Published Mar 14th, 2014, 3/14/14 6:13 pm
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UPDATES:
1. Entity Proximity Detection
2. Find Diamond Potion
3. Fall damage protection
4. Block standing on detection
5. Carpet action Pads
In 2012 I started a "map in a box" series where I aimed to give new map makers basic tools and mechanisms that will allow them to quickly and easily create some minigames...
then 1.7 came out and I put the project on hold to explore all the wonderfull new posibilities.
Now with 1.8 on teh horison and all the changes it will bring, I thought It a good time to Reboot map in a box for Minecraft 1.8
In this first episode I cover some of the general "gamerule" settings.
here are the commands:
Gamerules:
/gamerule doFireTick true/false
/gamerule keepInventory true/false
/gamerule doMobLoot true/false
/gamerule doMobSpawning true/false
/gamerule doTileDrops true/false
/gamerule mobGriefing true/false
/gamerule keepInventory true/false
/gamerule naturalRegeneration
/gamerule logAdminCommands
/gamerule showDeathMessages
/toggledownfall
1. Entity Proximity Detection
2. Find Diamond Potion
3. Fall damage protection
4. Block standing on detection
5. Carpet action Pads
In 2012 I started a "map in a box" series where I aimed to give new map makers basic tools and mechanisms that will allow them to quickly and easily create some minigames...
then 1.7 came out and I put the project on hold to explore all the wonderfull new posibilities.
Now with 1.8 on teh horison and all the changes it will bring, I thought It a good time to Reboot map in a box for Minecraft 1.8
In this first episode I cover some of the general "gamerule" settings.
here are the commands:
Gamerules:
/gamerule doFireTick true/false
/gamerule keepInventory true/false
/gamerule doMobLoot true/false
/gamerule doMobSpawning true/false
/gamerule doTileDrops true/false
/gamerule mobGriefing true/false
/gamerule keepInventory true/false
/gamerule naturalRegeneration
/gamerule logAdminCommands
/gamerule showDeathMessages
/toggledownfall
Progress | 100% complete |
Tags |
tools/tracking
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