Published Mar 15th, 2021, 3/15/21 1:06 am
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10
This is a public map and is open to the community to make changes as Davweed and myself Arxtempo are no longer working on this project.
I think this is the most complete public Dark Souls 1 map at time of publishing. I added DS1 alpha development details and some speculated theory content into the map through investigation of the original game.
So one day I was wondering if a Dark Souls map was made in Minecraft, and well, it still looks like there isn't a finished map. I saw Davweed's public maps https://www.planetminecraft.com/member/davweed/ and I was so impressed! I grabbed the public maps he made and edited them together in one connected area (minecraft's height limits were a major hurdle and contributes to the vertical inconsistencies in the map). I added Upper+Lower Undead Burg, Darkroot Garden+Basin and Firelink Altar (which is how warping between bonfires is managed). I touched up many other areas.
And time for the bad news (maybe). It was a tough decision but I kept the map in Minecraft version 1.12 pretty much solely for compatibility with MCedit and Amulet map editors. The resource pack and optifine were on this version during the build as well. I am pretty sure the map should be fine with the up-to-date versions of Conquest and Optifine.
Conquest Resource Pack- http://conquest.ravand.org/
Optifine (for connected textures)- https://optifine.net/downloads
Remember: Put it in 3rd person (F5) for that Dark Souls immersion ^.^
Note to future developers to this project: If using the Conquest Resource pack, scenery objects like boxes (ex. combine 2 wooden slabs), chests, and items could still be added. The Noclip website https://noclip.website/ was very useful in building. Lost Izalith (Dvweed map) could either be put in the Nether or kept in the same load area. (I like the idea of everything being in 1 dimension, but dat build height tho... 0.0)
fun fact: lol I was considering merging Dark Souls 3 into this map Anor Londo staying in place and Lothric castle essentially being behind the great hollow tree.
◆ Northern Undead Asylum -100%
◆ Firelink Shrine -100%
◆ Undead Burg -100%
◆ Undead Parish -100%
◆ Depths -0%
◆ Blighttown -60%
◆ Quelaag's Domain -0%
◆ Sen's Fortress -100%
◆ Anor Londo -100%
◆ Darkroot Garden -100%
◆ Darkroot Basin -100%
◆ New Londo Ruins -100%
◆ The Duke's Archives -0%
◆ Crystal Cave -0%
◆ Demon Ruins -0%
◆ Lost Izalith -0%
◆ The Catacombs -0%
◆ Tomb of Giants -0%
◆ The Valley of Drakes -100%
◆ Kiln of The First Flame -0%
◆ Great Hollow (I would teleport players to the top of the tree to climb downward)-5%
◆ Ash Lake -0%
◆ Painted World of Ariamis -0%
◆ Artorias of the Abyss -1%
I think this is the most complete public Dark Souls 1 map at time of publishing. I added DS1 alpha development details and some speculated theory content into the map through investigation of the original game.
So one day I was wondering if a Dark Souls map was made in Minecraft, and well, it still looks like there isn't a finished map. I saw Davweed's public maps https://www.planetminecraft.com/member/davweed/ and I was so impressed! I grabbed the public maps he made and edited them together in one connected area (minecraft's height limits were a major hurdle and contributes to the vertical inconsistencies in the map). I added Upper+Lower Undead Burg, Darkroot Garden+Basin and Firelink Altar (which is how warping between bonfires is managed). I touched up many other areas.
And time for the bad news (maybe). It was a tough decision but I kept the map in Minecraft version 1.12 pretty much solely for compatibility with MCedit and Amulet map editors. The resource pack and optifine were on this version during the build as well. I am pretty sure the map should be fine with the up-to-date versions of Conquest and Optifine.
Conquest Resource Pack- http://conquest.ravand.org/
Optifine (for connected textures)- https://optifine.net/downloads
Remember: Put it in 3rd person (F5) for that Dark Souls immersion ^.^
Note to future developers to this project: If using the Conquest Resource pack, scenery objects like boxes (ex. combine 2 wooden slabs), chests, and items could still be added. The Noclip website https://noclip.website/ was very useful in building. Lost Izalith (Dvweed map) could either be put in the Nether or kept in the same load area. (I like the idea of everything being in 1 dimension, but dat build height tho... 0.0)
fun fact: lol I was considering merging Dark Souls 3 into this map Anor Londo staying in place and Lothric castle essentially being behind the great hollow tree.
◆ Northern Undead Asylum -100%
◆ Firelink Shrine -100%
◆ Undead Burg -100%
◆ Undead Parish -100%
◆ Depths -0%
◆ Blighttown -60%
◆ Quelaag's Domain -0%
◆ Sen's Fortress -100%
◆ Anor Londo -100%
◆ Darkroot Garden -100%
◆ Darkroot Basin -100%
◆ New Londo Ruins -100%
◆ The Duke's Archives -0%
◆ Crystal Cave -0%
◆ Demon Ruins -0%
◆ Lost Izalith -0%
◆ The Catacombs -0%
◆ Tomb of Giants -0%
◆ The Valley of Drakes -100%
◆ Kiln of The First Flame -0%
◆ Great Hollow (I would teleport players to the top of the tree to climb downward)-5%
◆ Ash Lake -0%
◆ Painted World of Ariamis -0%
◆ Artorias of the Abyss -1%
Progress | 65% complete |
Tags |
tools/tracking
5020354
2
lordran-dark-souls-5020354
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I can't wait for the result !
I've done it using 1.17 and used vanilla resource pack. I'll downgrade it to 1.16 and make it look good with conquest resource pack.
I'll upload it here and leave a link when I'm finished.