Published Jun 12th, 2018, 6/12/18 5:09 pm
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I've always been fascinated by the concept of the tomb, or the underground structure in general. Since my desert builds seem to be liked by the community, I figured I'd try to make something that conveyed the thrill of the ancient world.
So, I've made a map, a prototype map, a 400x400 area containing three tombs, a sepulcher, and a secret you'll have to find yourself. But don't worry, you won't just be wandering the desert digging for hours until you just happen upon a buried structure, you'll have some help.
I'd really appreciate some feedback on the idea and my map in its current state.
Here's what I intend the map to be in its final state:
These are the core aspects, anything else has potential to change based on the feedback I get.
So, I've made a map, a prototype map, a 400x400 area containing three tombs, a sepulcher, and a secret you'll have to find yourself. But don't worry, you won't just be wandering the desert digging for hours until you just happen upon a buried structure, you'll have some help.
I'd really appreciate some feedback on the idea and my map in its current state.
Here's what I intend the map to be in its final state:
- A similar desert environment whose traversable range expands based on how many structures have been discovered.
- Some sort of economy system where you can trade treasures to museums/villagers in exchange for better tools and resources, maybe a map or two (as of the prototype you get the best available tools right at the start)
- A lot more structures than burial chambers, I'm talking about temples, cities, generic ruins, etc.
These are the core aspects, anything else has potential to change based on the feedback I get.
Progress | 100% complete |
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Included now. Thanks!