Minecraft Maps / Complex

Lordran-Dark Souls (incomplete)

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Arxtempo's Avatar Arxtempo
Level 28 : Expert Miner
10
This is a public map and is open to the community to make changes as Davweed and myself Arxtempo are no longer working on this project.

I think this is the most complete public Dark Souls 1 map at time of publishing. I added DS1 alpha development details and some speculated theory content into the map through investigation of the original game.

So one day I was wondering if a Dark Souls map was made in Minecraft, and well, it still looks like there isn't a finished map. I saw Davweed's public maps https://www.planetminecraft.com/member/davweed/ and I was so impressed! I grabbed the public maps he made and edited them together in one connected area (minecraft's height limits were a major hurdle and contributes to the vertical inconsistencies in the map). I added Upper+Lower Undead Burg, Darkroot Garden+Basin and Firelink Altar (which is how warping between bonfires is managed). I touched up many other areas.
And time for the bad news (maybe). It was a tough decision but I kept the map in Minecraft version 1.12 pretty much solely for compatibility with MCedit and Amulet map editors. The resource pack and optifine were on this version during the build as well. I am pretty sure the map should be fine with the up-to-date versions of Conquest and Optifine.
Conquest Resource Pack- http://conquest.ravand.org/
Optifine (for connected textures)- https://optifine.net/downloads

Remember: Put it in 3rd person (F5) for that Dark Souls immersion ^.^

Note to future developers to this project: If using the Conquest Resource pack, scenery objects like boxes (ex. combine 2 wooden slabs), chests, and items could still be added. The Noclip website https://noclip.website/ was very useful in building. Lost Izalith (Dvweed map) could either be put in the Nether or kept in the same load area. (I like the idea of everything being in 1 dimension, but dat build height tho... 0.0)
fun fact: lol I was considering merging Dark Souls 3 into this map Anor Londo staying in place and Lothric castle essentially being behind the great hollow tree.

◆ Northern Undead Asylum -100%
◆ Firelink Shrine -100%
◆ Undead Burg -100%
◆ Undead Parish -100%
◆ Depths -0%
◆ Blighttown -60%
◆ Quelaag's Domain -0%
◆ Sen's Fortress -100%
◆ Anor Londo -100%
◆ Darkroot Garden -100%
◆ Darkroot Basin -100%
◆ New Londo Ruins -100%
◆ The Duke's Archives -0%
◆ Crystal Cave -0%
◆ Demon Ruins -0%
◆ Lost Izalith -0%
◆ The Catacombs -0%
◆ Tomb of Giants -0%
◆ The Valley of Drakes -100%
◆ Kiln of The First Flame -0%
◆ Great Hollow (I would teleport players to the top of the tree to climb downward)-5%
◆ Ash Lake -0%
◆ Painted World of Ariamis -0%
◆ Artorias of the Abyss -1%
Progress65% complete
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1
08/25/2022 10:09 amhistory
Level 60 : High Grandmaster Modder
LGSC team
LGSC team's Avatar
One day.... when i be 50 yo...
1
10/30/2021 2:29 pm
Level 1 : New Miner
WrathCyber
WrathCyber's Avatar
You're a freaking beast.
1
09/23/2021 3:51 am
Level 1 : New Miner
ichigo8480
ichigo8480's Avatar
Just Amazing stuff here !
I can't wait for the result !
2
08/06/2021 4:03 pmhistory
Level 1 : New Crafter
Khalezov
Khalezov's Avatar
I am 80% done with the Depths. It needs more details, block variants, deco and lighting, but the overall structure is done and is very accurate.
I've done it using 1.17 and used vanilla resource pack. I'll downgrade it to 1.16 and make it look good with conquest resource pack.
I'll upload it here and leave a link when I'm finished.
1
09/10/2021 8:35 pmhistory
Level 28 : Expert Miner
Arxtempo
Arxtempo's Avatar
Would it be ok if I added it to this map when I start working on it again? I will be updating to the newest version of minecraft once this world-height update comes out
3
05/23/2021 2:13 pmhistory
Level 23 : Expert Procrastinator
XamadFP
XamadFP's Avatar
Do you think you'd ever reconsider revisiting this project with the changes to the world height coming in the next update? That could probably aid in removing some of the height inconsistencies that were forced by the y=256 limit. That is, if stuff like Amulet still works with it
2
06/09/2021 11:02 pm
Level 28 : Expert Miner
Arxtempo
Arxtempo's Avatar
I have thought about it and I have to look at Amulet a bit more, I will have to see what things look like when the update it out and how Amulet handles with it
2
06/18/2021 8:42 pm
Level 23 : Expert Procrastinator
XamadFP
XamadFP's Avatar
Seems like they've got it working already: their update
3
06/25/2021 11:22 pm
Level 28 : Expert Miner
Arxtempo
Arxtempo's Avatar
That is really cool. I might start work again in a few months, but I'll probably update the file with every new area I add instead of just one final update. I do want to add better background details like far away scenery that I didn't really do much of. I'll probably do the lower areas once 1.18 is out, I don't really want to work with snapshots
1
12/05/2021 9:21 pm
Level 28 : Expert Miner
Arxtempo
Arxtempo's Avatar
I won't be working anymore on this map.
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