Minecraft Maps / 3D Art

Nakum: Mayan ceremonial and commercial centre (finished)

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Shalis Morthanien's Avatar Shalis Morthanien
Level 41 : Master Architect
110
Just a small side project

Nakum is not a very large site (compared to giants like Tikal or Calakmul), but it has some very nice architecture, mainly incorporated in a grand acropolis located in the southern sector of the site.
Nakum was a regional ceremonial center, located in the northeastern section of the Petén-basin, on the banks of the Holmul river. Occupation of the site appears to have begun in the Middle Preclassic. During most of the Classic Period (250-900 AD) it was a subordinate of Tikal (which explains the similarity in much of the architecture of Nakum). Its peak came in the Late/Terminal Classic (600-1000 AD), especially after Tikal's power dwindled and the Central Maya Area was showing signs of distress and subsequent collapse. Nakum was soon to follow and short after its apogee it too collapsed and was abandoned.


As with all my reconstructions, it is hard to make a perfect 1:1 reconstruction due to odd angles and lack of valuable information regarding the site. Also, the map is a superflat rainforest biome, leading to a slight mismatch with respect to the environment in reality.


The structures may seem a little simple/boring at first, because I use only a handful of building-block types. Initially I want to reconstruct the buildings. After that I'll worry about appearances.



Structures/sections that have yet to be completed:

North Sector (too few data available to properly reconstruct)
- Everything

Structures that are finished:

South Sector
- Structures D, E, F, G, H, I, K, L, M, O, P, Q, R, S, T, Y, Z
- Structures 13, 14, 15, 25, 26, 27, 24, 62, 63, 64, 65
- Interior Acropolis
- Patios 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

Central Sector
- Structures A, B, C, V, U
- Structure 12
- Ballcourt

Credits:
Soartex Texture Pack by Soartex fanver
Progress100% complete
Tags

8 Update Logs

Update #8 : by Shalis Morthanien 03/19/2016 2:54:05 pmMar 19th, 2016

I consider this one finished, because of lack of data and all. And I need my time to work on my other projects (because they are far more awesome).
It was a fun, small side-project though and I'm pleased with the end result.
LOAD MORE LOGS

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1
12/01/2017 2:54 am
Level 1 : New Miner
ronantheawesome
ronantheawesome's Avatar
When will a download be available? i love the work man.
2
10/09/2016 8:57 pm
Level 1 : New Miner
Troydor
Troydor's Avatar
Looks Cool! I'm just wondering because I'm rendering an animation.. where is the download
1
12/25/2015 10:40 am
Level 69 : High Grandmaster Architect
cnorgren
cnorgren's Avatar
Great Start! Ill be following this one!
1
12/25/2015 11:03 am
Level 41 : Master Architect
Shalis Morthanien
Shalis Morthanien's Avatar
Thank you!
Be sure to check out my El Mirador project as well ^^
1
12/25/2015 10:36 am
Level 41 : Master Ninja
Shimoto
Shimoto's Avatar
awesome work! :)
how about some more pictures or a download? Would love to see some more of this.
1
12/25/2015 10:40 am
Level 41 : Master Architect
Shalis Morthanien
Shalis Morthanien's Avatar
The Central/South sector of this city is almost preliminarily finished, so more pictures will be made afterwards!
1
12/25/2015 2:05 pm
Level 41 : Master Ninja
Shimoto
Shimoto's Avatar
awesome! keep up the great work! :)
1
12/18/2015 10:42 am
Level 53 : Grandmaster Architect
bjbrown84
bjbrown84's Avatar
Nice start
1
12/18/2015 12:13 pm
Level 41 : Master Architect
Shalis Morthanien
Shalis Morthanien's Avatar
Thank you ^^
1
12/25/2015 6:40 pm
Level 53 : Grandmaster Architect
bjbrown84
bjbrown84's Avatar
"As with all my reconstructions, it is hard to make a perfect 1:1 reconstruction due to odd angles and lack of valuable information regarding the site. Also, the map is a superflat rainforest biome, leading to a slight mismatch with respect to the environment in reality. "

i am pretty sure you can make of google areas heightmaps and these you can import in worldpainter and voila you get a nice 1:1 map. With a bit practise shouldnt take to long
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