Minecraft Maps / Redstone Device

Automated Boat Network

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Ribqah's Avatar Ribqah
Level 9 : Apprentice Miner
1
This is the world which corresponds to the video I made on the @ribqahisabsent YouTube channel about automated boat networks.

Structure files for the intersections, turns, and terminals are included in the "generated > minecraft > structures" folder of the world.

The designs in this world are proof of concept and are not optimal for use in survival.
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1
11/15/2023 4:14 am
Level 36 : Artisan Miner
ScotsMiser
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Am not able to find teh video (checked https://www.youtube.com/@ribqahisabsent/) please provide a link
2
11/15/2023 12:07 pm
Level 9 : Apprentice Miner
Ribqah
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Sorry about that. I made this post here before uploading the video, so I could link to here in its description. I didn't expect so many people to see this post before then!
2
11/15/2023 3:17 pm
Level 36 : Artisan Miner
ScotsMiser
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Sounds like a good kind of 'problem' to have…

WRT the showcase:
    1st reaction was a mix of WOW! & D__M!.

Using chest boats to encrypt information has the potential to be revolutionary.

I'm not sure how the expense (materials + effort) to construct the network balances against time saved in use: these would probably make the most sense for heavy trafficked routes on a well populated server with strongly dispersed areas of interest.
(Even here, I think there would need to be a reasonable expectation of the server lasting long enough before the next reset to recoup the costs.)
It should be mentioned that piston bolts suffer from the same constraints.
[​This considers only building such a network for 'pratical benefit' vs. the 'cool factor'.]


I also wonder about the decrease in speed that would occur if the chest boat was emptied before being broken at each intersection [​and turn?] — this would allow using the rest of the chest for transport.
EDIT: On reeflection, this is likely only of intellectual/theoretical interest as shulkers would likely be readily available by the stage where such a network would be built.

WRT the video itself: It is refreshing to see a discussion of the relative advantages/disadvantages of an idea included πŸ‘
Also nicely organized and well presented.
πŸ₯‚ KUDOS πŸ₯‚
2
11/15/2023 11:23 pmhistory
Level 9 : Apprentice Miner
Ribqah
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Thanks for the support and ideas!

Someone on the technicalminecraft subreddit had a similar idea about using the spare inventory space in the boat. I think it would be impractical to design a network for fully packed boats, but a boat with a few items in it could conceivably be made without any slowdown.

An idea came out of that conversation was having a network that uses 4 unstackable items from the boat to serve as blocker items in the hopper minecart. Any of the 4 items could be a shulker box, and because boat hitboxes are so large, multiple hoppers could be used to quickly reload them into the new boat.

While, unfortunately, I think these networks are impractical purely because they can't be used in the nether, it's exciting to already have ideas for improvements coming back from viewers!

EDIT: Actually, someone pointed out that end travel could be a use case for boat networks. In the end, the nether can't be accessed, so a network like this could be the fastest way to automate travel, but would probably only be useful if a world had several points of interest in the end.
1
11/16/2023 2:03 pm
Level 36 : Artisan Miner
ScotsMiser
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I'd not considered using these in the end…

I can't find a listing for a limit to how far out a dragon can fly (although a few comments mention that they can apparently go through gateways [!?] ).

I've had some success starting non-end native block construction 320 blocks out, but – for something as complex as a boat network terminal – I'd want a high degree of confidence it wouldn't be subject to the dragon's disintegration attack…
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