Published Nov 15th, 2023, 11/15/23 1:21 am
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This is the world which corresponds to the video I made on the @ribqahisabsent YouTube channel about automated boat networks.
Structure files for the intersections, turns, and terminals are included in the "generated > minecraft > structures" folder of the world.
The designs in this world are proof of concept and are not optimal for use in survival.
Structure files for the intersections, turns, and terminals are included in the "generated > minecraft > structures" folder of the world.
The designs in this world are proof of concept and are not optimal for use in survival.
Progress | 100% complete |
Tags |
tools/tracking
6118503
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automated-boat-network
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WRT the showcase:
1st reaction was a mix of WOW! & D__M!.
Using chest boats to encrypt information has the potential to be revolutionary.
I'm not sure how the expense (materials + effort) to construct the network balances against time saved in use: these would probably make the most sense for heavy trafficked routes on a well populated server with strongly dispersed areas of interest.
(Even here, I think there would need to be a reasonable expectation of the server lasting long enough before the next reset to recoup the costs.)
It should be mentioned that piston bolts suffer from the same constraints.
I also wonder about the decrease in speed that would occur if the chest boat was emptied before being broken at each intersection [βand turn?] — this would allow using the rest of the chest for transport.
EDIT: On reeflection, this is likely only of intellectual/theoretical interest as shulkers would likely be readily available by the stage where such a network would be built.
WRT the video itself: It is refreshing to see a discussion of the relative advantages/disadvantages of an idea included π
Also nicely organized and well presented.
Someone on the technicalminecraft subreddit had a similar idea about using the spare inventory space in the boat. I think it would be impractical to design a network for fully packed boats, but a boat with a few items in it could conceivably be made without any slowdown.
An idea came out of that conversation was having a network that uses 4 unstackable items from the boat to serve as blocker items in the hopper minecart. Any of the 4 items could be a shulker box, and because boat hitboxes are so large, multiple hoppers could be used to quickly reload them into the new boat.
While, unfortunately, I think these networks are impractical purely because they can't be used in the nether, it's exciting to already have ideas for improvements coming back from viewers!
EDIT: Actually, someone pointed out that end travel could be a use case for boat networks. In the end, the nether can't be accessed, so a network like this could be the fastest way to automate travel, but would probably only be useful if a world had several points of interest in the end.
I can't find a listing for a limit to how far out a dragon can fly (although a few comments mention that they can apparently go through gateways [!?] ).
I've had some success starting non-end native block construction 320 blocks out, but – for something as complex as a boat network terminal – I'd want a high degree of confidence it wouldn't be subject to the dragon's disintegration attack…