Published Mar 30th, 2015, 3/30/15 5:05 pm
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This system is made for adventure maps or mini-game servers. It allows people to level up when they're playing. Each time they level up, it will get 33.3% harder to level up next time. You can change the odds to any percentage you want. Watch the last two minutes of the video to learn how. For instance, to get level one you need to get 300 XP. If you give players 100 XP every kill, after 3 kills they'll reach level 1. It will then add 33.3% of 300 to 300, so you'll need 400 XP the next time. This process goes on and on. You can change it to add 1/6 instead of 1/3, so you'll end up with 50 being added instead of 400. It works in conjunction with WubbiConcepts XP bar machine. I hope you guys enjoyed the video. If you did, don't forget to leave a diamond. :)
Feel free to use this on your server or adventure maps! Have fun! :)
Feel free to use this on your server or adventure maps! Have fun! :)
Credit | WubbiConcepts |
Progress | 100% complete |
Tags |
tools/tracking
3278782
2
level-system-for-servers-and-adventure-maps
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I am trying to make something where you reach 2 points, you click a button and you teleport to that area. Do you know how to do that? I'm trying to work that out so I can use it in an upcoming update to my map.
www.youtube.com/watch?v=5Tb93UA2Xo4
so how would you tie the XP that it gives you into reaching an objective? like how would you give the person XP if they killed a character or got to a certain spot?
Let's say you wanted to give someone 15 XP every time they got killed a player. You could set up a system like this:
Type in chat: /scoreboard objectives add 15XP playerKillCount
Then with two command blocks, constantly be doing this:
/scoreboard players add @a[score_15XP_min=1] XP 15
/scoreboard players reset @a[score_15XP_min=1] 15XP
This will give someone 15 Xp every time they get a kill. :)
You could also change it to something like mining a diamond ore:
/scoreboard objectives add 15XP stat.mineBlock.minecraft.diamond_ore