay (actually 18, one glass and basic hardend clay).
- Internal pixel ram, it doesn't need constant redstone power to keep the right colour up.
- 1/25 ''ppb'' (1 pixel per 5x5 blocks).
- Internal reset, reset a colour pixel takes maximum a ''fast'' 44 seconds. But can also be less than a second.
- One input to change the colour, other one is the reset above mentioned. Pressing through will change the colour and
shorten the reset time.
- Ingame quite some view angel, try it out in schemagic! (also give a better presentation than my screenshots.)
- Only 2 inputs, reset & colour change, both already explained.
- ''Fast'' input to be safe keep around 2 seconds delay after pressing the button, otherwise the tape screws up.
- 1 pixel unit is 5x5x24.
How it (should) work in short:
- Piston tape with a double piston extender for output.
- One block in the tape doesn't let redstone through. This is for the reset.
- On colour change input ''double piston extender retracts -> pistontape moves +1 -> double piston extender extend''.
Improvement for the future:
- Faster reset.
- A lower ''ppb''.
- Faster colour change.
- Even better view angel ingame.
- Pixel art on the screenshots...
Other things attached:
- 2 encoders & decoders for the the X & Y - as position.
- Added the necessary button's: pixel reset & change colour.
- A platform which isn't at the optimal view place (laziness strikes again...).
Since al the fuzz about the upcoming minecraft update, with the feature to make easily colour screens
I thought, why not without command blocks so said so done.
Please note that this project is solely meant for the screen, so no storage unit's or fancy control features also no pixel art, laziness got me.
I will save those things probably to update my paint system.
Screen specs:
- 16x16 pixel screen, easily expendable to any other size. The pixels are stackable.
- 16 different colours, the hardened clay (actually 18, one glass and basic hardend clay).
- Internal pixel ram, it doesn't need constant redstone power to keep the right colour up.
- 1/25 ''ppb'' (1 pixel per 5x5 blocks).
- Internal reset, reset a colour pixel takes maximum a ''fast'' 44 seconds. But can also be less than a second.
- One input to change the colour, other one is the reset above mentioned. Pressing through will change the colour and
shorten the reset time.
- Ingame quite some view angel, try it out in schemagic! (also give a better presentation than my screenshots.)
- Only 2 inputs, reset & colour change, both already explained.
- ''Fast'' input to be safe keep around 2 seconds delay after pressing the button, otherwise the tape screws up.
- 1 pixel unit is 5x5x24.
How it (should) work in short:
- Piston tape with a double piston extender for output.
- One block in the tape doesn't let redstone through. This is for the reset.
- On colour change input ''double piston extender retracts -> pistontape moves +1 -> double piston extender extend''.
Improvement for the future:
- Faster reset.
- A lower ''ppb''.
- Faster colour change.
- Even better view angel ingame.
- Pixel art on the screenshots...
Other things attached:
- 2 encoders & decoders for the the X & Y - as position.
- Added the necessary button's: pixel reset & change colour.
- A platform which isn't at the optimal view place (laziness strikes again...).
Additional Notes
Feel free to use this screen in your projects, just give me credit trough a link to this project page.Progress | 100% complete |
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I thought I said that I builded this without command blocks because of the update.
And I plan to continue to do that since I dislike the command blocks personally.
But thanks for the diamond =)
When something not works, you can simply try it a few times and looks where it get stuck. By command blocks it is just checking the code and if everything is timed correctly.
And with the command blocks the possibilities is over-done, look how many screens stuff went out after the snapshot, not that it is bad. But with the classic redstone it is more challenging and well you're self the limitation (and the pc). i like the challenge more.
sorry for this long boring piece of text.
totally forgot about those, yes the command blocks are useful there.
For things like dialogues it is the best option. Although you can make books now, so there should be some way without command blocks but not so efficient.
For a point system I would say choose a nice item, build a item sorter wire up a counter system and connenct some outputs to some and-gates, for proper payment, to let a dispenser shoot the wanted item out. Optionally add some buttons to choose your item.
Okay it will be a lot bigger but it should be possible.
After you build one, you can simply copy/paste them to other place's and customise some details for the finishing touch on that place.
(plus you got some place where you can actually steal something, for a rpg map or something).
let just say I am rusted into the old way since I also rarely use comparatoro s or hopper, dropper things.